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Aliens vs. Predator: Requiem (video game)

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2007 video game
Aliens vs. Predator: Requiem
European cover art
DeveloperRebellion Developments
PublisherVivendi Games[a]
DesignerTim Jones
SeriesAlien vs. Predator
PlatformPlayStation Portable
Release
  • NA: November 13, 2007
  • EU: November 30, 2007
  • AU: December 6, 2007
GenreAction
ModesSingle-player,multiplayer

Aliens vs. Predator: Requiem is a 2007action game exclusive to thePlayStation Portable, developed byRebellion Developments and published byVivendi Games. It was released in November 2007 in North America and Europe, and December 2007 in Australia. It is part of theAlien vs. Predator franchise, an amalgamation of theAlien andPredator franchises.Aliens vs. Predator: Requiem is atie-in to thefilm of the same title, which was released shortly after the game.

This game's plot is loosely based on the film, as players gain this role of the film's primaryYautjaWolf. After the events of thefirst film of theAlien vs. Predator franchise, the Wolf Predator has been charged by his society to hunt down and destroy any trace ofAlien activity in a small American town, in order to avoid its detection by humanity.

This game received negative reviews from critics and was described as another entry in a long line of poorly developed movie tie-ins similarly. Reviewers enjoyed the opportunity to play as a Predator, but complained that the game was too easy and not rewarding, particularly the simpleartificial intelligence of enemies. The visuals and audio of the game were also considered of poor quality.

Gameplay

[edit]

Aliens vs. Predator: Requiem is athird-personaction-adventure game.[1] Thesingle-player campaign is composed of 15 missions and features the Predator from the film.[2] The player has access to Predator weapons as seen in movies and other sources in the franchise, including claws and a shoulder-mounted energy cannon.[3] New weapons from the corresponding film include an energy pistol and dual shoulder cannons.[4]

TheWolf Predator, on the right with claws extended, in battle against severalAliens

The player character also has stealth camouflage and several vision modes that allow him to see in the dark, such as infrared vision.[5]Health is represented by a segmented life bar that regenerates after a successful kill,[2] and anenergy bar is also available to provide power for the Predator's weapons.[6] In addition to destroying Aliens, the Predator must eradicate other traces of their presence, including facehugger husks.[7] Aliens, husks, humans, and other potential targets are all represented by icons on aheads-up display.[8] The game's camera is manipulated by pressing thePlayStation Portable (PSP)'s triggers,[7] and the Predator can "lock on" to opponents using afirst-person view to target them with his ranged weapons.[9]

Aliens vs. Predator: Requiem uses a system of "honor points" to awardpoints to players for actions considered honorable for Predators.[10] For instance, "tagging" an enemy in first-person mode before killing it adds points,[3] while killing humans reduces points.[1] Honor points are used at the end of each mission to upgrade the Predator's weapons and equipment.[2] In addition to the campaign, a single-player mode called "Skirmish" is available,[2] in which players have five minutes to dispose of as many Aliens as possible in one of the game'smaps.[5] Skirmish can also be played in acooperative setting with one other player using the PSP's "ad hoc" local wireless mode.[1]

Plot

[edit]

The protagonistWolf Predator has come to Earth in response to a distress signal from a comrade's ship. Upon his arrival in the smallColorado town of Gunnison,[11] he learns that Aliens have begun terrorizing the local populace. His mission is to destroy the Aliens and remove any trace of their activity.[8] After reaching his comrades' ship and erasing its traces from Earth, Wolf's only mission is to exterminate all Aliens in the vicinity.[5]

Wolf travels through rural and urban areas of Gunnison, fighting more Aliens along the way,[3] and occasionally being harassed by human soldiers and civilians.[7] Finally, the main Alien lair is found in a hospital, where several mines are set by Wolf to bring the Hive down. The game concludes with the final fight against an attacking helicopter and the hospital's destruction. Suddenly, the Alien Queen is seen appearing out of the hospital's rubble, only to be destroyed, along with the entire town, by a nuclear warhead, while Wolf successfully leaves Earth.

Development

[edit]

Alien vs. Predator began as a franchise in February 1990,[12] whenDark Horse Comics published a comic book featuringAliens from theAlien series of films in battle against thetitle characters ofPredator.[13] Both franchises are owned byTwentieth Century Fox.[14] In November 1990, Fox releasedPredator 2,[15] and one of the final scenes in the film showed an Alien skull inside a trophy case aboard a Predator ship.[6] Fox began licensing merchandise for the new franchise, including comic books and video games.[13] In 1993, the firstAliens vs. Predator video game was released;Alien vs Predator for theSuper Nintendo Entertainment System.[16]

British independent game studioRebellion Developments became involved with the franchise in 1994 with the release ofAlien vs Predator for theAtari Jaguar,[6] described by1UP.com as "probably the only good Jaguar game ever made".[17] Rebellion later developed anenhanced remake ofthe game for the PC,[18] which was the first PC game to require avideo card and went on to win aBAFTA award.[6][19] The first feature film in the franchise,Alien vs. Predator, was released in 2004 and did not include atie-in video game.[13][20] In August 2007,Sierra Entertainment announced that the company had partnered with Fox to produce a video game corresponding with the sequel filmAliens vs. Predator: Requiem. Rebellion was identified as the game's developer.[21] The company, while not strictlyhandheld-focused, has a reputation in the industry for developing PSP games.[22]

Aliens vs. Predator: Requiem was developed exclusively for the PSP.[4] Regarding PSP exclusivity, Rebellion lead designer Tim Jones explained "It was basically a matter of logistics. We have a strong heritage with the PSP and have done a number of successful titles such asStar Wars Battlefront: Renegade Squadron".[6] Rebellion decided to forego thefirst-person shooter format of their earlierAlien vs. Predator games and instead focused on a third-person perspective,[23] with the player taking the role of a lone Predator.[24] Unlike previous RebellionAlien vs. Predator titles,Aliens vs. Predator: Requiem does not permit players to take the role of Aliens or humanMarines, but ratherWolf, the Yautja protagonist of the film.[4] The company used agame engine of its own creation, and Hal Zabie, associate producer at Sierra Entertainment, said "...the challenge was to deliver high quality graphics while not sacrificing game performance and this is something that Rebellion achieved and will be noticed by players right away."[11]

Rebellion was given materials from the film's production, including footage and the full script, in order to recreate the feel of the film and lend authenticity to the game.[11] The game's plot is loosely based on the film's,[3] with theplayer characterWolf working to remove traces of Alien and Predator presence in a small American town.[6] Despite similarities to the movie,[8] the ending is different and the game does not feature the "predalien",[4] a Predator-Alien hybrid introduced inAlien vs. Predator.[5] The directors of the film, theBrothers Strause, are fans of Rebellion's PCAliens vs. Predator game and worked with the studio to developAliens vs. Predator: Requiem's premise.[4][6] In an interview withIGN, Rebellion's Tim Jones said "Fox is very protective of their franchise and take [sic] great care to make sure it is treated properly. We had to work within strict confines to remain consistent with the movie and everything we did had to be approved by the studio."[4] The game's system of honor points was considered crucial by Rebellion, who felt that the Predators, despite being the "bad guys", were characterized by a strictcode of honor.[6]

"AvP Requiem PSP is set inGunnison, the same small town as seen in the movie. The player assumes the role of the new elite Predator from the film. While many of the locations, weapons, and scenarios are nearly identical to the film, the game designers were given the freedom to make the best game possible, which meant at times rearranging some of the story elements and action set pieces."

— Hal Zabie, associate producer at Sierra Entertainment[11]

Sierra described the game's development as challenging because portable consoles lack the processing power of larger machines.[11] Rebellion complained about the PSP's lack of a secondanalog thumbstick, stating that it made creating a usable control scheme challenging. They also stated that because the game's protagonist preferred to work alone,Aliens vs. Predator: Requiem would not contain amultiplayer cooperative mode for the single-player campaign,[4] but a "Survival Mode"minigame would be available where two players could work together to fight Aliens.[6] The game had a relatively short development cycle,[11] and was made in less time than the movie.[6]

Aliens vs. Predator: Requiem was released on November 13, 2007 in North America, over a month ahead of the film's December 25 opening.[25] It was released on November 30 in Europe and December 6 in Australia.

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic49/100[26]
Review scores
PublicationScore
1Up.comD−[9]
Edge5/10[27]
Eurogamer4/10[1]
GameRevolutionC−[28]
GameSpot5/10[8]
GameZone5/10[3]
IGN5.5/10[2]
PALGN5/10[5]
PlayStation: The Official MagazineStarStarStar[29]
VideoGamer.com6/10[30]

Aliens vs. Predator: Requiem received "generally unfavorable reviews" according to thereview aggregation websiteMetacritic.[26] It was considered a poor movie tie-in, an analysis typical of such games.[5][8][9][10] Reviewers specifically said the game wasn't "bad", just not "good"—IGN, for instance, said, "AVP doesn't suck, but that isn't to say it's good."[2]GameSpot's reviewer said, "Aliens vs. Predator: Requiem isn't a terrible game; it's just really mediocre."[8]Eurogamer's Ellie Gibson described the game by referencing a colleague's review ofMiami Vice: The Game, a previous Rebellion PSP title, which stated "[Miami Vice: The Game is] one of those games that's not bad, but nor is it ever that good."[1] The week before the movie's release,Requiem was listed at #5 onGameFly's most-rented PSP titles list.[31]

One critique was the game'sdifficulty level, which was described as too easy.[3][2]Gameplanet called it "shockingly easy" and claimed that upgrades gained through the honor system made the protagonist invincible rather than stronger.[10]Eurogamer noted that "furiously button mashing" was generally sufficient to kill most of the game's enemies.[1]

"Although it's true that a game's difficulty is hardly the sole indicator of its overall quality, every other part of the game is far too mired in blandness to prevent you from drifting off under the spell of mindlessly simple gameplay."

— Shaun McInnis,GameSpot[8]

Theartificial intelligence of the game's enemies, the Aliens, was regarded as lacking,[1][2] and one reviewer noted that their blood was not acidic, a defining characteristic of the creatures from the films.[3] Several reviewers did praise the game's representation of the Predator, however, especially in the early levels.[5][8][10]

"Imagine the pitch: 'Ian Predator and Steve Aliens are two neighbours from very different backgrounds. They get on like chalk and cheese, but they learn to tolerate each other's differences through a series of hilarious misunderstandings.'"

Ellie Gibson,Eurogamer[1]

The game's graphics and audio were not well-received,[1][3][5] withIGN commenting, "There's never a moment that makes you step back and say wow. The textures are muted, the Predator looks alright, but everything is pretty forgettable."[2]

Reviewers also took the opportunity to mock the franchise itself,[7][9] withEurogamer suggesting that the series be made into asitcom.[1] Regarding the multiplayer,IGN's Greg Miller said, "This mode was so boring I made up my own story. I was the Mommy Predator and Ryan from the IGN News Team was the Daddy Predator. We were protecting our children -- the cars in the large empty lot we were running around -- from the aliens."[2]1UP.com's Patrick Klepek said, "Aliens vs. Predator: Requiem fails to capitalize on its gaming heritage, instead falling prey to the same substandard licensed schlock we're used to from the films."[9]

References

[edit]
  1. ^abcdefghijGibson, Ellie (10 December 2007)."Aliens vs. Predator: Requiem".Eurogamer.Archived from the original on 16 February 2009. Retrieved20 March 2009.
  2. ^abcdefghijMiller, Greg (16 November 2007)."Aliens vs. Predator: Requiem Review".IGN.Archived from the original on 5 March 2016. Retrieved7 August 2016.
  3. ^abcdefghZacarias, Eduardo (9 December 2007)."Aliens vs. Predator Requiem - PSP - Review". GameZone.Archived from the original on 7 October 2008. Retrieved7 August 2016.
  4. ^abcdefgShea, Cam (2 December 2007)."Aliens vs Predator: Requiem AU Interview". IGN.Archived from the original on 6 March 2016. Retrieved7 August 2016.
  5. ^abcdefghJastrzab, Jeremy (22 January 2008)."Aliens vs. Predator: Requiem Review".PALGN. Archived fromthe original on 26 May 2011. Retrieved7 August 2016.
  6. ^abcdefghijFreeman, Will (15 October 2007)."Aliens/Predator Preview". IGN.Archived from the original on 5 May 2016. Retrieved7 August 2016.
  7. ^abcdHearn, Rob (4 December 2007)."Aliens vs Predator: Requiem".Pocket Gamer.Archived from the original on 15 June 2009. Retrieved20 March 2009.
  8. ^abcdefghMcInnis, Shaun (7 December 2007)."Aliens vs. Predator: Requiem Review".GameSpot.Archived from the original on 18 May 2019. Retrieved7 August 2016.
  9. ^abcdeKlepek, Patrick (15 January 2008)."Aliens vs. Predator: Requiem".1UP.com. Archived fromthe original on 8 June 2016. Retrieved7 August 2016.
  10. ^abcdRopeti, Joe (5 March 2008)."Aliens vs Predator: Requiem review".Gameplanet.Archived from the original on 11 December 2008. Retrieved20 March 2009.
  11. ^abcdefVon Kallenback, Gareth (30 October 2007)."Interviews: Hal Zabie". Planet AvP. Archived fromthe original on 9 November 2007. Retrieved7 August 2016.
  12. ^Dark Horse Presents #36 Aliens vs Predator (Heartbreakers Ceiling). Dark Horse Comics. January 1990. Retrieved19 March 2009.
  13. ^abcMagrino, Tom (14 August 2007)."Aliens fighting Predator on PSP". GameSpot.Archived from the original on 5 July 2009. Retrieved7 August 2016.
  14. ^"Twentieth Century-Fox Film Corporation (us)".IMDb.Archived from the original on 2 November 2017. Retrieved19 March 2009.
  15. ^"Predator 2 (1990)". IMDb.Archived from the original on 28 May 2018. Retrieved19 March 2009.
  16. ^"Aliens vs. Predator Release Information for Super Nintendo".GameFAQs.Archived from the original on 5 October 2016. Retrieved7 August 2016.
  17. ^Bailey, Kat (11 February 2009)."Sega Announces New Alien vs. Predator Game". 1UP.com. Archived fromthe original on 11 September 2016. Retrieved7 August 2016.
  18. ^Blevins, Tal (11 June 1999)."Aliens vs. Predator". IGN.Archived from the original on 21 August 2016. Retrieved7 August 2016.
  19. ^Rodger, Jennifer (24 October 1999)."BAFTA's interactive stars: new rivals for Gwyneth?".The Independent.Archived from the original on 26 October 2012. Retrieved19 March 2009.
  20. ^"AVP: Alien vs. Predator (2004)". IMDb.Archived from the original on 3 June 2015. Retrieved19 March 2009.
  21. ^"New Aliens/Predator Film To Invade The PSP System". GameZone. 15 August 2007. Archived fromthe original on 21 February 2009. Retrieved19 March 2009.
  22. ^Jordan, Jon (8 August 2007)."From Judge Dredd To Harry Potter, Rebellion CEO Jason Kingsley Is Spoiled When It Comes To IP (page 2)".Gamasutra. Archived fromthe original on 10 February 2009. Retrieved21 March 2009.
  23. ^Kollar, Philip (15 August 2007)."Aliens vs. Predator Duking it Out on PSP". 1UP.com. Archived fromthe original on 8 June 2016. Retrieved7 August 2016.
  24. ^"Aliens vs. Predator - Requiem Attacks PSP, Retailers This Holiday". GameZone. November 15, 2007. Archived fromthe original on February 21, 2009. RetrievedMarch 19, 2009.
  25. ^"AVPR: Aliens vs Predator - Requiem (2007)". IMDb.Archived from the original on 2 August 2018. Retrieved19 March 2009.
  26. ^ab"Aliens vs. Predator: Requiem for PSP Reviews".Metacritic.Archived from the original on 21 January 2016. Retrieved8 August 2016.
  27. ^Edge staff (January 2008). "Aliens vs. Predator: Requiem".Edge. No. 184. p. 88.
  28. ^Parker, Tom (28 February 2008)."Aliens vs. Predator: Requiem Review".Game Revolution.Archived from the original on 27 May 2016. Retrieved8 August 2016.
  29. ^"Aliens vs. Predator: Requiem".PlayStation: The Official Magazine. February 2008. p. 87.
  30. ^Yin-Poole, Wesley (7 December 2007)."Aliens Versus Predator: Requiem Review". VideoGamer.com. Archived fromthe original on 9 September 2015. Retrieved8 August 2016.
  31. ^Alexander, Leigh (17 December 2007)."GameFly: Holiday Charts Led ByAssassin's Creed,Mass Effect". Gamasutra. Archived fromthe original on 17 February 2008. Retrieved21 March 2009.

Notes

[edit]
  1. ^Released under theSierra Entertainment brand name

External links

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