| Bubble Bobble Revolution | |
|---|---|
European cover art | |
| Developer | Dreams |
| Publishers | |
| Series | Bubble Bobble |
| Platform | Nintendo DS |
| Release | |
| Genre | Platform |
| Modes | Single-player,multiplayer |
Bubble Bobble Revolution is a2Dplatform game for theNintendo DS. Developed by Dreams, it was released in Japan on 24 November 2005 byTaito asBubble Bobble DS (バブルボブルDS,Baburu Boburu DS), in Europe on 2 December byRising Star Games (distribution handled by (Atari Europe[1]) and in North America on 3 October 2006 byCodemasters.
Bubble Bobble Revolutionreceived a strongly negative reception after its release, because of poor graphics and level design, and the presence of a majorsoftware bug in the North American version that prevented the game from being completed.

There are two primary gameplay modes inBubble Bobble Revolution: "Classic", and "New-Age".
"Classic" mode is aconversion of the originalBubble Bobble to the DS hardware. Gameplay is nearly identical to the original game: players must control either Bub or Bob through 100 single-screen levels, in which they must defeat a certain number of enemies in order to proceed; being hit by an enemy results in a loss of a life. Enemies are defeated by blowing bubbles to trap them and then colliding with them; each enemy produces a food item that can be collected for extra points. The original two player co-op multiplayer mode is also implemented; if each player owns a copy of the game, they can use the DS'Multi-Card Play feature to play together.[2]
"New-Age" plays similarly to the original game, with several key differences. Characters and levels are larger (spanning the DS's dual screen), and enemies and projectiles are faster. There are additionally boss fights every tenth level, and Bub and Bob can now take three hits instead of one before dying and have several new types of bubbles. Fans are also scattered around levels, and can be spun by blowing into the DS's microphone. Rather than a co-op mode, "Revolution" includes a four-player competitive mode in which players compete for the most points in ten different levels.[3]
All levels beyond #30 in the North American version are unplayable due to a programming error that causes the boss of that level not to spawn. This was an often criticized aspect of the game.[2]Codemasters ultimately responded by releasing a fixed version of the game, which included a free copy ofRainbow Islands Revolution.[4]
| Aggregator | Score |
|---|---|
| Metacritic | 38/100[5] |
| Publication | Score |
|---|---|
| 4Players | 65%[6] |
| Edge | 6/10[7] |
| Eurogamer | 2/10[8] |
| Famitsu | 25/40[9] (C+A) 23/40[9] |
| GameSpot | 3.6/10[3] |
| GameZone | 6/10[10] |
| IGN | 3.5/10[2] |
| Jeuxvideo.com | 12/20[11] |
| Nintendo Power | 6/10[12] |
| 411Mania | 4/10[13] |
The game received "generally unfavorable" reviews according to thereview aggregation websiteMetacritic.[5] In Japan,Famitsu gave it a score of one seven and three sixes, whileFamitsu Cube + Advance gave it a score of three sixes and one five.[9]411Mania gave it an unfavorable review, nearly two months before it was released Stateside.[13]
Common criticism was directed at the game's dated visuals and level design. Reviewers also heavily criticized the game's number of odd glitches (such as enemies failing to spawn in levels, as well as levels being skipped entirely), which were described by Frank Provo ofGameSpot as "strange" and "bizarre".[3] Many critics also made note of the level 30 glitch, which Craig Harris ofIGN claimed "makes a bad game worse".[2] John Walker ofEurogamer began his review off by giving praise for the original game before harshly criticizing the "new-age" remake.[8] Reviewers also made note of the drastic redesigns of the original characters, which were described as "stupendously ugly".[2]
Despite the negative criticism, some did praise the game's inclusion of the originalBubble Bobble. Provo called the game "a genuine classic" and "enjoyable", and praised the multiplayer modes as well.[3] However, Harris referred to them as "unacceptable" for requiring two copies of the game,[2] a statement echoed by Walker.[8]