| Apocalypse: The Game of Nuclear Devastation | |
|---|---|
| Developer | Red Shift |
| Publisher | Games Workshop |
| Platforms | ZX Spectrum,BBC Micro |
| Release |
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Apocalypse: The Game of Nuclear Devastation is a video game based on the board gameApocalypse: The Game of Nuclear Devastation byGames Workshop.
Apocalypse includes nine ways for the player to attack, instead of six like in the board game; the player is also able to use ships in addition to armies and missiles.[1]
Thecomputer game version was published byRed Shift under license from Games Workshop.[2] It was released in1983 for theZX Spectrum andBBC Micro.[3]Apocalypse was the first Spectrum game from Red Shift, and David Kelly fromPopular Computing Weekly described the board game as "ideal material for conversion to the computer".[4]
Computer Answers #84 stated thatApocalypse "is not a game of mindless destruction like so many others, but rather one of tactics and strategy".[5] Tony Bridge reviewedApocalypse forMicro Adventurer #7 (May 1984), and described it as "a game system which should keep anyone happy for many months".[6] Angus Ryall forCrash #9 (October 1984), complimented Red Shift as their gamesApocalypse andRebelstar Raiders were at the time "still far and away the best strategy games for the Spectrum".[7]
Russell Clarke reviewedApocalypse forWhite Dwarf #54, and stated that "Apocalypse is a good rendition of the tried and tested boardgame with some improvements (you buy the nuke instead of miraculously receiving one when you win a battle) and a few problems (speed of operation being the most serious). The BBC version offers the best value, I feel, as it has better graphics and is faster although the two versions are basically the same game."[8]
Philippa Irving reviewedApocalypse forCrash #43 (August 1987), calling the game "an odd blend of realism and fantasy" although it "lacks atmosphere", but concluding that she would "recommendApocalypse as a good buy to those who are certain they'll have someone else to play with".[9]