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Call of Duty (video game)

From Wikipedia, the free encyclopedia
2003 video game

2003 video game
Call of Duty
North American cover art
DevelopersInfinity Ward
Aspyr (COD Classic)
Publishers
DirectorKen Turner
ProducerVince Zampella
DesignerZied Rieke
ProgrammerJason West
ArtistJustin Thomas
WriterMichael Schiffer
Composers
SeriesCall of Duty
Engineid Tech 3[2]
Platforms
Release
October 29, 2003
  • Windows
    • NA: October 29, 2003
    • EU: November 7, 2003
    OS X
    N-Gage
    • EU: November 10, 2004
    • NA: November 23, 2004
    Call of Duty Classic
    PlayStation 3,Xbox 360
GenreFirst-person shooter
ModesSingle-player,multiplayer

Call of Duty is a 2003first-person shooter game developed byInfinity Ward and published byActivision. It is the first installment in theCall of Duty franchise,[3] released on October 29, 2003, forMicrosoft Windows. The game simulatesinfantry andcombined arms warfare ofWorld War II using a modified version of theid Tech 3 engine. Much of its theme and gameplay is similar to theMedal of Honor series; however,Call of Duty showcases multiple viewpoints staged in theAmerican,British, andSoviet campaigns ofWorld War II in Europe.

The game introduced a new take onAI-controlled allies who support the player during missions and react to situational changes during gameplay. This led to a greater emphasis on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much of Infinity Ward's development team consisted of members who helped developMedal of Honor: Allied Assault. On release, the game received universal acclaim and won several Game of the Year awards. Retrospective assessments have been more negative, with many critics saying the game aged poorly; it has placed low in lists ranking the series' games.

In September 2004, an expansion pack calledCall of Duty: United Offensive, which was produced by Activision and developed byGray Matter Studios and Pi Studios, was released. At the same time, theN-Gage version received an arena pack with three new levels.[4] An enhanced port ofCall of Duty for thePlayStation 3 andXbox 360, titledCall of Duty: Classic, developed byAspyr, was released worldwide in November 2009 with the release ofCall of Duty: Modern Warfare 2, being available via redemption codes included with the "Hardened" and "Prestige" editions of the game.[5]

Gameplay

[edit]
In-game screenshot ofCall of Duty on PC

As afirst-person shooter,Call of Duty places the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat. Each mission features a series of objectives that are marked on theheads-up display's compass; the player must complete all objectives to advance to the next mission. The player can save and load at any time, rather than the checkpoint system utilized in laterCall of Duty games.

The player has two primary weapon slots, a handgun slot, and can carry up to ten grenades. Weapons may be exchanged with those found on the battlefield dropped by dead soldiers. Unlike laterCall of Duty games, the first allows the player to toggle between different firing modes (single shot or automatic fire).Call of Duty was one of the early first-person shooters to featureiron sights in game play; by pressing the corresponding key the player aims down the gun's actual sights for increased accuracy. In addition to weapons carried by the player, mountedmachine guns and other fixed weapon emplacements are controllable by the player.

The game uses a standardhealth points system, with a limited amount of health reflected by a health bar.Medkits scattered throughout the levels or dropped by some foes are used to restore health when the player is injured.

Call of Duty also featured "shellshock" (not to be confused with the psychological condition of thesame name): when there is an explosion near the player, he momentarily experiences simulatedtinnitus, appropriate sound "muffling" effects, blurred vision, and also results in the player slowing down, unable to sprint.

As the focus of the game is on simulation of the actual battlefield, the gameplay differed from many single-player shooters of the time. The player moves in conjunction with allied soldiers rather than alone; allied soldiers will assist the player in defeating enemy soldiers and advancing; however, the player is given charge of completing certain objectives. The game places heavy emphasis on usage of cover,suppressive fire, and grenades. AI-controlled soldiers will take cover behind walls, barricades, and other obstacles when available.

Campaign

[edit]

American campaign

[edit]

The American campaign begins in August 1942 withPrivate Martin, a newly enlisted member of the506th Parachute Infantry Regiment in Baker Company, completing basic training atCamp Toccoa under the supervision of Cpt. Foley and Sgt. Moody. In June 1944, Martinestablishes a landing zone for soldiers participating inOperation Overlord. The paratroopers are scattered, leaving Martin in a mixed unit formed from variouscompanies led by hisCO Foley, who seize a nearby town from Germans. Martin and his unit are sent to force the remaining Germans fromSainte-Mère-Église and disable severalFlakpanzer IVs asD-Day begins. Martin, with Sgt. Moody and82nd Airborne Division paratrooper Pvt. Elder, break through German lines to contact company HQ for reinforcements. Martin's unit then destroys German artillery positions attacking the landing force atUtah Beach.

Afterwards, Martin and his unit have been reassigned to participate in an attack on aBavarian manor in August 1944 to rescue two British officers,Captain Price andMajor Ingram. He learns from Price that Ingram had already been moved to a more secure POW camp for interrogation; Martin and his unit infiltrate the camp and rescue Ingram. The last mission happens during theBattle of the Bulge where Martin and his company take out panzers while defending a captured bunker system.

British campaign

[edit]

The British campaign starts with Sergeant Jack Evans and a unit from2nd Ox and Bucks of the6th Airborne Division taking part inOperation Tonga. The unit is dropped inHorsa gliders nearPegasus Bridge,Bénouville. Led by Captain Price, Evans and his troops clear the bridge of German soldiers. The unit holds out against an attempt by a German battalion to retake the bridge with the help of the7th Parachute Battalion.

By September, Evans and Price have been transferred to theSAS working with Sgt. Waters. He takes part in a mission to sabotage theEder Dam, restored after being destroyed by theNo. 617 Squadron RAF duringOperation Chastise, destroying theFlakvierling anti-aircraft guns protecting it. Following extraction, Evans helps to cut off pursuing German troops. Reaching a German airport to escape, Evans uses an anti-air gun to cover Price and Waters from GermanStuka dive-bombers as they procure and flee in aFw.200. Evans, Price and Waters then pose as German naval officers and sailors to infiltrate the battleshipTirpitz, disable its defenses, and steals information for theRAF to attack the ship. Price sacrifices himself to buy time for Evans, who escapes with Waters by boat. Later, Evans, Waters and their squad arrive nearBurgsteinfurt, Germany, to assist the impending Allied assault on the city. Discovering plans to launchV-2 rockets at the Allied forces, the unit destroys them before joining the rest of the army.

Soviet campaign

[edit]

The Soviet campaign begins during theBattle of Stalingrad in September 1942.Corporal Alexei Ivanovich Voronin and his fellow recruits are sent across theVolga River, many of whom are killed when theLuftwaffe launch an attack. Once across, they call in an artillery strike that forces the Germans back. At Red Square withSoviet officers killing soldiers who retreat, Voronin kills several German officers and soldiers, disrupting the German offense long enough for Soviet artillery to destroy their tanks. Voronin links up with surviving allies in a train station and guides them to Major Zubov of the13th Guards Rifle Division; Voronin is promoted toJunior Sergeant. In November, Voronin rendezvous with a unit led bySergeantPavlov, tasked withretaking an apartment building in German hands. The unit assaults and clears the building, and defends it from a German counterattack.

In January 1945, Voronin, now a full Sergeant, serves with the150th Rifle Division of the3rd Shock Army. The unit secures a makeshift German tank repair facility in Warsaw during theVistula–Oder Offensive, and regroup with the4th Guards Tank Army. Due to shortages in experienced soldiers, Voronin commands aT-34-85 tank for the2nd Guards Tank Army, and helps the Soviets capture a town near theOder River. In April, Sergeant Voronin is returned to his old unit, the 150th Rifle Division. He and a small group of soldiers storm theReichstag building andraise theVictory Banner atop the roof, ending the European war.

Development

[edit]
Promotion atE3 2003

Call of Duty was developed byInfinity Ward, a new studio formed in 2002 originally consisting of 21 employees, many of whom were project lead developers of the successfulMedal of Honor: Allied Assault released the same year. Led by Chief Creative Officer Vince Zampella, development began in April 2002, and the team grew to 27 members by May 2003. At its beginning, the project was nicknamed "Medal of Honor Killer".[6] Using an enhanced version of theid Tech 3 game engine developed forQuake III Arena and an in-house skeletal animation system called "Ares", Infinity Ward set out to develop a new World War II-era video game that, unlike many of its predecessors, placed more emphasis on squad-based play with intelligent assistance from teammates during large-scale battles. The team also extensively researchedweapons,artillery, and vehicles from World War II to enhance the authenticity of animation and sounds used throughout the game.[7] The game's budget was $4.5 million.[8]

Another area the development team focused on was theirartificial intelligence (AI) pathfinding component dubbed "Conduit". The ability to suppress the enemy with cover fire and clear obstacles, such as fences and windows, was tightly integrated into the squad-based aspect of the single-player campaigns. The AI in the game was designed to flank the opponent, bank grenades, and move from one cover point to another.[2] Lead animation director Michael Boon explained that actions which would have normally been scripted in past games were moved to a dynamic AI environment, in order to help create a different experience each time levels are replayed.[9] While the campaigns were the primary focus, development of the multiplayer modes were tailored to pleasemodders. Zied Rieke, a lead designer, clarified that gameplay and modes were written in script making it "extremely easy for players to make their own modifications to Call of Duty multiplayer".[9]

Music

[edit]

The music for the game was created byMichael Giacchino and was originally released in 2003 as theCall Of Duty Official Soundtrack Sampler CD, part of the game's pre-order fromEB Games in Europe. The music was later released in the United States in 2005 as part of theDeluxe Edition, which includedCall of Duty: United Offensive. An additional composition, "Age Of War" by Justin Skomarovsky, was commissioned for the intro cinematic leading into the "Call Of Duty" main title.[10][11]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic91/100[12]
Review scores
PublicationScore
Edge7/10[13]
GameProStarStarStarStarStar[14]
GameSpot9.0/10[15]
IGN9.3/10[16]
X-PlayStarStarStarStarStar[17]

Critical reception

[edit]

Call of Duty received "universal acclaim", according toreview aggregator websiteMetacritic.[12] It won several "Game of the Year" awards for 2003 from several reviewers.

During the7th Annual Interactive Achievement Awards (now known as theD.I.C.E. Awards),Call of Duty was honored "Game of the Year" of 2003 by theAcademy of Interactive Arts & Sciences; it also won awards for "Computer Game of the Year" and "Computer First-Person Action Game of the Year", along with nominations for "Outstanding Innovation in Computer Gaming", "Outstanding Achievement in Original Music Composition", and "Outstanding Achievement in Sound Design".[18]

GameSpot named it the best computer game of October 2003.[19]

Computer Games Magazine namedCall of Duty the sixth-best computer game of 2003, and the editors wrote, "This game ups the ante in the WWII shooter arena, and makes everything that has come before it seem as outdated as France's army."[20] The editors ofComputer Gaming World presentedCall of Duty with their 2003 "Shooter of the Year" award. They remarked, "Call of Duty won this category without a shot fired—there simply was no debate."[21] It was also nominated for "Best Game" at the 2004Game Developers Choice Awards. While it did not receive that award, it did win Infinity Ward the "Rookie Studio of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work on the game.[22]

IGN rated the game 9.3/10, with reviewer Dan Adams saying "You have to love a game that glues you to your seat and keeps you interested... A thrilling piece of software that action fans should grab a hold of and love fiercely." His only negative critique was on the short length of the game, which many reviewers pointed out.[23]

The N-Gage version got "mixed or average reviews" on the site Metacritic.[24]

Sales

[edit]

The NPD Group namedCall of Duty the eighth-best-selling computer game of 2003.[25] It maintained this position on NPD's computer game sales rankings for the following year.[26] In the United States alone,Call of Duty sold 790,000 copies and earned $29.6 million (~$44.2 million in 2024) by August 2006. At the time, this ledEdge to declare it the country's 13th-best-selling computer game released since January 2000.[27]

In the United Kingdom,Call of Duty sold 95,000 copies by the end of 2003, which made it 88th-biggest seller across all platforms that year.[28] Discussing this performance, Kristan Reed ofGamesIndustry.biz wrote that "Activision will be pleased that it managed to interrupt theSims party" with the game's release.[29]Call of Duty ultimately received a "Silver" sales award from theEntertainment and Leisure Software Publishers Association (ELSPA),[30] indicating sales of at least 100,000 copies in the United Kingdom.[31]

Call of Duty ultimately sold 4.5 million copies worldwide by 2013.[32]

Legacy

[edit]

Franchise

[edit]
Main article:Call of Duty

Call of Duty spawned numerous spin-offs and sequels, as part of theCall of Duty series. Its expansion pack -Call of Duty: United Offensive was developed byGray Matter Studios and released September 14, 2004.Call of Duty 2 was also developed by Infinity Ward and was released in October 2005. SomeCall of Duty spinoffs were developed for consoles, such asCall of Duty: Finest Hour bySpark Unlimited andCall of Duty 2: Big Red One by Gray Matter Studios (merged intoTreyarch). The franchise eventually had over fifteen more sequels and spin offs.

Ports

[edit]

Call of Duty Classic is a downloadable version ofCall of Duty forXbox 360 andPlayStation 3, featuring HD resolutions.[33] Tokens to download the game ahead of its release were sold along with special "Hardened" and "Prestige" editions ofCall of Duty: Modern Warfare 2,[33] and the game was publicly released on December 2, 2009.

IGN rated this version 7.5, citing it as not well adapted to the consoles, as well as criticizing the multiplayer for only supporting up to eight players.[34]

Retrospective reception

[edit]

In the decades following its release, retrospective assessments ofCall of Duty acknowledge the game's legacy of creating one of the biggest and iconic gaming franchises ever and laying the groundwork for every subsequent game in the series,[35][36] as well as its impact on the first-person shooter (FPS) genre as a whole.[37] Keith Arem, the game's performance director, said of its legacy: "It has really changed the industry from the inside. It pays off in what you're seeing in the production ways that we do things in the video game industry, the way that our scripts are defined, the way that our pipelines are defined, the way actors work. ...Call of Duty was one of the most important titles to showcase why we do what we do."[38] Nevertheless, reception to the game itself has been less favorable over time, with many critics agreeing that the game aged poorly; it has generally placed low in lists ranking the series' games.[35][36][39][40][41][42] More positively, the staff of IGN ranked the game number six in their 2024 list of the ten bestCall of Duty games, writing: "While it's obviously a little out of date 20 years on, the campaign is still fun to play and it's impossible to understate the foundation it built for the future of not just theCall of Duty series but first-person shooters as a whole."[35]

References

[edit]
  1. ^"Aspyr announces CSI game, ships Call of Duty".Macworld.Archived from the original on May 13, 2023. RetrievedMay 13, 2023.
  2. ^abStead, Chris (July 15, 2009)."The 10 Best Game Engines of This Generation". IGN.Archived from the original on August 31, 2012. RetrievedMarch 3, 2016.
  3. ^"GameSpot - Call of Duty". Archived fromthe original on October 1, 2009. RetrievedSeptember 23, 2007.
  4. ^"Nokia N-Gage | New Unlockable Content For N-Gage Games With N-Gage Arena Packs". December 18, 2005. Archived fromthe original on December 18, 2005. RetrievedMay 8, 2021.
  5. ^Reilly, Jim (July 13, 2009)."Modern Warfare 2's 'Prestige Edition' Is Insane". IGN.Archived from the original on July 14, 2009. RetrievedJuly 13, 2009.
  6. ^Keza MacDonald (November 1, 2013)."Call of Duty's Original Codename Was "Medal of Honor Killer"".IGN.Archived from the original on December 27, 2022. RetrievedDecember 27, 2022.
  7. ^"Call of Duty Q&A". GameSpot. May 1, 2003.Archived from the original on March 3, 2016. RetrievedMarch 3, 2016.
  8. ^Davidson, Neil (November 9, 2005)."Game's success sparks company's growth".North Bay Nugget. p. 25.Archived from the original on January 19, 2022. RetrievedJanuary 19, 2022 – viaNewspapers.com.
  9. ^abBlevins, Tal (May 14, 2003)."E3 2003: Call of Duty". IGN.Archived from the original on March 3, 2016. RetrievedMarch 3, 2016.
  10. ^"Call Of Duty Official Soundtrack Sampler - VGMdb".vgmdb.net. RetrievedFebruary 17, 2024.
  11. ^"Call of Duty (Deluxe Edition) - PC - GameSpy".pc.gamespy.com. RetrievedFebruary 17, 2024.
  12. ^ab"Call of Duty".Metacritic.Fandom, Inc. RetrievedFebruary 15, 2021.
  13. ^"EDGE magazine review score archive".Archived from the original on September 11, 2017. RetrievedDecember 1, 2017.
  14. ^"Review: Call of Duty for PC on GamePro.com".GamePro. Archived fromthe original on July 24, 2008. RetrievedMay 15, 2008.
  15. ^"Call of Duty for PC Review - PC Call of Duty Review".GameSpot.Archived from the original on August 20, 2011. RetrievedMay 15, 2008.
  16. ^"IGN: Call of Duty Review". IGN. Archived fromthe original on January 19, 2012. RetrievedMay 19, 2008.
  17. ^"X-Play review Call of Duty PC - PC Call of Duty review".X-Play. Archived fromthe original on April 9, 2017. RetrievedMarch 13, 2009.
  18. ^"7th Annual Interactive Achievement Awards".Academy of Interactive Arts & Sciences.Archived from the original on August 11, 2014. RetrievedAugust 26, 2014.
  19. ^Staff (October 31, 2003)."GameSpot's Month in Review for October 2003".GameSpot. Archived fromthe original on December 7, 2003.
  20. ^Staff (March 2004). "Best of 2003; The 13th Annual Awards".Computer Games Magazine (160):58–62.
  21. ^Editors ofCGW (March 2004). "Computer Gaming World's 2003 Games of the Year".Computer Gaming World. No. 236. pp. 57–60,62–69.
  22. ^"4th Annual Game Developer Choice Awards".Game Developers Choice Awards. Archived fromthe original on August 7, 2007. RetrievedSeptember 23, 2007.
  23. ^"Call of Duty Review".Dan Adams. IGN. Archived fromthe original on March 24, 2007. RetrievedSeptember 23, 2007.
  24. ^"Call of Duty (Ngage) reviews at Metacritic.com".www.metacritic.com. Archived fromthe original on December 14, 2009. RetrievedJanuary 11, 2022.
  25. ^Essential Facts about the Computer and Video Game Industry: 2004 Sales, Demographics and Usage Data(PDF) (Report).Entertainment Software Association. May 12, 2004. p. 5. Archived fromthe original(PDF) on December 5, 2004. RetrievedNovember 17, 2018.
  26. ^Essential Facts about the Computer and Video Game Industry; 2005 Sales, Demographics and Usage Data(PDF) (Report).Entertainment Software Association. May 18, 2005. p. 5. Archived fromthe original(PDF) on November 4, 2005.
  27. ^Edge Staff (August 25, 2006)."The Top 100 PC Games of the 21st Century".Edge. Archived fromthe original on October 17, 2012.
  28. ^Reed, Kristan (March 11, 2004)."UK Charts 2003: Smash Hits".GamesIndustry.biz. Archived fromthe original on April 7, 2004. RetrievedJune 20, 2019.
  29. ^Reed, Kristan (March 1, 2004)."UK Charts: 2003 Annual Report Round Up".Eurogamer.Archived from the original on January 21, 2019.
  30. ^"ELSPA Sales Awards: Silver".Entertainment and Leisure Software Publishers Association. Archived fromthe original on February 21, 2009.
  31. ^Caoili, Eric (November 26, 2008)."ELSPA:Wii Fit,Mario Kart Reach Diamond Status In UK".Gamasutra. Archived fromthe original on September 18, 2017.
  32. ^"Call of Duty: A Short History".IGN.Ziff Davis. November 2013.Archived from the original on March 3, 2016. RetrievedFebruary 23, 2014.
  33. ^abReilly, Jim (July 30, 2009)."Call of Duty Classic Coming To PSN, XBLA 'Eventually'".IGN. IGN Entertainment, Inc. Archived fromthe original on August 3, 2009. RetrievedOctober 17, 2009.
  34. ^Goldstein, Hilary (December 3, 2009)."Call of Duty Classic Review – Xbox 360 Review at IGN". IGN Entertainment, Inc. Archived fromthe original on December 7, 2009. RetrievedDecember 9, 2009.
  35. ^abcStaff (August 29, 2024)."10 Best Call of Duty Games of All Time".IGN.Archived from the original on November 18, 2024. RetrievedDecember 6, 2024.
  36. ^abWenerowicz, Dan (November 6, 2024)."Every Main 'Call of Duty' Game, Ranked From Worst to Best".Complex Networks.Archived from the original on December 8, 2024. RetrievedDecember 6, 2024.
  37. ^Parmer, Seth (December 28, 2023)."Ranking Every Call Of Duty Game From Worst to Best".TheGamer.Archived from the original on December 8, 2024. RetrievedDecember 7, 2024.
  38. ^Scott, Ryan (October 29, 2023)."20 Years Ago, An Unassuming FPS Game Launched A Multi-Billion Dollar Behemoth".Inverse.Archived from the original on October 7, 2024. RetrievedDecember 8, 2024.
  39. ^Yaden, Joseph; Hill, Sam; Givens, Billy (October 28, 2024)."The best Call of Duty games, ranked".Digital Trends.Archived from the original on December 3, 2024. RetrievedDecember 6, 2024.
  40. ^Freiberg, Chris (November 11, 2023)."Every Call of Duty Game Ranked Worst to Best".Den of Geek.Archived from the original on May 23, 2024. RetrievedDecember 6, 2024.
  41. ^Aubrey, Dave (November 10, 2023)."Every mainline Call of Duty game ranked from worst to best".Sports Illustrated.Archived from the original on December 8, 2024. RetrievedDecember 7, 2024.
  42. ^Onder, Cade (December 31, 2023)."Every Call of Duty Game Ranked".ComicBook.com.Archived from the original on August 28, 2024. RetrievedDecember 7, 2024.

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