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An Elder Scrolls Legend: Battlespire

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Not to be confused withThe Elder Scrolls: Legends.

1997 video game
1997 video game
An Elder Scrolls Legend: Battlespire
North American cover art
DevelopersBethesda Softworks
XL Translab[2]
PublisherBethesda Softworks
Designers
SeriesThe Elder Scrolls
EngineXnGine
PlatformMS-DOS
Release
GenreAction role-playing
ModesSingle-player,multiplayer

An Elder Scrolls Legend: Battlespire is anaction role-playing video game developed and published byBethesda Softworks, set in the world ofThe Elder Scrolls.

Gameplay

[edit]

Unlike otherThe Elder Scrolls games,Battlespire lacks a rest feature. Throughout the game, there are no merchants to buy items from, and consequently, there are no gold pieces to find. Enemies do not reset when the player leaves the area and they are also not randomized as they were inArena andDaggerfall.

Bethesda introduced amultiplayer feature that included a cooperative mode to follow the single-player storyline online as well as a team-based versus mode to fight using all the same strategies from the single-player. This was done through the multiplayer networkGameSpy, which is now defunct. Though no longer supported byMplayer/GameSpy Arcade, one can still play through theKali multiplayer network client, which supports and works with all the features in the game.

Plot

[edit]

InBattlespire (named so after the training facility for battlemages), the player takes the role of an apprentice who, on the day of his final test, discovers that an army of Daedra led by Mehrunes Dagon has invaded and killed nearly everyone. On top of that, his partner is being held captive by Mehrunes Dagon himself. Over the course of seven levels, the player must travel through various realms of Oblivion to reach Mehrunes Dagon, defeat him and escape back to Tamriel.

Development

[edit]

Following the release ofDaggerfall, work began on three separate projects all at once:Battlespire,Redguard, andMorrowind.Battlespire, originally titledDungeon of Daggerfall: Battlespire, was the first of the three to be released,[3] on December 2, 1997.

Originally designed as anexpansion pack forDaggerfall,Battlespire focuses on what Bethesda called "the best part ofDaggerfall":dungeon crawling.Battlespire has a smaller scope thanDaggerfall and prioritizeslevel design. UntilThe Elder Scrolls Online, it was the only game in the series to havedeathmatch or multiplayer support. WhenMorrowind's scope turned out to be too difficult to implement, it was put on hold, and its staff were moved to work onBattlespire andRedguard.Battlespire was repackaged as a stand-alone game and sold asAn Elder Scrolls Legend: Battlespire.[3]

Julian LeFay opted to usesprites for the enemies because he preferred the high level of detail possible with sprites over the blocky polygonal models of the time.[4]

Bethesda Softworks subsidiary XL Translab created in-game animation sequences for Battlespire.[2] The sequences include an enormous castle floating over a sea of gas, where medieval/ high-tech towers sit on a stone-carved mountain in the form of a dragon's head. Residing inside is the master Dagon, a four-armed antagonist designed to symbolize the unstoppable evil you must vanquish, and a Seducer with her battlespire held high.[2]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GameRankings63%[5]
Review scores
PublicationScore
Computer Gaming WorldStarStar[6]
Next GenerationStarStarStar[7]
PC Gamer (UK)49%[10]
PC Gamer (US)58%[8]
PC Zone75/100[9]
PC GamesC+[11]

According to Stephan Janicki ofComputer Gaming World,Battlespire and the related titleThe Elder Scrolls Adventures: Redguard were both "commercial failures".[12]

Next Generation reviewed the game, rating it three stars out of five, and stated that "Battlespire is a step in the right direction. While it might not be revolutionary, it is a solid release that should provide hours of dungeon-crawling fun. We anxiously await the next installment."[7] GameSpot wrote that, compared againstDaggerfall, "Battlespire's less expansive scope, hack-and-slash gameplay, and technical problems ultimately provide a role-playing experience that is only occasionally satisfying."[13]

References

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  1. ^Staff (December 2, 1997)."Now Shipping".PC Gamer. Archived fromthe original on February 18, 1998. RetrievedDecember 5, 2019.
    "Now Shipping: Bethesda's Elder Scrolls: Battlespire..."
  2. ^abc"Projects - Battlespire".XL Translab. Archived fromthe original on January 29, 2001. RetrievedFebruary 10, 2026.
  3. ^ab"Battlespire - Behind the Scenes".The Elder Scrolls 10th Anniversary.Bethesda Softworks. 2004. Archived fromthe original on June 9, 2007. RetrievedJune 13, 2007.
  4. ^"NG Alphas: Battlespire".Next Generation. No. 34.Imagine Media. October 1997. pp. 124–5.
  5. ^"An Elder Scrolls Legend: Battlespire for PC".GameRankings.CBS Interactive.Archived from the original on April 16, 2019. RetrievedApril 16, 2019.
  6. ^Scorpia (May 1998). "Battle Weary".Computer Gaming World. No. 166. pp. 166, 168.
  7. ^ab"Finals".Next Generation. No. 41.Imagine Media. May 1998. p. 112.
  8. ^Saltzman, Marc (April 1998)."Battlespire".PC Gamer US. Archived fromthe original on March 3, 2000. RetrievedOctober 16, 2018.
  9. ^Anderson, Chris."Battlespire".PC Zone. Archived fromthe original on July 14, 2007. RetrievedOctober 16, 2018.
  10. ^Ricketts, Ed."Uninspired".PC Gamer UK. No. 54. Archived fromthe original on May 22, 2002. RetrievedOctober 16, 2018.
  11. ^Olafson, Peter (February 9, 1998)."Battlespire".PC Games. Archived fromthe original on September 21, 1999. RetrievedOctober 16, 2018.
  12. ^Janicki, Stephan (February 2001). "Inside Adventure; Bethesda's Piratey Gamble".Computer Gaming World. No. 199. p. 127.
  13. ^Desslock.An Elder Scrolls Legend: Battlespire ReviewArchived July 11, 2011, at theWayback Machine. Gamespot, 1998. Retrieved May 6, 2011.

External links

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XnGine engine games
Terminator series
The Elder Scrolls series
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