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Batman Forever (video game)

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For the arcade, PlayStation, MS-DOS, and Saturn game, seeBatman Forever: The Arcade Game.
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1995 video game
1995 video game
Batman Forever
DeveloperProbe Entertainment
PublisherAcclaim Entertainment
DirectorFiona Milburn
ProducerDouglas Yellin
DesignerNick Baynes
ProgrammersPaul Carruthers
Dan Phillips (SNES)
Brian O'Shaughnessy (MS-DOS)
ComposersTim Follin
Andrew Brock
Geoff Follin (SNES)
Stephen Root (MS-DOS)
Andrew Brock (MS-DOS)
SeriesBatman
EngineMortal Kombat II
PlatformsSuper NES,Genesis/Mega Drive,Game Gear,Game Boy,R-Zone,MS-DOS,Windows
Release
September 7, 1995
  • SNES, Game Boy
    • NA: September 7, 1995[2]
    • EU: October 1995[1]
    • JP: October 27, 1995
    Genesis, Game Gear
    R-Zone
    MS-DOS, Windows
GenreBeat 'em up
ModesSingle-player
Co-op (Genesis, MS-DOS, SNES)

Batman Forever is abeat 'em up video game based on thefilm of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game fromBatman Forever: The Arcade Game. The game was followed byBatman & Robin in 1998.

Gameplay

[edit]

The player plays as eitherBatman orRobin. There is also afighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.

The controls are largely based on move lists and key sequences. Some gadget moves involve moving away from the enemy right before pressing a punch or kick button.

The gadget list is selected by the player at each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden "blueprint" gadgets.

There are two kinds of co-op modes inBatman Forever. Players chose between Batman or Robin. In one mode, Batman and Robin work together and cannot harm each other, although they share credits. In another mode, however, Batman and Robin can attack each other, but still, need to look out for enemies and have separate credit counts. The co-op mode is not included in the Game Boy and Game Gear versions.

The Super NES and Genesis/Mega Drive versions of the game are very similar. The PC version is the same as the SNES and Genesis versions, though Batman and Robin appear in their movie attire, but the PC version also has loading delays. The Game Boy and Game Gear versions do away with a majority of the puzzle-solving of the SNES, PC, and Genesis versions and opt for a more traditional platform fighting game.

Development

[edit]

Acclaim usedmotion capture technology to animate the digitizedsprites, like they did withMortal Kombat. Warner Bros acquired Acclaim's motion capture technology for the film, before Acclaim used it for the game.[5]

Reception

[edit]
Reception
Review scores
PublicationScore
AllGameStarStar (GEN)[10]
StarHalf star (GG)[11]
Computer Game Review70/100 (PC)[8]
Electronic Gaming Monthly6.25/10 (GG)[9]
HobbyConsolas83/100 (GEN)[6]
90/100 (SNES)[7]

The four reviewers ofElectronic Gaming Monthly praised the Game Gear version as having graphics that are virtually identical to those of the Genesis and Super NES version, but overall dismissed the game due to poor controls, explaining that "Punching enemies is nothing more than a delayed sequence that continues well after the enemy is dead."[9]GamePro also gave it a negative review. They remarked that the graphics are technically impressive but dull due to their lack of onscreen objects and interesting backgrounds, and concluded that "the sluggish gameplay, mediocre graphics, and weak sounds really kick this cart to the bat curb."[12]

GamePro panned the Super NES version as the worst of the Super NES Batman games. They dismissed the training mode as lacking the winning elements of a decent fighting game. Commenting on the normal mode, they criticized the frustrating difficulty, particularly the lack of continues and the time limit in the third stage, and stated that the digitized sprites were done well but clash with the "washed-out" background graphics.[13]Next Generation praised the look of the digitized sprites but gave the game one out of five stars, citing boring gameplay and a poor control configuration.[14] Frank Snyder ofComputer Game Review wrote that "the actual experience of playingBatman™ Forever isn't much better than that of watching the movie."[8]

Batman Forever was a major commercial failure.[15]

References

[edit]
  1. ^ab"CVG Review: Batman Forever"(PDF).Computer and Video Games. No. 167.Future plc. October 1995. pp. 80–81.
  2. ^ab"THE REAL GAME BEGINS THURSDAY, SEPTEMBER 7TH".GamePro. No. 74.IDG. September 1995. p. 1.
  3. ^"Software List (Software Licensee Release)".Sega Hard Encyclopedia (in Japanese).Sega Corporation. RetrievedMay 15, 2023.
  4. ^"Software List (Released by Soft Licensees)".セガ 製品情報サイト (in Japanese). Sega. RetrievedMay 15, 2023.
  5. ^"Acclaim Stakes its Claim".RePlay. Vol. 20, no. 4. January 1995. p. 71.
  6. ^"Batman: Forever".HobbyConsolas (in Spanish). No. 49. October 1995. pp. 80–81. RetrievedJuly 26, 2021.
  7. ^"Batman: Forever".HobbyConsolas (in Spanish). No. 49. October 1995. pp. 78–79. RetrievedJuly 26, 2021.
  8. ^abSnyder, Frank (July 1996)."Batman™ Forever".Computer Game Review. Archived fromthe original on December 21, 1996.
  9. ^ab"Review Crew: Batman Forever".Electronic Gaming Monthly. No. 76.Ziff Davis. November 1995. p. 52.
  10. ^"Batman Forever (Sega Genesis) Review". Archived fromthe original on 15 November 2014.
  11. ^"Batman Forever (Sega Game Gear) Review". Archived fromthe original on 15 November 2014.
  12. ^"ProReview: Batman Forever".GamePro. No. 87.IDG. December 1995. p. 144.
  13. ^"ProReview: Batman Forever".GamePro. No. 86.IDG. November 1995. p. 86.
  14. ^"Batman Forever".Next Generation. No. 11.Imagine Media. November 1995. p. 186.
  15. ^"To Hell and Back with Acclaim".Next Generation. No. 40.Imagine Media. April 1998. pp. 12–13.

External links

[edit]
Batman (1989–97 film series)
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See also
Film licence
Comics licence
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