| Battle Arena Toshinden | |
|---|---|
![]() North American PlayStation box art featuring characters Eiji and Mondo | |
| Developer |
|
| Publishers |
|
| Director | Shintarō Nakaoka |
| Producer | Takayuki Nakano |
| Programmer | Hiroaki Furukawa |
| Composers | Yasuhiro Nakano, Makoto Mukai, Fumio Tanabe |
| Series | Battle Arena Toshinden |
| Engine | Hyper Solid |
| Platforms | PlayStation,Saturn,MS-DOS,Game Boy |
| Release | |
| Genre | Fighting |
| Modes | Single-player,multiplayer |
Battle Arena Toshinden, released asToh Shin Den[a][b][2] in Japan, is a 1995fightingvideo game developed byTamsoft and published byTakara for thePlayStation.[3] It was one of the first fighting games, afterVirtua Fighter on arcade and console, to boast polygonal characters in a3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."[4]
Toy giant Takara produced the game during a six-month period in 1994 as their first original video game, together with new developer Tamsoft, both of whom had worked on portingSamurai Showdown and otherSNK fighters to consoles. Initially made to be a PlayStation exclusive,[5][6] the game was released in Japan a few weeks after the console's debut, and released internationally bySony Computer Entertainment as a launch title. Its American division had promoted it as a "Saturn killer" (against Sega'sVirtua Fighter),[7] but ironically a Saturn port published bySega, titledBattle Arena Toshinden Remix and with additional features, was released less than a year later.[8] A 2D version was developed and released for theGame Boy in 1996, published internationally byNintendo, making it the only game to have been published by all of the largest console manufacturers of its time. A version forMS-DOS was also released.
A weapons-based fighter,Toh Shin Den features eight anime-style characters — the work ofTsukasa Kotobuki — and has gameplay mechanics such as special and projectile attacks akin to 2D fighters like theStreet Fighter series.[9][4] Critically acclaimed[10] for graphical innovations likegouraud shading and transparent effects,[11]Toh Shin Den was a popular early title on the PlayStation[2] and it spawned sequels starting withBattle Arena Toshinden 2, as well asmanga andanime adaptations.[12] However, a lackluster reception to its sequels meant that it was overshadowed byNamco'sTekken series, especially withTekken 2, and it fell in popularity.[13][14] The weapons concept was then further popularized bySoul Edge.[15]

Each character has their own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). The player can move around the arenas using the L/R shoulder buttons, which can be used to dodge projectile attacks or get away from a dangerous spot.
Players move using the directional pad. Holding the backward directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. Players can also run by quickly tapping the forward directional button.
As with other games of the genre, the player wins by depleting the opposing players health, having more health than their opponent if the time runs out, or knocking their opponent out of the non-walled arena. Unlike many fighting games of the time, it was possible for a player character to accidentally fall off the arena with a miss-timed run or special move, resulting in some unique tactics.
The main single-player mode only consists of battles against all characters followed by the boss, while the other mode is for a single battle against an opponent chosen by the player. However the enhancedRemix version on Sega Saturn does have a story mode.[16]
Throughout the criminal underworld, announcements of a famed underworld tournament reemerging after a long hiatus has made word throughout the globe. Known as the Battle Arena Toshinden, this underworld tournament is a weapons fighting tournament broadcast as bloodsport entertainment for an elite and interested audience. Hosted by a mysterious organization known only as the Secret Society, believed to be related to a world leading multinational megaconglomerate, the Gerard Foundation, the Secret Society has picked eight worthy challengers from around the world to pit against each other for the chance at a prize for fortune, fame, and glory.
Initial playable characters are:
Unlockable characters:
Battle Arena Toshinden was developed byTamsoft, an in-house developer part of theTakara toy company and their first original game. Takara had been conceptingToshinden on a different platform before Sony's announcement in late 1993 of releasing a new hardware system, after which Takara decided to develop the game specifically on Sony'sPlayStation platform.[17] Development took under six months.[18] Programming began at the end of May 1994 and there were 25 people working on it by the end of development.[17]
According to Takara executives, about 1,000 polygons were used for each character. The inspiration of some of the characters came from the Japanese tradition ofbushido;[17] Takara had already publishedSNK titles includingSamurai Showdown based on similar themes.Toshinden's 3D environment naturally drew comparisons withVirtua Fighter. In an interview, Takara boasted that the game had more realistic three-dimensionality:[17]
Virtua Fighter uses 3D characters, but the fights and attacks take place on one plane, in the same direct line. In contrast, Toh Shin Den uses all the dimensions of the screen (X, Y, and Z), and attacks can be made to the side or behind the enemy. It is also possible to circle the opponent.
The November 1994 issue of Japanese magazineGame Blast noted that the game was 30% completed,[5] although the game was completed shortly before the console's domestic debut on December 3, 1994, with a release on January 1, 1995. Magazines just before the time of its release also named itHyper Solid Toshinden.[19][20][21][22] In September 1995 the game was released in North American and PAL regions as alaunch title. This version has slightly altered music and re-done the English voices, with the character Sofia sounding less suggestive and Ellis sounding older than in the original Japanese version.[23]
AtE3 1995 before the American PlayStation release,Battle Arena Toshinden was promoted as a "Saturn killer" to be a rival to theSega Saturn. AfterPolygon Man was dropped, Sony Computer Entertainment America used theToshinden character Sofia as a mascot.[24] Despite this, Takara later announced that the game is to be ported byNextech/Sega to the Sega Saturn asToh Shin Den S in Japan and asBattle Arena Toshinden Remix internationally. A few new features were added, including an exclusive new character named Cupido and a story mode with dialog and voice acting (also dubbed in English), which enables the player to learn a few details about the characters' story backgrounds and the reasons of why they had entered into the tournament. The character select screen depicts original anime art byTsukasa Kotobuki instead of rendered models and these also appear in the story mode.[25] Work on the Saturn port reportedly began while the PlayStation original was still in development.[18]
California-based Digital Dialect[26] reprogrammed the game forDOS, and this version was released in 1996 published byPlaymates Interactive. This version plays and looks differently.Earthworm Jim, which was the property of Playmates, was added as an exclusive guest character, with his unique arena music, but he only uses the moves of Rungo Iron. It uses the Japanese PlayStation version's voices and music in all regions, albeit at lower sound quality.[27] The DOS version also supports resolutions up to 640x480 and network multiplayer usingIPX/SPX orNetBIOS.[28]
The game was ported to theGame Boy by Takara/Nintendo in 1996, titledNettou Toshinden (熱闘闘神伝) in Japan. It was the fourth of Takara's 'Nettou' (Dead Heat Fighters) series of games with deformed characters ported to the Game Boy, followingWorld Heroes 2 Jet.[29][30] The game is based mostly on the original PlayStation version, but it includes a slightly altered story mode and two appearances fromBattle Arena Toshinden 2: the characters Uranus and Gaia (without his armor).
Anemulated version for thePlayStation Network was released as adownloadable PlayStation game on November 22, 2016, in Japan.[31] The game was also re-released in 2018 on thePlayStation Classic. Specifically it is thePAL version which runs slower at 50 Hz.[32]
The game had different and distinctbox art for every release and region. The original release in Japan came with an outer paper box depicting many of the characters in anime, illustrated byTsukasa Kotobuki who also did theToshinden manga art.[15] The base cover itself had theToshinden logo against a blue background with text in English boasting its "90,000 polygons per second".[33] On the other hand, the American cover featured Eiji and Mondo in battle, albeit looking significantly different than their actual looks. ThePAL version box art was drawn byPaul Kidby and depicts ashield-like symbol with a sword and dragon; Kidby had stated that he was not provided with any screenshots of the actual game.[34] Meanwhile, the DOS release depicts Sofia and Duke with their weapons against a dusk city background,[35] and the Game Boy release in all regions is a colorful depiction of all characters deformed and closer to their anime drawings.[36] The Saturn releases (Toshinden Remix andToshinden S) also had their own box arts: a large depiction of Eiji above anime figures of other characters in the Japanese release;[37] a sword and burning fire in the North American release;[38] and Eiri, Duke, Rungo and Fo on the PAL cover.[39]
Background music was composed by Yasuhiro Nakano and Makoto Mukai. Asoundtrack CD featuringarranged versions by the original composers,Toh Shin Den Retake & Remix, was released bySony Records in April 1995.[40]Bach is credited on Sho's theme track as it contains a segment fromToccata and Fugue in D minor.[40] The original game's music was also re-arranged for the game's global PlayStation release in September 1995.[23]
| Publication | Score |
|---|---|
| Dragon | |
| Electronic Gaming Monthly | 8.5/10, 7.5/10, 8/10, 8.5/10[42] |
| EP Daily | 10/10[10] |
| Famitsu | 7/10, 8/10, 8/10, 7/10[43] |
| Game Informer | 8.5/10[46] |
| GamePro | 18/20[44] 17/20[45] |
| GamesMaster | 88%[47] |
| Hyper | 92%[48] |
| Next Generation | |
| Game Players | 98%[50] |
| Maximum | |
| Game Amusement Pleasure | 94%[52] |
| Publication | Award |
|---|---|
| Electronic Gaming Monthly | Best Fighting Game of 1995[51] |
In Japan,Battle Arena Toshinden sold 696,851 units for the PlayStation.[53] Upon the PlayStation's launch in the United States,Toshinden sold out in its first week on sale.[54] The game, as well asRidge Racer, sold at a nearly one-to-one ratio per hardware system in the United States by the end of 1995.[55] The game went on to sell 532,724 units for the PlayStation in the United States, including 327,412 standalone copies and 205,312 bundled copies.[56]Battle Arena Toshinden was included in theGreatest Hits range for having sold more than 150,000 units in the United States.[57] The PlayStation version sold a total of 1,229,575 units in Japan and the United States.
According toNext Generation, the Saturn release had "disappointing sales" in Japan, which they attributed to the strong association of the game with the PlayStation (due to the use of the character Ellis in Japanese ads for the PlayStation) and its weak use of the Saturn hardware when compared toVirtua Fighter 2.[8]Battle Arena Toshinden Remix for the Saturn sold 84,231 units in Japan,[53] bringing combined sales of the PlayStation and Saturn versions to at least 1,313,806 units sold in Japan and the United States.
Battle Arena Toshinden was critically acclaimed when released.Electric Playground gave the game a perfect score of 10 out of 10 in 1995.[10] In an early 1995 interview, when asked which PlayStation game he was most impressed with so far,Ken Kutaragi answeredBattle Arena Toshinden.[58] There was also a positive reception to the game's characters and their weapons; in particular, the young character Ellis with her outfit and see-through parts.[15]
GamePro reviewed the Japanese version of the game in early 1995 (prior to the PlayStation's launch in the U.S.). They remarked that the game is very impressive, and superior toVirtua Fighter in some aspects, but also flawed in several respects. They particularly praised thetexture-mapped polygon graphics, original fighters, myriad moves, unique style of play, and the sidestep move, commenting that "the only problem with this slick defensive move is that from some viewing angles, the fighters obstruct the front of the screen, making it impossible to see where a move is coming from".[44] Their review of the later U.S. release was also generally positive; they praised the graphics, stage design, playability, and dynamic camera, but criticized the game for being simplistic and easy, remarking that "this game relies more on flash than fighting". They summarized the game as "an enjoyable fight".[59]Next Generation also reviewed the game prior to the PlayStation's U.S. launch. They commented that while the gameplay lacks originality and good reaction speed, the 3D aesthetics and graphics make it a much more powerful experience to play than a typical 2D fighter. However, they concluded that the game loses "by a hair" when compared to its rival,Virtua Fighter.[49] On the other hand,Hyper magazine ratedToshinden higher thanVirtua Fighter.[48]
The four reviewers ofElectronic Gaming Monthly gave the game a positive review, chiefly praising the character design, graphics, and special moves.[42]Battle Arena Toshinden was awarded Best Fighting Game of 1995 byElectronic Gaming Monthly.[51]
Maximum made note of the graphical and gameplay innovations such asgouraud shading, rotational backgrounds, dramatic camera angles, and the sidestep. They however remarked that the poor quality directional pad on the original PlayStation controller "just isn't built for taking diagonals and quarter circle rolls", making it irritatingly difficult to pull off special moves. Though they assessed the game as good overall, they advised gamers to instead hold out for the PlayStation port ofTekken, which they felt to be far superior in every respect.[11]Dragon gave the game 3 out of 5 stars.[41]
| Aggregator | Score | ||
|---|---|---|---|
| PC | PS | Saturn | |
| GameRankings | 68%[60] (5 reviews) | ||
| Metacritic | 69/100[61] (4 reviews) | ||
| Publication | Score | ||
|---|---|---|---|
| PC | PS | Saturn | |
| Electronic Gaming Monthly | 21/40[62] | ||
| GameSpot | 6/10[63] | ||
| IGN | 7/10[4] | ||
| Next Generation | |||
| Maximum | |||
| Sega Saturn Magazine | 80%[66] | ||
| Game Players | 81%[67] | ||
Later reviews from 1996 onwards, for later ports as well as retrospective reviews of the PlayStation version, have been generally mixed. In 1996,IGN gave the game a score of 7 out of 10, by which time it was seen as slow and "not as impressive" as the more recentTekken 2, though they praisedToshinden for important innovations to the fighting game genre, such as taking "the fighter into true 3-D" and "one little move" that "changed the fighter forever" with the introduction of sidestep movement.[4]
The Sega Saturn version was not as well-received as the PlayStation original. The four reviewers ofElectronic Gaming Monthly complained of the fact that the graphics were not improved from the PlayStation version, and felt that the game was overshadowed by the recent release ofBattle Arena Toshinden 2.[62] While Rob Allsetter ofSega Saturn Magazine greatly praised the visuals of the game and judged the button configuration to be superior to that of the PlayStation version, he criticized the "slow" gameplay and the limited variety of moves, concluding thatBattle Arena Toshinden is "still decent enough, but ... lacks the speed and depth of its more illustrious successors".[66] A reviewer forNext Generation said that the visuals of the Japanese release were not up to par with those of the PlayStation version, and advised Saturn owners to wait for the U.S. release in hopes that Sega of America would fix the graphical shortcomings.[64]GamePro's Tommy Glide commented that there is not enough additional content in the Saturn version and the graphics do not look as smooth as the PlayStation version's, assessing it as overall "a poor conversion".[68]Maximum's Rich Leadbetter stated that it fails to recreate the graphical effects of the PlayStation original, which he opined were the only saving grace of an extremely dull game. He held the additional character and the PAL conversion's lack of borders to be its only advantages over the PlayStation version.[65]
During the 200th issue leadup ofElectronic Gaming Monthly in 2005, they rankedBattle Arena Toshinden as their single most overrated game. They explained that it "was 3D, it was flashy--Battle Arena Toshinden was exciting and new. But laterNamco showed us what really could be done with 3D fighting on the PlayStation (Tekken,Soul Blade). (...) But is it actually good? Oh God, no".[69] Following the game's release onPlayStation Classic in 2018, Jamie O'Neill was critical of "slow, unresponsive controls for moves like Special Attacks" and the lack of any story mode, but praised the "energetic" soundtrack and the innovative ability of circling opponents.[32]

From the beginning there was amanga tie-in with characters drawn byTsukasa Kotobuki, alongside a number of otheranthology comics in Japan, including fromHobby Japan, a monthly series by Takeshi Takibayashi onMonthly Shōnen Ace (with elements fromToshinden 2),[12] another comic published by Softbank Creative,[70] and one by Kozumi Shiita published byEnix.
Drama CDs serving as sequels to the game were released namedBefore Stage, the first volume of which was released in March 1996,[71] using the original Japanese voice cast.[72] This would be followed byan anime OVA adaptation of the same title, released in 1996 and also dubbed in English.[73]
Additionally, shortly after the game release came an official strategy guide published byTokuma Shoten namedPerfect Fighting Book. This included a bonus disc for PlayStation,Toshinden Otanoshimi-Ban (meaning Toshinden "fun edition"), to watch a round of CPU vs CPU combat and another mode featuring Eiji and Ellis with big heads or in black outfits. The disc can be swapped with the full game to enable the use of them.[74][75]
Following the success ofBattle Arena Toshinden,Takara produced a number of follow-ups (and spin-offs, such as thechibi fighterNitoshinden[76]) although with limited success. Later in 1995,Battle Arena Toshinden 2 was released. Unlike the original, this sequel was originally released on arcades, byCapcom, before consoles,[14] and again had a Sega Saturn specific version, subtitledU.R.A. It builds on the original and is often considered to be the series's best.[15] This was later followed byBattle Arena Toshinden 3 in 1996, andToshinden 4 (Subaru) in 1999 which never had an American release.
| Japanese name | System | Developer | Original release | |
|---|---|---|---|---|
| Battle Arena Toshinden | Tōushinden (闘神伝) | PlayStation DOS | Tamsoft[c] | 01/1995 |
| Battle Arena Toshinden Remix | Tōushinden S (闘神伝S) | Sega Saturn | Tamsoft[d] | 11/1995 |
| Battle Arena Toshinden 2 | Tōushinden 2 (闘神伝2) | Arcade PlayStation DOS | Tamsoft[e] | 12/1995 |
| Battle Arena Toshinden | Nettōu tōushinden (熱闘闘神伝) | Game Boy | Takara | 03/1996 |
| Battle Arena Toshinden 2 Plus | Tōushinden 2 purasu (闘神伝2プラス) | PlayStation | Tamsoft | 08/1996 |
| Battle Arena Toshinden U.R.A | Tōushinden U.R.A (闘神伝URA) | Sega Saturn | Tamsoft[f] | 09/1996 |
| Battle Arena Toshinden 3 | Tōushinden 3 (闘神伝3) | PlayStation | Tamsoft | 12/1996 |
| Toshinden 4 | Tōushinden Subaru (闘神伝 昴) | PlayStation | Tamsoft | 08/1999 |
| Other titles | ||||
| Battle Arena Nitoshinden | Nitoshinden (にとうしんでん) | PlayStation | Japan Vistec | 09/1996 |
| Battle Arena Toshinden | - | R-Zone[77] | Tiger Electronics | ??/1996 |
| Puzzle Arena Toshinden | Pazuru arīna tōushinden (パズルアリーナ闘神伝) | PlayStation | Takara | 06/1997 |
| Toshinden Card Quest | Tōushinden kādo kuesuto (闘神伝カードクエスト) | PlayStation | Guybrain | 04/1998 |
An intendedprequel namedToshinden Next was given anticipatory promotion in a 1997 issue of the Japanese video game magazineDengeki PlayStation.[78] This game however was not released.
In 1997, Takara released the weapons-based Sega Saturn fighterD-Xhird.Battle Arena Toshinden's protagonist Eiji appears as a secretguest character in this game. In 1998, Takara released the Tamsoft-developedAbalaBurn which combined fighting with role-playing adventure.[79]
Later in 2008, a newToshinden action game with eight new characters was unveiled byTakara Tomy inWeekly Famitsu. It was developed byDreamFactory[80] for theWii but has no connection to the previous games' storyline and discards the mainly weapons-based combat found in earlierToshinden games, featuring hand-to-hand combat alongside weapons-based battles.[81][82] The game was released in Japan on December 10, 2009.
{{cite web}}: CS1 maint: numeric names: authors list (link)Toshinden is almost a year old and ... Takara has been working on the Saturn version for more than a year.
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