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Backward induction

From Wikipedia, the free encyclopedia
Process of reasoning backwards in sequence
Not to be confused withBackpropagation.

Backward induction is the process of determining asequence of optimal choices by reasoning from the endpoint of a problem or situation back to its beginning using individual events or actions.[1] Backward induction involves examining the final point in a series of decisions and identifying the optimal process or action required to arrive at that point. This process continues backward until the best action for every possible point along the sequence is determined. Backward induction was first utilized in 1875 byArthur Cayley, who discovered the method while attempting to solve thesecretary problem.[2]

Indynamic programming, a method ofmathematical optimization, backward induction is used for solving theBellman equation.[3][4] In the related fields ofautomated planning and scheduling andautomated theorem proving, the method is called backward search orbackward chaining. In chess, it is calledretrograde analysis.

Ingame theory, a variant of backward induction is used to computesubgame perfect equilibria insequential games.[5] The difference is that optimization problems involve onedecision maker who chooses what to do at each point of time. In contrast, game theory problems involve the interacting decision of severalplayers. In this situation, it may still be possible to apply a generalization of backward induction, since it may be possible to determine what the second-to-last player will do by predicting what the last player will do in each situation, and so on. This variant of backward induction has been used to solve formal games from the beginning of game theory.John von Neumann andOskar Morgenstern suggested solvingzero-sum, two-person formal games through this method in theirTheory of Games and Economic Behaviour (1944), the book which established game theory as a field of study.[6][7]

Decision-making example

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Optimal-stopping problem

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Consider a person evaluating potential employment opportunities for the next ten years, denoted as timest=1,2,3,...,10{\displaystyle t=1,2,3,...,10}. At eacht{\displaystyle t}, they may encounter a choice between two job options: a 'good' job offering asalary of$100{\displaystyle \$100} or a 'bad' job offering a salary of$44{\displaystyle \$44}. Each job type has an equal probability of being offered. Upon accepting a job, the individual will maintain that particular job for the entire remainder of the ten-year duration.

This scenario is simplified by assuming that the individual's entire concern is their total expected monetary earnings, without any variable preferences for earnings across different periods. In economic terms, this is a scenario with an implicitinterest rate of zero and a constantmarginal utility of money.

Whether the person in question should accept a 'bad' job can be decided by reasoning backwards from timet=10{\displaystyle t=10}.

By continuing to work backwards, it can be verified that a 'bad' offer should only be accepted if the person is still unemployed att=9{\displaystyle t=9} ort=10{\displaystyle t=10}; a bad offer should be rejected at any time up to and includingt=8{\displaystyle t=8}. Generalizing this example intuitively, it corresponds to the principle that if one expects to work in a job for a long time, it is worth picking carefully.

A dynamic optimization problem of this kind is called anoptimal stopping problem because the issue at hand is when to stop waiting for a better offer.Search theory is a field of microeconomics that applies models of this type to matters such as shopping, job searches, and marriage.

Game theory

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Ingame theory, backward induction is a solution methodology that follows from applying sequential rationality to identify an optimal action for each information set in a givengame tree. It develops the implications of rationality via individual information sets in theextensive-form representation of a game.[8]

In order to solve for asubgame perfect equilibrium with backwards induction, the game should be written out inextensive form and then divided intosubgames. Starting with the subgame furthest from the initial node, or starting point, the expected payoffs listed for this subgame are weighed, and a rational player will select the option with the higher payoff for themselves. The highest payoffvector is selected and marked. To solve for the subgame perfect equilibrium, one should continually work backwards from subgame to subgame until the starting point is reached. As this process progresses, the initial extensive form game will become shorter and shorter. The marked path of vectors is the subgame perfect equilibrium.[9]

Multi-stage game

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The application of backward induction in game theory can be demonstrated with a simple example. Consider amulti-stage game involving two players planning to go to a movie.

  • Player 1 wants to watchThe Terminator, and Player 2 wants to watchJoker.
  • Player 1 will buy a ticket first and tell Player 2 about her choice.
  • Next, Player 2 will buy his ticket.

Once they both observe the choices, the second stage begins. In the second stage, players choose whether to go to the movie or stay home.

  • As in the first stage, Player 1 chooses whether to go to the movie first.
  • After observing Player 1's choice, Player 2 makes his choice.

For this example, payoffs are added across different stages. The game is aperfect information game. Thenormal-form matrices for these games are:

Stage 1
Player 2

Player 1
JokerTerminator
Joker3, 50, 0
Terminator1, 15, 3
Stage 2
Player 2

Player 1
Go to MovieStay Home
Go to Movie6, 64, -2
Stay Home-2, 4-2, -2
Extensive form for the Joker-Terminator game

Theextensive form of this multi-stage game can be seen to the right. The steps for solving this game with backward induction are as follows:

  1. Analysis starts from the final nodes.
  2. Player 2 will observe 8subgames from the final nodes to choose "go to movie" or "stay home".
    • Player 2 would make 8 possible comparisons in total, choosing the option with the highest payoff in each.
    • For example, considering the first subgame, Player 2's payoff of 11 for "go to movie" is higher than his payoff of 7 for "stay at home." Player 2 would therefore choose "go to movie."
    • The method continues for every subgame.
  3. Once Player 2's optimal decisions have been determined (bolded green lines in the extensive form diagram), analysis starts for Player 1's decisions in her 4 subgames.
    • The process is similar to step 2, comparing Player 1's payoffs in order to anticipate her choices.
    • Subgames that would not be chosen by Player 2 in the previous step are no longer considered because they are ruled out by the assumption of rational play.
    • For example, in the first subgame, the choice "go to movie" offers a payoff of 9 since the decision tree terminates at the reward (9, 11), considering Player 2's previously established choice. Meanwhile, "stay home" offers a payoff of 1 since it ends at (1, 9), so Player 1 would choose "go to movie."
  4. The process repeats for each player until the initial node is reached.
    • For example, Player 2 would choose "Joker" for the first subgame in the next iteration because a payoff of 11 ending in (9, 11) is greater than "Terminator" with a payoff of 6 at (6, 6).
    • Player 1, at the initial node, would select "Terminator" because it offers a higher payoff of 11 at (11, 9) than Joker, which has a reward of 9 at (9, 11).
  5. To identify asubgame perfect equilibrium, one needs to identify a route that selects an optimal subgame at each information set.
    • In this example, Player 1 chooses "Terminator" and Player 2 also chooses "Terminator." Then they both choose "go to movie."
    • The subgame perfect equilibrium leads to a payoff of (11,9).

Limitations

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Backward induction can be applied to only limited classes of games. The procedure is well-defined for any game of perfect information with no ties of utility. It is also well-defined and meaningful for games of perfect information with ties. However, in such cases it leads to more than one perfect strategy. The procedure can be applied to some games with nontrivial information sets, but it is not applicable in general. It is best suited to solve games with perfect information. If all players are not aware of the other players' actions and payoffs at each decision node, then backward induction is not so easily applied.[10]

Ultimatum game

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See also:Centipede game

A second example demonstrates that even in games that formally allow for backward induction in theory, it may not accurately predict empirical game play in practice. This example of an asymmetric game consists of two players: Player 1 proposes to split a dollar with Player 2, which Player 2 then accepts or rejects. This is called theultimatum game. Player 1 acts first by splitting the dollar however they see fit. Next, Player 2 either accepts the portion they have been offered by Player 1 or rejects the split. If Player 2 accepts the split, then both Player 1 and Player 2 get the payoffs matching that split. If Player 2 decides to reject Player 1's offer, then both players get nothing. In other words, Player 2 has veto power over Player 1's proposed allocation, but applying the veto eliminates any reward for both players.[11]

Considering the choice and response of Player 2 given any arbitrary proposal by Player 1, formal rationality prescribes that Player 2 would accept any payoff that is greater than or equal to $0. Accordingly, by backward induction Player 1 ought to propose giving Player 2 as little as possible in order to gain the largest portion of the split. Player 1 giving Player 2 the smallest unit of money and keeping the rest for themselves is the unique subgame-perfect equilibrium. The ultimatum game does have several other Nash Equilibria which are not subgame perfect and therefore do not arise via backward induction.

The ultimatum game is a theoretical illustration of the usefulness of backward induction when considering infinite games, but the ultimatum games theoretically predicted results do not match empirical observation. Experimental evidence has shown that a proposer, Player 1, very rarely offers $0 and the responder, Player 2, sometimes rejects offers greater than $0. What is deemed acceptable by Player 2 varies with context. The pressure or presence of other players and external implications can mean that the game's formal model cannot necessarily predict what a real person will choose. According toColin Camerer, an American behavioral economist, Player 2 "rejects offers of less than 20 percent of X about half the time, even though they end up with nothing."[12]

While backward induction assuming formal rationality would predict that a responder would accept any offer greater than zero, responders in reality are not formally rational players and therefore often seem to care more about offer 'fairness' or perhaps other anticipations of indirect or external effects rather than immediate potential monetary gains.

Economics

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Entry-decision problem

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Adynamic game in which the players are an incumbent firm in an industry and a potential entrant to that industry is to be considered. As it stands, the incumbent has amonopoly over the industry and does not want to lose some of its market share to the entrant. If the entrant chooses not to enter, the payoff to the incumbent is high (it maintains its monopoly) and the entrant neither loses nor gains (its payoff is zero). If the entrant enters, the incumbent can "fight" or "accommodate" the entrant. It will fight by lowering its price, running the entrant out of business (and incurring exit costs—a negative payoff) and damaging its own profits. If it accommodates the entrant it will lose some of its sales, but a high price will be maintained and it will receive greater profits than by lowering its price (but lower than monopoly profits).

If the incumbent accommodates given the case that the entrant enters, the best response for the entrant is to enter (and gain profit). Hence the strategy profile in which the entrant enters and the incumbent accommodates if the entrant enters is aNash equilibrium consistent with backward induction. However, if the incumbent is going to fight, the best response for the entrant is to not enter, and if the entrant does not enter, it does not matter what the incumbent chooses to do in the hypothetical case that the entrant does enter. Hence the strategy profile in which the incumbent fights if the entrant enters, but the entrant does not enter is also a Nash equilibrium. However, were the entrant to deviate and enter, the incumbent's best response is to accommodate—the threat of fighting is not credible. This second Nash equilibrium can therefore be eliminated by backward induction.

Finding a Nash equilibrium in each decision-making process (subgame) constitutes as perfect subgame equilibria. Thus, these strategy profiles that depict subgame perfect equilibria exclude the possibility of actions like incredible threats that are used to "scare off" an entrant. If the incumbent threatens to start aprice war with an entrant, they are threatening to lower their prices from a monopoly price to slightly lower than the entrant's, which would be impractical, and incredible, if the entrant knew a price war would not actually happen since it would result in losses for both parties. Unlike a single-agent optimization which might include suboptimal or infeasible equilibria, a subgame perfect equilibrium accounts for the actions of another player, ensuring that no player reaches a subgame mistakenly. In this case, backwards induction yielding perfect subgame equilibria ensures that the entrant will not be convinced of the incumbent's threat knowing that it was not a best response in the strategy profile.[13]

Unexpected hanging paradox

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Main article:Unexpected hanging paradox

Theunexpected hanging paradox is aparadox related to backward induction. The prisoner described in the paradox uses backwards induction to reach a false conclusion. The description of the problem assumes it is possible to surprise someone who is performing backward induction. The mathematical theory of backward induction does not make this assumption, so the paradox does not call into question the results of this theory.

Common knowledge of rationality

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Backward induction works only if both players arerational, i.e., always select an action that maximizes their payoff. However, rationality is not enough: each player should also believe that all other players are rational. Even this is not enough: each player should believe that all other players know that all other players are rational, and so on, ad infinitum. In other words, rationality should becommon knowledge.[14]

Limited backward induction

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Limited backward induction is a deviation from fully rational backward induction. It involves enacting the regular process of backward induction without perfect foresight. Theoretically, this occurs when one or more players have limited foresight and cannot perform backward induction through all terminal nodes.[15] Limited backward induction plays a much larger role in longer games as the effects of limited backward induction are more potent in later periods of games.

A four-stage sequential game with a foresight bound

Experiments have shown that in sequential bargaining games, such as theCentipede game, subjects deviate from theoretical predictions and instead engage in limited backward induction. This deviation occurs as a result ofbounded rationality, where players can only perfectly see a few stages ahead.[16] This allows for unpredictability in decisions and inefficiency in finding and achievingsubgame perfect Nash equilibria.

There are three broad hypotheses for this phenomenon:

  1. The presence of social factors (e.g. fairness)
  2. The presence of non-social factors (e.g. limited backward induction)
  3. Cultural difference

Violations of backward induction is predominantly attributed to the presence of social factors. However, data-driven model predictions for sequential bargaining games (using thecognitive hierarchy model) have highlighted that in some games the presence of limited backward induction can play a dominant role.[17]

Within repeated public goods games, team behavior is impacted by limited backward induction; where it is evident that team members' initial contributions are higher than contributions towards the end. Limited backward induction also influences how regularly free-riding occurs within a team's public goods game. Early on, when the effects of limited backward induction are low, free riding is less frequent, whilst towards the end, when effects are high, free-riding becomes more frequent.[18]

Limited backward induction has also been tested for within a variant of the race game. In the game, players would sequentially choose integers inside a range and sum their choices until a target number is reached. Hitting the target earns that player a prize; the other loses. Partway through a series of games, a small prize was introduced. The majority of players then performed limited backward induction, as they solved for the small prize rather than for the original prize. Only a small fraction of players considered both prizes at the start.[19]

Most tests of backward induction are based on experiments, in which participants are only to a small extent incentivized to perform the task well, if at all. However, violations of backward induction also appear to be common in high-stakes environments. A large-scale analysis of the American television game showThe Price Is Right, for example, provides evidence of limited foresight. In every episode, contestants play theShowcase Showdown, a sequential game of perfect information for which the optimal strategy can be found through backward induction. The frequent and systematic deviations from optimal behavior suggest that a sizable proportion of the contestants fail to properly backward induct and myopically consider the next stage of the game only.[20]

See also

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Notes

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  1. ^"Non-credible threats, subgame perfect equilibrium and backward induction",Game Theory, Cambridge University Press, pp. 317–332, 2012-05-31, retrieved2024-04-04
  2. ^Rust, John (9 September 2016).Dynamic Programming. The New Palgrave Dictionary of Economics: Palgrave Macmillan.ISBN 978-1-349-95121-5.
  3. ^Adda, Jerome; Cooper, Russell W. (2003-08-29).Dynamic Economics: Quantitative Methods and Applications. MIT Press.ISBN 978-0-262-01201-0.
  4. ^Mario Miranda and Paul Fackler, "Applied Computational Economics and Finance", Section 7.3.1, page 164. MIT Press, 2002.
  5. ^Drew Fudenberg and Jean Tirole, "Game Theory", Section 3.5, page 92. MIT Press, 1991.
  6. ^MacQuarrie, John. "4, Fundamentals".Mathematics and Chess. University of St Andrews. Retrieved2023-11-25.
  7. ^von Neumann, John; Morgenstern, Oskar (1953). "Section 15.3.1.".Theory of Games and Economic Behavior (Third ed.). Princeton University Press.
  8. ^Watson, Joel (2002).Strategy: an introduction to game theory (3 ed.). New York: W.W. Norton & Company. p. 63.
  9. ^Rust, John (9 September 2016).Dynamic Programming. The New Palgrave Dictionary of Economics: Palgrave Macmillan.ISBN 978-1-349-95121-5.
  10. ^Watson, Joel (2002).Strategy: an introduction to game theory (3 ed.). New York: W.W. Norton & Company. p. 188.
  11. ^Kamiński, Marek M. (2017)."Backward Induction: Merits And Flaws".Studies in Logic, Grammar and Rhetoric.50 (1):9–24.doi:10.1515/slgr-2017-0016.
  12. ^Camerer, Colin F (1 November 1997)."Progress in Behavioral Game Theory".Journal of Economic Perspectives.11 (4):167–188.doi:10.1257/jep.11.4.167.JSTOR 2138470. Archived fromthe original on 14 December 2022. Retrieved19 December 2019.
  13. ^Rust J. (2008) Dynamic Programming. In: Palgrave Macmillan (eds) The New Palgrave Dictionary of Economics. Palgrave Macmillan, London
  14. ^Aumann, Robert J. (January 1995). "Backward induction and common knowledge of rationality".Games and Economic Behavior.8 (1):6–19.doi:10.1016/S0899-8256(05)80015-6.
  15. ^Marco Mantovani, 2015. "Limited backward induction: foresight and behavior in sequential games," Working Papers 289, University of Milano-Bicocca, Department of Economics
  16. ^Ke, Shaowei (2019)."Boundedly rational backward induction".Theoretical Economics.14 (1):103–134.doi:10.3982/TE2402.hdl:2027.42/147808.S2CID 9053484.
  17. ^Qu, Xia; Doshi, Prashant (1 March 2017). "On the role of fairness and limited backward induction in sequential bargaining games".Annals of Mathematics and Artificial Intelligence.79 (1):205–227.doi:10.1007/s10472-015-9481-7.S2CID 23565130.
  18. ^Cox, Caleb A.; Stoddard, Brock (May 2018). "Strategic thinking in public goods games with teams".Journal of Public Economics.161:31–43.doi:10.1016/j.jpubeco.2018.03.007.
  19. ^Mantovani, Marco (2013). "Limited backward induction".CiteSeerX 10.1.1.399.8991.
  20. ^Klein Teeselink, Bouke; van Dolder, Dennie; van den Assem, Martijn; Dana, Jason (2022)."High-Stakes Failures of Backward Induction".
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