A representation of a spacesuit fromThe Adventures of Tintin comicExplorers on the Moon with a basic cel shader (also known as atoon shader) and border detectionGraphics complex of a seashell with toon shading modeled in Mathematica 13.1
The cel-shading process starts with a typical3D model. Where cel-shading differs from conventional rendering is in its non-photorealisticshading algorithm. Conventional smooth lighting values are calculated for each pixel and thenquantized to a small number of discrete shades to create the characteristic "flat look", where the shadows and highlights appear as blocks of color rather than being smoothly mixed in a gradient.
Black inkoutlines andcontour lines can be created using a variety of methods. One popular method is to first render a black outline, slightly larger than the object itself.Back-face culling is inverted and the back-facing triangles are drawn in black. To dilate thesilhouette, these back-faces may be drawn inwireframe multiple times with slight changes in translation. Alternatively, back-faces may be rendered solid-filled, with their vertices translated along theirvertex normals in avertex shader. After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object. Finally, the image iscomposited viaZ-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline and interior contour lines. The term "cel-shading" is popularly used to refer to the application of this "ink" outlining process in animation and games, although originally the term referred to the flat shading technique regardless of whether the outline was applied.[3]
Finally, aSobel filter or similaredge-detection filter is applied to the normal and depth textures to generate an edge texture.Texels on detected edges are black, while all other texels are white.
Finally, the edge texture and the color texture arecomposited to produce the finalrendered image.
TheSega Dreamcast titleJet Set Radio, which was revealed at the 1999Tokyo Game Show, drew media attention for its cel-shaded style.[4][5] It used cel-shading for its characters and its vibrant visual style has had a lasting influence on the use of cel-shading in video games. Since the early 2000s, many notable video games have made use of this style, such asCel Damage (2001),The Legend of Zelda: The Wind Waker (2002) andŌkami (2006).
Cel shading, in contrast to other visual styles such as photorealism, is often used to lend a more artistic or fantastical element to a video game's environment. In developingŌkami, directorHideki Kamiya described his vision for the game's graphics: "I wanted to create a game with the natural beauty of the Japanese countryside... to make a world that was glistening and beautiful."[6] Producer Atsushi Inaba recalls in a 2004 interview that Clover Studios had "abandoned the realistic style" forŌkami as they became inspired by traditional Japanese art.[6]
Game studios might choose a style such as cel shading in their development for reasons beyond artistic vision. Cel shaded graphics are usually simple in visual information, which can be useful in some applications. In the case ofThe Legend of Zelda: The Wind Waker, developer Satoru Takizawa states that using this style allowed to "represent the mechanisms and objects for puzzles [inThe Wind Waker] in a more easy-to-understand way."[7] Takizawa also argues that photorealistic graphics, in contrast, would have "had the adverse effect of making information difficult to represent game-wise."[7]
Felidae, a 1994 German adult animated mystery film directed by Michael Schaack, written by Martin Kluger, Stefaan Schieder andAkif Pirinçci, and based on Pirinçci's 1989 novelof the same name.
Alvinnn!!! and the Chipmunks - a French-American animated musical comedy television series created byJanice Karman.[9] Produced byBagdasarian Productions andTechnicolor Animation Productions (formerly known as OuiDo! Productions[10] in season 1) with the participation ofM6,[11] it featuresAlvin and the Chipmunks andthe Chipettes and marks their first television appearance together since 1990. First announced by Bagdasarian Productions in 2010, a promotional trailer for the series was posted onYouTube. Animation and half of the show's storyboards are handled by Technicolor Productions in France, while Bagdasarian Productions in the U.S. is in charge of voice recording and music production.[11] The series is primarily distributed byPGS Entertainment, a French brand management company.[9][12] It premiered on M6 on March 30, 2015. In August 2015, Nickelodeon acquired the American broadcast rights to the series.[13] It also airs inTeletoon andFamily Channel in Canada.