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CP System

From Wikipedia, the free encyclopedia
Arcade system board developed by Capcom

CP System
ManufacturerCapcom
TypeArcade system board
Release dateMay 13, 1988 (1988-05-13)
DiscontinuedMay 11, 1995 (1995-05-11)
CPUMotorola 68000 (@ 10MHz)
DisplayRaster, 384 × 224pixels (horizontal), 4096 colors
Input8-wayjoystick, from 3 to 6buttons
SuccessorCP System II

TheCP System (CPシステム,CP shisutemu), also known asCapcom Play System[1] orCPS for short (and retroactively asCPS-1), is anarcade system board developed byCapcom that ran game software stored on removabledaughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, theCP System II. Technical support for the CPS-1 ended on March 31, 2015.[2]

The CP System is best known for its many beat 'em up titles such asDynasty Wars,Final Fight,The King of Dragons,Captain Commando,Knights of the Round,Warriors of Fate,Cadillacs and Dinosaurs, andThe Punisher, as well as fighting games such asStreet Fighter II andMuscle Bomber.

History

[edit]

After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce asystem board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.

Capcom began developing the CPS hardware around 1986, when Capcom presidentKenzo Tsujimoto came up with the concept inspired by the success of theNintendo Entertainment System (NES). He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home".[3]

Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custommicrochips that they called the CPS Super Chips, equivalent to the power of ten normal arcadeprinted circuit boards (PCBs) at the time.[4][5] The two chips cost £5,500,000 or$9,800,000 (equivalent to $26,000,000 in 2024) to develop.[4]

The system was plagued by manybootleg versions of its games. In particular, there were so many bootleg versions ofStreet Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the laterCP System II.[citation needed]

The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the Capcom Power System Changer (or CPS Changer), a domestic version of the CP System similar to theNeo Geo AES.

Capcom ceased production of the CP System hardware on May 11, 1995; however, new software continued to be released for the hardware as late as 2000. Capcom ended technical support for the CP System hardware and its games on March 31, 2015.[2]

Technical specifications

[edit]
CP System's 10 MHz 68000 CPU and graphics IC
  • CPU:
  • Co-processors: 2x CPS Super Chip[4][5][6]
  • Sound chips:
  • Display
    • Resolution:Raster, 384×224 @ 59.6294 Hz
    • Color depth:16-bit (12-bitRGB with 4-bit brightness value)
    • Colors available: 65,536[7]
    • Onscreen colors: 4096[7] (192 global palettes with 16 colors each)
  • Sprites:
    • Simultaneously displayable: 256 (perscanlines)
    • Sizes: 16×16, max. 16 colors (15 unique + 1 transparent)
    • Vertical and horizontal flipping capability
  • Tiles: Sizes 8×8, 16×16, 32×32 with 16 colors (15 unique + 1 transparent)
  • Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel
  • 68000RAM: 64 KB WORK RAM + 192 KBVRAM (Shadow)
  • PPU: 192 KB VRAM + 16 KBCACHE RAM
  • Z80 RAM: 2 KB WORK RAM

List of games (32 games)

[edit]
English titleRelease dateDeveloperJapanese titleGenre
Forgotten WorldsMay 13, 1988CapcomLost Worlds
(ロストワールド)
Shoot 'em up
Ghouls'n GhostsDecember 1988CapcomDaimakaimura
(大魔界村)
Platform
StriderMarch 1989CapcomStrider Hiryū
(ストライダー飛竜)
Platformer
Dynasty WarsApril 1989CapcomTenchi o Kurau
(天地を喰らう)
Beat 'em up
WillowJune 1989CapcomWillow
(ウィロー)
Platform
U.N. SquadronAugust 1989CapcomArea 88
(エリア88)
Shoot 'em up
Final FightDecember 1, 1989CapcomFinal Fight
(ファイナルファイト)
Beat 'em up
1941: Counter AttackFebruary 1990Capcom1941
(1941)
Shoot 'em up
MercsMarch 2, 1990CapcomSenjō no Ōkami II
(戦場の狼II)
Run and gun
Mega TwinsJune 19, 1990CapcomChiki Chiki Boys
(チキチキボーイズ)
Platform
Magic Sword - Heroic FantasyJune 23, 1990CapcomMagic Sword
(マジックソード)
Platform
Carrier Air WingOctober 9, 1990CapcomU.S. Navy
(U.S.NAVY)
Shoot 'em up
NemoNovember 20, 1990CapcomNemo
(ニモ)
Platformer
Street Fighter II: The World WarriorFebruary 6, 1991CapcomStreet Fighter II: The World Warrior
(ストリートファイターII -The World Warrior-)
Head-to-head fighting
Three WondersMay 20, 1991CapcomWonder 3
(ワンダー3)
Multi-game
The King of DragonsJuly 11, 1991CapcomThe King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up
Captain CommandoSeptember 28, 1991CapcomCaptain Commando
(キャプテンコマンドー)
Beat 'em up
Knights of the RoundNovember 27, 1991CapcomKnights of the Round
(ナイツオブザラウンド)
Beat 'em up
Street Fighter II: Champion EditionMarch 13, 1992CapcomStreet Fighter II (Dash): Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)
Head-to-head fighting
Adventure Quiz: Capcom World 2June 11, 1992CapcomAdventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
Varth: Operation ThunderstormJune 12, 1992CapcomVarth: Operation Thunderstorm
(バース -オペレーションサンダーストーム-)
Shoot 'em up
Quiz & Dragons: Capcom Quiz GameJuly 1, 1992CapcomQuiz & Dragons
(クイズ&ドラゴンズ)
Quiz game
Street Fighter II: Hyper FightingDecember 9, 1992CapcomStreet Fighter II (Dash) Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)
Head-to-head fighting
Pokonyan! BalloonMarch 22, 1994CapcomPokonyan! Balloon
(ポコニャン!バルーン)
Kiddie ride
Ken Sei Mogura: Street Fighter IIApril 18, 1994Capcom/Togo/SigmaKen Sei Mogura
(拳聖土竜)
Whack a mole
Pnickies[8]June 8, 1994Capcom/CompilePnickies
(ぷにっきいず)
Puzzle
Quiz Tonosama no Yabō 2: Zenkoku-banJanuary 23, 1995CapcomQuiz Tonosama no Yabō 2: Zenkoku-ban
(クイズ 殿様の野望2 全国版)
Quiz game
Pang! 3May 11, 1995Capcom/Mitchell CorporationPlatformer
Mega Man: The Power Battle
(CPS-1 version)
October 6, 1995CapcomRockman: The Power Battle
(ロックマン ザ・パワーバトル)
Action
Magical PumpkinOctober 31, 1995CapcomMagical Pumpkin
(マジカルパンプキン)
Kiddie ride
Ganbare! Marine KunApril 11, 2000CapcomGanbare! Marine Kun
(がんばれ!マリン君)
Redemption
Gulun.Pa!UnreleasedCapcomGulun.Pa!
(グルンパ!)
Puzzle

CP System Dash

[edit]
CP System Dash
A CPS-1.5 board
ManufacturerCapcom
TypeArcade system board
Release dateFebruary 1, 1992 (1992-02-01)
DiscontinuedDecember 6, 1993 (1993-12-06)
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (horizontal), 3072 colors
SoundSound CPU: "Kabuki"Z80 (@ 8 MHz)
Q-Sound (@ 4 MHz)
Input8-wayjoystick, from 3 to 6buttons

A year before releasing theCP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as theQSound chips. The CP System Dash boards have four interlocking PCBs contained in gray plastic boxes; this concept of enclosing arcade PCBs in a special plastic enclosure would later be reused for the CP System II hardware.

To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the displayhardware registers, as well as the priorities registers. If the batteries' voltage drops below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used. This renders the game inoperable, necessitating the operator sending the board to Capcom to be fixed at their own expense. Unlike the CP System II, the CP System Dash soundROMs wereencrypted using "Kabuki" Z80s. The CP System Dash 68000 code is not encrypted at all.

List of games (5 games)

[edit]

All five games are developed and published by Capcom.

English titleRelease dateJapanese titleGenre
Warriors of Fate
Sangokushi II(Asia)
October 2, 1992Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
Cadillacs and DinosaursFebruary 1, 1993Cadillacs Kyōryū Shinseiki
(キャディラックス 恐竜新世紀)
Beat 'em up
The PunisherApril 22, 1993The Punisher
(パニッシャー)
Beat 'em up
Saturday Night Slam MastersJuly 13, 1993Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
Muscle Bomber Duo: Ultimate Team BattleDecember 6, 1993Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game

Capcom Power System Changer

[edit]

Ahome video game console version of the CP System, the Capcom Power System Changer (or CPS Changer), was released in late 1994 in Japan to compete withSNK'sNeo Geo AES.[9] It was Capcom's attempt at selling their arcade games in a home-friendly format.

The CPS Changer was sold as a package deal containing the console itself, one CPS Fighter joystick controller, andStreet Fighter II (Dash) Turbo for 39,800 yen. Additional games were sold for about 20,000 yen. Upon its release in November 1994, Capcom initially manufactured only 1,000 units in Japan.[10]

The CPS Changer's adapter was basically an encasedSuperGun (i.e. TelevisionJAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB, it would not attach firmly and would lean at odd angles, but it would work. The CPS Changer has outputs forcomposite video,S-video and line-level mono audio. The CPS Changer also featuredSuper Famicom/Super NES controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter".

All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept had already been done with the CP System II hardware a year prior. The plastic shells are identical to that of CP System Dash games. Some CPS-1 games were changed slightly for home release, sometimes includingdebugging features or othereaster eggs.[citation needed]

The final game for the CPS Changer was aback-ported version ofStreet Fighter Zero (also known asStreet Fighter Alpha) in 1995, originally released for the CP System II hardware. This port, released at a premium 35,000 yen in 1996, was downgraded slightly for the system's less capable hardware: it ran at a slower frame rate, had fewer onscreen colors[citation needed], a different soundtrack generated by the system's sound chips, fewer sound effects, and the music and sound effects beingsampled at a lower rate. This release was also available in limited quantities overseas in the arcades for publicity testing purposes, including those that couldn't afford the upgrade to the CP System II hardware.

That same year, a back-ported version ofRockman: The Power Battle/Mega Man: The Power Battle (originally released for the CP System II hardware that same year) also appeared. This was not made for the CPS Changer, however (especially sinceStreet Fighter Zero was the last title released for it), but rather was made as a standard CP System release. This version was also downgraded slightly to accommodate the system's less capable hardware, including the aforementioned changes and differences made to the CPS Changer version ofStreet Fighter Zero. It was also released in limited quantities overseas for publicity testing purposes, especially for those who couldn't afford to upgrade to the CP System II hardware.

List of games (11 games)

[edit]

All 11 games were developed and published by Capcom.

English titleRelease dateJapanese titleGenre
Warriors of Fate
Sangokushi II(Asia)
1994Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
Capcom World 2: Adventure Quiz1994Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
Captain Commando1995Captain Commando
(キャプテンコマンドー)
Beat 'em up
Final Fight1994Final Fight
(ファイナルファイト)
Beat 'em up
Knights of the Round1995Knights of the Round
(ナイツオブザラウンド)
Beat 'em up
Muscle Bomber Duo: Ultimate Team Battle1995Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game
Saturday Night Slam Masters1994Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
Street Fighter II: Champion Edition1994Street Fighter II Dash: Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)
Versus Fighting
Street Fighter II Turbo: Hyper Fighting1994, pack-inStreet Fighter II Dash Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)
Versus Fighting
Street Fighter Alpha1995Street Fighter Zero
(ストリートファイターZERO)
Versus Fighting
The King of Dragons1995The King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up

See also

[edit]

References

[edit]
  1. ^Piracy of Intellectual Property on Peer-to-peer Networks.U.S. Government Printing Office. September 26, 2002. p. 141.ISBN 978-0-16-069280-2.
  2. ^ab"弊社基板製品保守サービス業務終了のご案内". Capcom. September 30, 2014. RetrievedApril 25, 2024.
  3. ^"Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market".RePlay. Vol. 15, no. 7. RePlay Publishing. April 1990. pp. 183–5.
  4. ^abc"Capcom: A Captive Audience".The Games Machine. No. 19 (June 1989). May 18, 1989. pp. 24–5.
  5. ^ab"A Real Winner: operators are the real winners with Capcom's Buster Bros and Final Fight".RePlay. Vol. 15, no. 4. January 1990. pp. 32, 34.
  6. ^"Magic Sword".RePlay. Vol. 16, no. 1. October 1990. p. 19.
  7. ^ab"CP System arcade system by Capcom Co., Ltd. (1988)".
  8. ^"Pnickies".Killer List of Videogames. 2017. RetrievedOctober 16, 2017.
  9. ^"Capcom's Home Arcade System".Electronic Gaming Monthly (67).Ziff Davis: 50. February 1995.
  10. ^Akagi, Masumi, ed. (February 15, 1995)."Capcom Ships "CP Changer""(PDF).Game Machine. No. 489.Amusement Press, Inc. p. 22.

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