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Bandai Namco Entertainment

From Wikipedia, the free encyclopedia
Japanese video game publisher

Bandai Namco Entertainment Inc.
HQ based at the same complex as its parent company, inMinato, Tokyo
Native name
株式会社バンダイナムコエンターテインメント
Kabushiki-gaisha Bandai Namuko Entāteinmento
Formerly
  • Namco Bandai Games Inc.
    (2006–2014)
  • Bandai Namco Games Inc.
    (2014–2015)
Company typeSubsidiary
IndustryVideo games
Predecessors
Founded31 March 2006; 19 years ago (2006-03-31)[1][2]
HeadquartersMinato, Tokyo, Japan
Area served
Worldwide
Key people
Nao Udagawa (president andCEO)
ProductsList of Bandai Namco video games
RevenueIncrease¥240.3 billion (2020)
Increase¥24.7 billion (2020)
Increase¥244.7 billion (2020)
Number of employees
790 (2024)
ParentBandai Namco Holdings
Divisions
  • Bandai Namco Aces
  • Bandai Namco Studios
  • Bandai Namco Network Services
  • Bandai Namco Nexus
  • Bandai Namco Sevens
  • Bandai Namco Mobile
Subsidiaries
Websitebandainamcoent.co.jp

Bandai Namco Entertainment Inc.[a] is a Japanesemultinationalvideo gamepublisher, and the video game branch of the widerBandai Namco Holdings group. Founded in 2006 asNamco Bandai Games Inc.,[b] it is the successor toNamco's home and arcade video game business, as well asBandai's former equivalent division.[3] Development operations were spun off into a new company in 2012, Namco Bandai Studios, now calledBandai Namco Studios.

Bandai Namco Entertainment ownsseveral multi-million video game franchises, includingPac-Man,Tekken,Soulcalibur,Tales,Ace Combat,Taiko no Tatsujin,The Idolmaster,Ridge Racer andDark Souls.Pac-Man himself serves as the official mascot of the company. The company also owns the licenses to several Japanese media franchises, such asShonen Jump,Gundam,Kamen Rider,Super Sentai,Sword Art Online, and theUltra Series.

History

[edit]
First logo asNamco Bandai Games (thenBandai Namco Games) was used until 2015.

On 4 January 2006, Namco Hometek and Bandai Games, the North American consumer game divisions of the former companies, merged to form Namco Bandai Games America Inc., with them absorbing Namco's American subsidiaries which was housed within Namco Hometek's former premises and completing Namco and Bandai's merge in North America.[4] On 11 January, Bandai Namco Holdings Inc. announced that the Japanese video game divisions of Namco and Bandai would merge into Namco Bandai Games Inc. in March 2006. The merger would form together the home console game content, arcade game, and mobile content business under one roof.[2] Both companies in a joint statement cited Japan's decreasing birth rates and advancements in technology as the reason for the merge, and to increase their relevance to newer audiences. Both companies worked independently under the newly formed Bandai Namco Holdings until 31 March 2006, when their video game operations were merged to form Namco Bandai Games.[1] On 30 October, the European divisions of Namco and Bandai would merge as well, forming Namco Bandai Games Europe S.A.S.[5]

In November 2007, Namco Bandai Games announced the absorption of Banpresto (which had been purchased in 2006) and will take over Banpresto's video game software and amusement equipment businesses (which had been traded independently) and will fold it into Namco Bandai Games as they started taken over Banpresto's video game publishing activities which had begun one year later on 1 April 2008, whilst Banpresto's prize business including development and sales of prizes such as UFO catchers was taken over by a new company under the Banpresto name.[6] In August 2008, it was announced that Bandai Networks, Namco Bandai's mobile phone business, would also be merged into Namco Bandai Games on 1 April 2009 and folded.[7]

In September 2008, Namco Bandai Games Europe entered into a joint-venture with holding companyInfogrames Entertainment SA to form Distribution Partners S.A.S., which would consolidateAtari's entire distribution network outside of North America and Japan into a single business with exclusive physical packaged-goods distribution rights for video games produced by Namco Bandai and Infogrames within Europe, Asia, South America, Oceania and Africa. The venture would allow Namco Bandai Games to gain a distribution network for the PAL region and would hold a 34% stake, in addition to a stake in Atari Europe and it's subsidiaries.[8][9][10][11][12] On 4 December 2008, Namco Bandai Games America announced that they would form a new publishing label called "Surge". The label would focus on publishing mature titles intended for a western audience and was intended to create a separate identity solely for this purpose.[13] The first title to be published under the label wasAfro Samurai.[14][15] No other titles were released under the label, with other titles that focused within that target audience such asDead to Rights: Retribution andSplatterhouse being released under the Namco label instead to reflect the series' legacy.

In March 2009, Namco Bandai Games Europe announced it would purchase Atari's stake in Distribution Partners for €37 million and merge it into its own operations. This followed the news of Atari exiting the PAL distribution market to focus on publishing and developing for themassively multiplayer online market.[16][17] Atari Europe's assets were merged and folded into Namco Bandai in May 2009[18][19] while its sale and marketing personnel were transferred to Distribution Partners, of which the prior deal would have allowed Namco Bandai to purchase the remaining 66% stake in Atari Europe June 2012-2013.[20][21] The merger was completed on 7 July, and Distribution Partners was renamed as Namco Bandai Partners. Alongside that came Atari's entire distribution operations outside North America and Japan, including 100% of Atari Australia Pty Ltd., 100% of the shares of Atari Asia Holdings Pty. Ltd. and 100% of the shares of Atari UK Ltd.[22] Atari would secure a five-year distribution deal for Namco Bandai Partners to exclusively distribute their titles in those territories.[23] The merger would allow Namco Bandai Games to now hold operations in over 50 countries with 17 dedicated offices.[24][25][26][27][28]

In 2010, Namco Bandai Games entered theGuinness World Records as the company that released the most TV commercials for the same product, aNintendo DS game calledSolatorobo: Red the Hunter. They created 100 versions of the ad as the game consists of 100 chapters.[29]

In early 2011,Namco Networks was absorbed into Namco Bandai Games America, effectively consolidating Namco Bandai's American console, handheld, and mobile video game development operations.[30]

On 2 April 2012, Namco Bandai Games spun off its development operations into a new company calledNamco Bandai Studios. The new company was spurred by Namco Bandai's interest in faster development times and tighter cohesion between disparate development teams. It comprises approximately 1,000 employees, who were already part of Namco Bandai.[31]

In March 2013, Namco Bandai Games established two new game studios. The first, Namco Bandai Studios Singapore, is Namco Bandai's "leading development center" in Asia and develops game content for the Asia Pacific market.[32] The second studio, Namco Bandai Studios Vancouver, works on online social games and game content development for North America and Europe, and is part of the Center for Digital Media (CDM).[32] In July 2013, it was announced that Namco Bandai Partners' operations would be merged into Namco Bandai Games Europe to push distribution and publishing into one entity.[33]

Previous logo was used from 2015 to 2022.

In January 2014, Namco Bandai Games and its development division Namco Bandai Studios became Bandai Namco Games and Bandai Namco Studios, respectively. The change unified the brand internationally in order to increase the "value" and "appeal" of the name.[34] The full company name was changed to Bandai Namco Entertainment on 1 April 2015.[35]

In February 2014, Bandai Namco Holdings announced that beginning in April, they would cease publishing video games under the singular Namco, Bandai, and Banpresto labels; with all current and upcoming video games being published under the standard Bandai Namco Games label from then on.[36]

On 1 April 2018, the amusement machine business division of Bandai Namco Entertainment was transferred over to sister companyBandai Namco Amusement.[37][38][39]

On 31 July 2019, Bandai Namco Entertainment strengthen its mobile operations with the by establishing a mobile development studio based in Barcelona, Spain named Bandai Namco Mobile that would focus on developing and marketing mobile games for markets outside of Asia within the. The new mobile game development studio opened a year later in 2020 with Bandai Namco Europe & Bandai Namco America president and CEO Naoki Katashima leading the mobile division.[40]

At the end of January 2020, Bandai Namco Entertainment who had established its joint-venture BXD with Drecom back three years prior in May 2017 had announced its acquisition of the remaining 49% of its joint-venture subsidiary BXD from its partner Drecom.[41]

In September 2020, Bandai Namco Entertainment Europe and Oceania acquired Canadian video game developerReflector Entertainment.[42]

In February 2021, Bandai Namco Entertainment Europe took a minorty stake in German developerLimbic Entertainment,[43] eventually becoming the majority stakeholder in October 2022.[44][45]

In March 2021, Bandai Namco Amusement announced that withdrawal of the arcade game facility business in North America due to closure of various gaming facilities from theCOVID-19 pandemic.[46] Despite the announcement, Bandai Namco Amusement America was not affected by this withdrawal.[47] In April 2021, Bandai Namco Entertainment America announced it would close its Santa Clara office and move to a new Southern California office.[48][49]

In June 2022, Bandai Namco Entertainment and ILCA. Inc announced the establishment of Bandai Namco Aces, with 51% of the shares owned by Bandai Namco and 49% of the shares owned by ILCA.[50] This new development company will be responsible for the development of AAA titles, includingAce Combat.[51]

On 20 November 2024, Bandai Namco Entertainment announced the merger of Bandai Namco Online into the company, dissolving the subsidiary as a result with the employees joining the parent company. This came after the disappointing results of Blue Protocol and Gundam Evolution, games that performed below expectations with the dissolution set to be completed by April 2025.[52]

Corporate structure

[edit]

Bandai Namco Entertainment was originally headquartered inShinagawa, Tokyo, moving their operations toMinato-ku, Tokyo in February 2016.[53] The North American and European divisions are respectively located inIrvine, California, as Bandai Namco Entertainment America, and inLyon, France, as Bandai Namco Entertainment Europe. Divisions have also been established inmainland China,Hong Kong, andTaiwan.

Bandai Namco Entertainment is the core development division of the Bandai Namco Group's "ContentStrategic Business Unit" (Content SBU), and the main video game branch of Bandai Namco Holdings.[54]

Software development and subsidiaries

[edit]
  • Bandai Namco Studios: established in April 2012 as a separate company[55] — Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.[31] Bandai Namco Studios also produces music and videos based on its properties and has development studios in the European, Asian, and Americas offices.[32][56]
  • Bandai Namco Mobile: established in July 2019 as a separate mobile division that brings decade experiences to the mobile gaming industry — Bandai Namco Mobile focuses on the overseas development of creating and marketing mobile games for smartphones and tablets outside of Asia.[57]
  • Acquired studios:
    • D3 Publisher
    • Reflector Entertainment; A Canadian video game studio that was founded in 2016 by Alexandre Amancio and formerCirque du Soleil founder & businessman that develops immersive, multi-format storyworlds, including video games, podcasts and comics headquartered in Montreal, Canada.[58]
    • Limbic Entertainment; A German video game development studio that focuses on game design and programming

Former subsidiaries

[edit]
  • Namco Bandai Partners: Formed in September 2008 as Distribution Partners, this was a combination of the non-North American and Japanese distribution arms owned byAtari. They completely sold the division to Namco Bandai in July 2009 and renamed it as such.[59][60] They remained a separate subsidiary until being folded into Namco Bandai Games Europe in July 2013.[61]

See also

[edit]

Notes

[edit]
  1. ^Japanese:株式会社バンダイナムコエンターテインメント,Hepburn:Kabushiki gaisha Bandai Namuko Entāteinmento
  2. ^Japanese:株式会社バンダイナムコゲームス,Hepburn:Kabushiki gaisha Bandai Namuko Gēmusu

References

[edit]
  1. ^abKarlin, David (1 November 2006)."Bandai and Namco Finalize Merger Details". 1UP.com. Archived fromthe original on 12 March 2014. Retrieved21 November 2020.With around 1800 employees, Bandai Namco Games will be established on March 31st, 2006.
  2. ^ab"Reorganization of the Japanese Operations of the BANDAI NAMCO Group"(PDF). 11 January 2006.Archived(PDF) from the original on 9 February 2021. Retrieved5 May 2020.On March 31, 2006 it will establish a new Group company under the name of NAMCO BANDAI Games Inc.
  3. ^Gantayat, Anoop (11 January 2006)."Bandai Namco Games Opens Doors in March".IGN. Retrieved9 September 2024.
  4. ^Adams, David (4 January 2006)."Namco, Bandai Complete North American Merger".IGN.
  5. ^https://web.archive.org/web/20090925054346/http://www.namcobandaigames.eu/en/press/2/
  6. ^Spencer (9 November 2007)."Banpresto absorbed by Namco Bandai". Silicon Era.Archived from the original on 23 February 2014. Retrieved2 February 2014.
  7. ^"KatanaXtreme.com – Namco Bandai Games Inc. to Take Over Bandai Networks Co., Ltd". Archived fromthe original on 23 January 2009. Retrieved10 December 2008.
  8. ^Schilling, Mark (10 September 2008)."Namco Bandai buys Infogrames stake". Reed Business Information.Archived from the original on 9 February 2021. Retrieved23 January 2011.
  9. ^"News — Infogrames And Namco Bandai Team Up For Distribution Deal". Gamasutra. 9 September 2008. Archived fromthe original on 12 August 2018. Retrieved3 January 2018.
  10. ^"Infogrames/Namco Bandai Europe deal". 9 September 2008.
  11. ^"Signature with Namco Bandai Games Europe of a definitive agreement establishing strategic partnership for distribution operations in Europe, Australia, New Zealand and Africa"(PDF). Infogrames. 3 February 2009. Archived fromthe original(PDF) on 25 October 2012. Retrieved22 May 2018.
  12. ^"Infogrames strikes Namco Bandai deal | Games Industry | MCV". Mcvuk.com. 9 September 2008.
  13. ^Sheffield, Brandon."Q&A: Namco Bandai's Iwai Talks Tricky Topics In Western Markets". Gamasutra. Archived fromthe original on 13 November 2010. Retrieved27 November 2010.
  14. ^https://www.gamesindustry.biz/surge-label-new-home-for-namco-bandai-games-that-push-the-envelope-starting-with-afro-samurai
  15. ^McWhertor, Michael (4 December 2008)."Namco Bandai Needs Westerners, Plans "Surge"". Kotaku.Archived from the original on 26 December 2010. Retrieved27 November 2010.
  16. ^"INFOGRAMES TO ACCELERATE ITS TRANSFORMATION INTO A CONTENT-LED ONLINE GAME COMPANY BY SELLING ITS REMAINING 66% STAKE IN "DISTRIBUTION PARTNERS" TO STRATEGIC PARTNER NAMCO BANDAI GAMES EUROPE"(PDF). Infogrames. 25 March 2009. Archived fromthe original(PDF) on 25 October 2012. Retrieved22 May 2018.
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  18. ^"Atari to Leave Europe?".TheSixthAxis. 14 May 2009.
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  25. ^Walton, Mark (8 July 2009)."Namco Bandai completes purchase of Atari's PAL distribution".GameSpot.
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  27. ^"Namco Bandai Europe purchases PAL distribution from Atari". 7 July 2009.
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  29. ^"Most TV commercials for the same product (8 hrs) – regional/Free-to-air". Guinness World Records. Archived fromthe original on 3 February 2014. Retrieved2 February 2014.
  30. ^"Namco Bandai Games America/Namco Networks merger". Games Industry International. 5 August 2010.Archived from the original on 19 February 2014. Retrieved9 February 2020.
  31. ^abGilbert, Ben (10 February 2012)."Namco spins off internal dev studios into 'Namco Bandai Studio'".Famitsu. Engadget.Archived from the original on 9 February 2021. Retrieved9 February 2020.
  32. ^abcRomano, Sal (10 April 2013)."Namco Bandai opening Singapore and Vancouver studios".Gematsu.Archived from the original on 18 February 2014. Retrieved2 February 2014.
  33. ^Long, Niel (1 July 2013)."Namco Bandai completes merger of publishing and distribution businesses".Edge Magazine. Archived fromthe original on 4 February 2014. Retrieved2 February 2014.
  34. ^Goldfarb, Andrew (24 January 2014)."Namco Bandai Changing Name to Bandai Namco". IGN.Archived from the original on 16 December 2019. Retrieved2 February 2014.
  35. ^James, Thomas."Bandai Namco Games changing name to Bandai Namco Entertainment".Gematsu. Archived fromthe original on 13 October 2019. Retrieved16 December 2014.
  36. ^"Bandai Namco Games to unify the "Bandai," "Namco," and "Banpresto" labels into "Bandai Namco Games" from April".gamebiz (in Japanese). Game Biz. 5 February 2014. Retrieved29 June 2025.
  37. ^"Notice Regarding Reorganization of Subsidiaries". Bandai Namco Holdings Inc. 9 February 2018.Archived from the original on 9 February 2021. Retrieved21 November 2020.
  38. ^"最先端技術によるキッズ向け冒険施設"屋内冒険の島 ドコドコ"、立川高島屋S.C.に10月11日よりオープン!" [The state-of-the-art adventure facility for kids "Indoor Adventure Island Dokodoko" will open in Tachikawa Takashimaya S.C. from October 11th!].Famitsu.Enterbrain. 8 August 2018. Archived fromthe original on 9 May 2019. Retrieved25 August 2019.
  39. ^"バンダイナムコアミューズメント,イギリスの玩具店「Hamleys」のFC展開を年内に実施予定" [BANDAI NAMCO Amusement plans to launch FC of British toy store "Hamleys" by the end of this year].4Gamer.net. 25 May 2018. Archived fromthe original on 4 August 2020. Retrieved25 August 2019.
  40. ^Sinclar, Brenden (31 July 2019)."Bandai Namco opening Barcelona mobile studio".GamesIndsutry.
  41. ^"BANDAI NAMCO Entertainment Inc. agreed to acquire remaining 49% stake in BXD Inc. from Drecom Co., Ltd."MarketScreener. 30 January 2020.
  42. ^Rahman, Abid (18 September 2020)."Bandai Namco Acquires Montreal Game Developer Reflector".The Hollywood Reporter. Retrieved24 January 2025.
  43. ^Batchelor, James (23 February 2021)."Bandai Namco take minority stake in Might & Magic dev Limbic Entertainment".GamesIndustry.biz.Archived from the original on 23 February 2021. Retrieved23 February 2021.
  44. ^Romano, Sal (6 October 2022)."Bandai Namco Entertainment Europe acquires majority stake in Limbic Entertainment".Archived from the original on 11 January 2023. Retrieved11 January 2023.
  45. ^"Bandai Namco Europe takes majority stake in Limbic".GamesIndustry.biz. 6 October 2022.Archived from the original on 28 January 2023. Retrieved6 October 2022.
  46. ^"Bandai Namco to withdraw from arcade game business in North America".Kyodo News. 1 March 2021.Archived from the original on 1 March 2021. Retrieved2 March 2021.
  47. ^Stenbuck, Kite (1 March 2021)."Bandai Namco Will No Longer Handle Amusement Facilities in America".Siliconera.Curse, Inc. Archived fromthe original on 1 March 2021. Retrieved2 April 2021.
  48. ^Williams, Hayley (20 April 2021)."Bandai Namco Is Closing Its Santa Clara Office And Moving To Southern California".GameSpot.Archived from the original on 21 April 2021. Retrieved21 April 2021.
  49. ^Takahashi, Dean (20 April 2021)."Bandai Namco will close its Santa Clara office and move employees to Southern California".VentureBeat.Archived from the original on 21 April 2021. Retrieved21 April 2021.
  50. ^"Bandai Namco Entertainment, ILCA Establish New Company Bandai Namco Aces".Archived from the original on 7 July 2022. Retrieved7 July 2022.
  51. ^"Bandai Namco Entertainment Inc. and ILCA Inc. Join Forces to Establish Bandai Namco Aces Inc"(PDF) (Press release). Bandai Namco Entertainment and ILCA. 1 July 2022.Archived(PDF) from the original on 1 July 2022. Retrieved22 July 2022.
  52. ^V, Amber (20 November 2024)."Bandai Namco Online, developer of Blue Protocol, to be absorbed by Bandai Namco Entertainment and dissolve".Automaton West.
  53. ^"Corporate Data | About Company".Archived from the original on 25 March 2019. Retrieved7 July 2022.
  54. ^"Strategic Business Units". Bandai Namco.Archived from the original on 30 April 2014. Retrieved9 February 2020.
  55. ^"Company".Archived from the original on 10 July 2020. Retrieved7 July 2022.
  56. ^"Company Overview | Bandai Namco Studios Inc". 6 February 2023.
  57. ^"BANDAI NAMCO Entertainment opens new mobile company - BANDAI NAMCO Mobile".Bandai Namco Europe. 31 July 2019.
  58. ^"About Reflector".Reflector Entertainment. 3 September 2025.
  59. ^"Namco Bandai/Atari deal". 7 July 2009.Archived from the original on 24 February 2022. Retrieved24 September 2022.
  60. ^"Namco Bandai Europe purchases PAL distribution from Atari". 7 July 2009.Archived from the original on 24 September 2022. Retrieved24 September 2022.
  61. ^Long, Neil (1 July 2013)."Namco Bandai completes merger of publishing and distribution businesses".Edge.Future plc. Archived fromthe original on 4 February 2014. Retrieved18 July 2020.

External links

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