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Blind Squirrel Games

From Wikipedia, the free encyclopedia
American video game developer

Blind Squirrel Games
Company typeSubsidiary
IndustryVideo games
Founded2010; 15 years ago (2010)
FounderBrad Hendricks
Headquarters,
US
Number of locations
4
Key people
Brad Hendricks (CEO)
ProductsBioShock: The Collection
Number of employees
120 (2020)
ParentBlind Squirrel Entertainment (2016–present)
SubsidiariesBlind Squirrel Games Colombia
Websiteblindsquirrelentertainment.com

Blind Squirrel Games is an Americanvideo game developer based inIrvine, California. Secondary studios are located inAustin, Texas,Auckland, New Zealand, andManizales, Colombia. It was founded in 2010 by Brad Hendricks. Currently a subsidiary of Blind Squirrel Entertainment, it mainly assists on development of other video games while also developing their own properties or licensed games.

History

[edit]

Brad Hendricks founded Blind Squirrel Games in 2010. While working on theback end for the websiteGameSpy, he felt there had been too fewwork-for-hire studios working with larger companies onAAA video games and established the studio in this capacity. The company originally consisted of four people, including Hendricks aschief executive officer.[1] In March 2016, Blind Squirrel Games was reorganized as asubsidiary of Blind Squirrel Entertainment, which was incorporated inDelaware.[2]

By the time Blind Squirrel Games worked with2K Games onBioShock: The Collection, the studio had grown to 87 people, covering development, design, production, andquality assurance. Hendricks considered this a turning point that would allow the studio to grow past contributing to other developers' projects and begin fully developing games.[1] Due to the cancellation of an unannounced project, Blind Squirrel Games laid off thirteen people (nine artists and four support staff) in May 2018.[3][4] Three further projects, each with twenty to thirty engaged employees, were canceled in October 2018. The studio failed to find new projects for most of these and downsized from 110 to 48 people within six months. Blind Squirrel Games received new jobs in early 2019 and began hiring again.[1]

In March 2019, the company raisedUS$5 million from undisclosed investors for the development and self-publishing ofDrifters. According to Hendricks, the company had been in discussion with "literally every publisher" but failed to find a partner willing to publish an original game from a company that usually worked on external properties.[5][6] It received betweenUS$1 million andUS$2 million from thePaycheck Protection Program July 2020.[7] During theCOVID-19 pandemic in 2020, Blind Squirrel Games operated "almost as normal" with its 110 employees. To improve morale, it used a proprietary platform for employees to join virtual clubs about their interests, a project headed by the senior community manager Kitty Mach.[8] The studio aimed to establish a secondary office inAustin, Texas, with thirty to forty people in late 2020, next to itsSanta Ana, California, headquarters.[1]

In January 2025, Blind Squirrel Games acquired Colombian studio Distributed Development and renamed it to Blind Squirrel Games Colombia to facilitate external development.[9]

Games

[edit]
YearTitleNotesRef(s)
2012Beards & GloryOriginal title[10]
BioShock 2PlayStation Network port
Borderlands 2
The Darkness II
Duke Nukem Forever
Mafia II
PlayStation All-Stars Battle RoyaleCo-development
Spec Ops: The Line
XCOM: Enemy Unknown
2013BioShock Infinite
Defiance
Disney Infinity
The Bureau: XCOM Declassified
2014Civilization V
Disney Infinity 2.0Windows port
Sunset OverdriveCo-development,Windows port
2015Disney Infinity 3.0Windows port
EvolveCo-development
TrovePlayStation 4 andXbox One port
2016BioShock: The CollectionRemaster[11]
Civilization VICo-development[10]
Mafia III
XCOM 2PlayStation 4 and Xbox One port
Civilization Revolution 2PlayStation Vita port
2017PreyCo-development
The Sims 4PlayStation 4 and Xbox One port[12]
Star Wars: Jedi ChallengesOriginal title[13]
WWE 2K18Nintendo Switch port[14]
XCOM 2: War of the ChosenPlayStation 4 and Xbox One port[10]
2018God of WarCo-development
2019Borderlands: Game of the Year EditionRemaster[15]
Star Wars Jedi Knight II: Jedi OutcastPlayStation 4 and Xbox One port[10]
2021Mass Effect Legendary EditionCo-development[16]
Sonic Colors: UltimateRemaster[17]
New WorldCo-development[10]
2024WarframeMobile port[18]
The Dragon Prince: XadiaCo-development[19]
2025Age of Darkness: Final StandDeveloped multiplayer[20]
AvowedCo-development[21]
TBAState of Decay 3[10]
Delta Force: Black Hawk Down[22]
Drifters Loot the GalaxyOriginal title, in early access[23]
CosmoronsOriginal title[24]

References

[edit]
  1. ^abcdValentine, Rebekah (February 13, 2020)."Blind Squirrel Games' decade-long drift from work-for-hire to original IP".GamesIndustry.biz.Archived from the original on June 6, 2020. RetrievedMay 2, 2021.
  2. ^"Blind Squirrel Games Becomes Subsidiary of Newly Formed Blind Squirrel Entertainment, Inc" (Press release). Blind Squirrel Entertainment. March 10, 2016.Archived from the original on September 25, 2017. RetrievedMay 2, 2021.
  3. ^Kidwell, Emma (May 9, 2018)."Blind Squirrel Games lays off staff due to financial woes".Gamasutra.Archived from the original on November 28, 2020. RetrievedMay 2, 2021.
  4. ^Batchelor, James (May 9, 2018)."BioShock Remastered studio lays off 10% of workforce after project cancellation".GamesIndustry.biz.Archived from the original on September 25, 2020. RetrievedMay 2, 2021.
  5. ^Kidwell, Emma (March 14, 2019)."Blind Squirrel lands $5M in funding to self-publish its first game,Drifters".Gamasutra.Archived from the original on November 8, 2020. RetrievedMay 2, 2021.
  6. ^Valentine, Rebekah (March 14, 2019)."Blind Squirrel secures $5m in funding for first self-published game".GamesIndustry.biz.Archived from the original on November 8, 2020. RetrievedMay 2, 2021.
  7. ^Sinclair, Brendan (July 10, 2020)."Game companies line up for pandemic relief loans".GamesIndustry.biz.Archived from the original on August 14, 2020. RetrievedMay 2, 2021.
  8. ^Takahashi, Dean (May 23, 2020)."How Blind Squirrel Games is entertaining its game developers during quarantine".VentureBeat.Archived from the original on May 2, 2021. RetrievedMay 2, 2021.
  9. ^Takahashi, Dean (February 5, 2025)."Blind Squirrel acquires game studio in Colombia for external development".VentureBeat. RetrievedFebruary 5, 2025.
  10. ^abcdefInc, Blind Squirrel Entertainment."Projects | Blind Squirrel Entertainment, Inc".blindsquirrelentertainment.com. RetrievedMarch 8, 2025.{{cite web}}:|last= has generic name (help)
  11. ^Sinclair, Brendan (April 27, 2021)."Blind Squirrel on balancing work-for-hire with original ambitions".GamesIndustry.biz.Archived from the original on May 1, 2021. RetrievedMay 2, 2021.
  12. ^"EA Announces The Sims 4 is Coming to Consoles on November 17th".www.businesswire.com. July 26, 2017.Archived from the original on November 1, 2022. RetrievedNovember 1, 2022.
  13. ^Brooks, Dan."5 Behind-The-Scenes Details of Jedi Challenges' The Last Jedi Update".StarWars.com. Archived fromthe original on January 23, 2025. RetrievedMarch 9, 2025.
  14. ^D'Anastasio, Cecilia (December 6, 2017)."WWE 2K18 Looks Gnarly On The Switch".Kotaku. RetrievedSeptember 11, 2021.
  15. ^Cite error: The named referenceGIbiz: balancing4 was invoked but never defined (see thehelp page).
  16. ^Cite error: The named referenceGIbiz: balancing5 was invoked but never defined (see thehelp page).
  17. ^Shea, Brian (May 27, 2021)."Sonic Colors: Ultimate Sprints To Modern Platforms This September".Game Informer.Archived from the original on May 27, 2021. RetrievedMay 28, 2021.
  18. ^Inc, Blind Squirrel Entertainment."Warframe: Mobile | Blind Squirrel Entertainment, Inc".blindsquirrelentertainment.com. RetrievedMarch 9, 2025.{{cite web}}:|last= has generic name (help)
  19. ^Inc, Blind Squirrel Entertainment."The Dragon Prince: Xadia | Blind Squirrel Entertainment, Inc".blindsquirrelentertainment.com. RetrievedMarch 9, 2025.{{cite web}}:|last= has generic name (help)
  20. ^Inc, Blind Squirrel Entertainment."Age of Darkness: Final Stand | Blind Squirrel Entertainment, Inc".blindsquirrelentertainment.com. RetrievedMarch 9, 2025.{{cite web}}:|last= has generic name (help)
  21. ^Inc, Blind Squirrel Entertainment."Avowed | Blind Squirrel Entertainment, Inc".blindsquirrelentertainment.com. RetrievedMarch 9, 2025.{{cite web}}:|last= has generic name (help)
  22. ^Inc, Blind Squirrel Entertainment."Delta Force: Black Hawk Down | Blind Squirrel Entertainment, Inc".blindsquirrelentertainment.com. RetrievedMarch 9, 2025.{{cite web}}:|last= has generic name (help)
  23. ^Cite error: The named referenceGIbiz: balancing3 was invoked but never defined (see thehelp page).
  24. ^Kaser, Rachel (November 21, 2024)."Co-dev studio Blind Squirrel reveals in-house original IP Cosmorons".VentureBeat. RetrievedFebruary 5, 2025.

External links

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