| Bram Stoker's Dracula | |
|---|---|
North American cover art | |
| Developer | Probe Entertainment |
| Publisher | Sony Imagesoft |
| Artists | Richard Beston Andrew McCarthy |
| Composer | Jeroen Godfried Tel[2] |
| Platform | Game Boy |
| Release | |
| Genre | Actionplatformer |
| Mode | Single-player |
Bram Stoker's Dracula for theGame Boy is a 1993 video game that bears a closer resemblance to platform games such asSuper Mario Land thanhorror films. It was voted to be the 21st worst video game of all time according toFLUX magazine though it was also voted best-underrated gem game by 6y magazine.
The player controls a young lawyer namedJonathan Harker. Harker must free himself fromDracula's capture, follow him toLondon, and end his reign of terror.

While based on the 1992 film of thesame name, the game had very little to do with the actual movie. Several weapons can be used; ranging from the basicknife to the advancedshotgun weapon.
The 16-bit renditions of the game were straightforwardhack and slash games where players had to slash generic enemies in order to get to Dracula. There is a time limit that forces players to move quickly around the levels. Each chapter of the game starts off with a cover from a book.Checkpoints are used to maintain progress in a level after losing a life. Each level has a daytime and nighttime equivalent.
Aboss appears at the end of each night time level in order to test the playing skills and to reinforce the concepts that were taught in the daytime version of the level.
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