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Andy Gavin

From Wikipedia, the free encyclopedia
American video game programmer
Andy Gavin
Gavin smiling to the camera, wearing sunglasses
Gavin in 2009
Born
Andrew Scott Gavin

(1970-06-11)June 11, 1970 (age 55)
EducationHaverford College (BS)
Massachusetts Institute of Technology (PhD)
Occupations
  • Entrepreneur
  • game designer
  • novelist
  • programmer
Years active1984–present
EmployerNaughty Dog (1984–2004)

Andrew Scott Gavin (born June 11, 1970) is an Americanvideo game programmer, entrepreneur, and novelist. Gavin co-founded the video game companyNaughty Dog with childhood friendJason Rubin in 1986, which released games includingCrash Bandicoot andJak and Daxter.[1] Prior to founding Naughty Dog, Gavin worked in theLISP programming language at theMIT Artificial Intelligence Laboratory.[2][failed verification]

Education

[edit]

Gavin earned a Bachelor of Science in Neurobiological Science fromHaverford College.[3] He studied for a Ph.D. at theMassachusetts Institute of Technology, conducting research for theJet Propulsion Laboratory on the Mars Rover Vision Project, under advisorRod Brooks.[4] As a student, Gavin learned theLISP computer programming language, and developed a number of custom programming languages that were later used for the graphics, controls, sounds, and artificial intelligence inNaughty Dog video games.

Career

[edit]
Gavin at The Naughty Dog Wrap Party, Santa Monica, CA, 2009

Gavin and Rubin sold their first video game,Maths Jam, in 1985. In 1989, they soldKeef the Thief toElectronic Arts.[5] In the early 1990s, their fighting game,Way of the Warrior, led to a multi-title deal withUniversal Interactive Studios.[6] Under the auspices of this Universal deal they produced theCrash Bandicoot series from 1996 until 1999, and later theJak and Daxter series. At the end of 2000, Rubin and Gavin soldNaughty Dog toSony Computer Entertainment America (SCEA), having released 14Naughty Dog games, which together sold over 35 million units and generated over $1 billion in revenue.[7]

While at Naughty Dog, Gavin developed two LISP dialects for use in game development, Game Oriented Object Lisp (GOOL) and its successorGame Oriented Assembly Lisp (GOAL). These included innovations in terms of language choice and design.[8]

Shortly after leaving Naughty Dog in 2004, Gavin and Rubin co-founded a new Internet startup calledFlektor with formerHBO executive Jason R. Kay. In May 2007, the company was sold toFox Interactive Media, a division ofNews Corp.[9] Fox described the company as "a next-generation Web site that provides users with a suite of Web-based tools to transform their photos and videos into dynamic slideshows, postcards, live interactive presentations, and video mash-ups." In October 2007, Flektor partnered sister companyMySpace, andMTV to provide instant audience feedback via polls for the interactive MySpace / MTV Presidential Dialogues series with Senator and presidential candidateBarack Obama.[10]

Gavin left Fox Interactive Media in 2008. In 2009, he and Rubin announced a new social game startup calledMonkey Gods, which was working on a new version ofSnood along with a casual word game calledMonkWerks.[11]

Gavin also released a dark historical fantasy novel,The Darkening Dream, published in December 2011.[12] His second novelUntimed, which involves time travel, was released on December 19, 2012.[13]

Works

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Games

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Game titleReleasePlatformRole
Math Jam1985Apple IIProgrammer
Ski Crazed[14]1986Apple IIProgrammer
Dream Zone1987Amiga,Apple IIProgrammer
Keef the Thief1989Amiga,Apple II,Mega Drive/GenesisProgrammer
Rings of Power1991Mega Drive/GenesisProgrammer/Designer
Way of the Warrior19943DOProducer/Programmer/Designer
Crash Bandicoot1996PlayStationProducer/Lead Programmer/Designer
Crash Bandicoot 2: Cortex Strikes Back1997PlayStationProducer/Lead Programmer/Designer
Crash Bandicoot: Warped1998PlayStationProducer/Lead Programmer/Designer
Crash Team Racing1999PlayStationChief Technology Officer
Jak and Daxter: The Precursor Legacy2001PlayStation 2Producer/Lead Programmer/Designer
Jak II2003PlayStation 2Producer/Lead Programmer/Designer
Jak 32004PlayStation 2Producer/Lead Programmer/Designer
Jak X: Combat Racing2005PlayStation 2Extra Special Thanks
Daxter2006PlayStation PortableSpecial Thanks
Uncharted: Drake's Fortune2007PlayStation 3Special Thanks

Bibliography

[edit]
TitleReleaseGenre
The Darkening Dream2011Dark fantasy
Untimed2012Time travel

References

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  1. ^"Death Match: The Hit Squad".Wired. Vol. 9, no. 5. May 2001.
  2. ^"Franz Inc Customer Applications: Naughty Dog Software".Franz.com. Retrieved2016-03-29.
  3. ^Kim Pallister (17 May 2005)."Rendering to Texture Surfaces Using DirectX 7". Gamasutra.
  4. ^"Bio". November 12, 2011.
  5. ^"Keef the Thief: A Boy and His Lockpick for Amiga (1989)". MobyGames. Retrieved2016-03-29.
  6. ^Meston, Zach (February 1995)."Electric Word: Naughty Dog Does Good".Wired. Vol. 3, no. 2.
  7. ^Purchese, Robert (31 July 2008)."Devs don't need producers – Naughty Dog".Eurogamer.net. Eurogamer.
  8. ^Stephen White."Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy". Gamasutra. Archived fromthe original on February 27, 2008.
  9. ^"Archived copy". Archived fromthe original on December 16, 2009. RetrievedMay 18, 2009.{{cite web}}: CS1 maint: archived copy as title (link)
  10. ^"Barack Obama Fields Tough Questions At MTV/MySpace Forum". MTV. 2007-10-29. Archived fromthe original on October 31, 2007. Retrieved2016-03-29.
  11. ^"Crash Bandicoot creators speak out on forming new game company | GamesBeat | Games | by Dean Takahashi".Venturebeat.com. 2009-05-14. Retrieved2016-03-29.
  12. ^"The Darkening Dream". All Things Andy Gavin. 14 November 2011. Retrieved2016-03-29.
  13. ^"Untimed". All Things Andy Gavin. 16 November 2011. Retrieved2016-03-29.
  14. ^"Way of the Warrior – The Lost Interview". November 2, 2011.
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