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Alien Resurrection (video game)

From Wikipedia, the free encyclopedia
2000 video game
2000 video game
Alien Resurrection
North American box art
DeveloperArgonaut Games
PublisherFox Interactive
ProducerBen Tuszynski
DesignerPaul Crocker
ProgrammerSimon Hargrave
ArtistMichael Wilson
PlatformPlayStation
Release
  • NA: 20 October 2000
  • EU: 1 December 2000
GenresFirst-person shooter,survival horror
ModeSingle-player

Alien Resurrection is a 2000first-person shooter game developed byArgonaut Games and published byFox Interactive for thePlayStation. Based on the 1997film of the same name, the game was originally intended to coincide with the film's release, but was mired indevelopment hell for several years, finally being completed and released in 2000.

Plot

[edit]

Following the same basic plot of the movie, the game takes place years after the events ofAlien 3 and follows a clonedLt. Ellen Ripley awaking aboard the USM Auriga and trying to escape from thexenomorph-infested research spaceshipUSM Auriga along with a crew of mercenaries.

When the Xenomorphs bred from the queen that was extracted from her cloned body escape containment and begin running rampant aboard the Auriga, Ripley must unite with a group of rag-tag mercenaries to escape the vessel.

Gameplay

[edit]

The game is a first person shooter (FPS) with survival horror elements. It consists of ten levels, the first nine taking place in the Xenomorph-infestedUSM Auriga, with the last aboard the mercenary shipBetty.

The player uses four different characters from the movie. Ripley is the main playable character for a majority of the game's levels, while Call, DiStephano, and Christie each get their own level as well. Each character has their own special equipment. Some players have different weapons. The selection includes a laser rifle, double barrel shotgun, grenade launcher, Shock rifle, flamer-thrower and a rocket launcher.

The player must complete different tasks to progress across the game. These include killing clones and ejecting overheating escape pods.

In addition to traditional drone aliens, the player also faces marines andfacehuggers (if the player is implanted with an alien, they must track down a device to remove it, or the creature will hatch and the game ends), later fighting boss creatures such as the alien queen and the newborn.

Development

[edit]

Work on the game began in early 1996. Lacking any initial directive from Fox Interactive beyond that it be a game for theAlien franchise, Argonaut designed agame engine with an overhead shooter format inspired by the recent gameLoaded.[1] Pleased with the prototype, Fox Interactive green lit the project and further assigned the team to create a game which would appear in the film.[1] Fox announced thatAlien Resurrection would be released in late 1997 on the Sony PlayStation,Sega Saturn, andMicrosoft Windows.[2]

Fox weekly shipped the team boxes of scripts, storyboards, and raw footage from the film as reference material.[1] After working on the game for a year, Argonaut Games decided that theLoaded genre had become outdated, and restarted development as a 3D action-adventure in the vein ofTomb Raider, which had been released after work onAlien Resurrection started.[1] Frustrated at having a year's worth of work completely scrapped, a significant fraction of the development team quit the project.[1] In November 1997, by which time the Sega Saturn version had been dropped, Fox announced a Spring 1998 release window for the title.[3] After this release window was missed, the game was announced for a Fall 1998 release.[4]

Morale dropped further when the team were invited to a private screening of the film; they found it underwhelming at best, and were disappointed that the game they had made for the film,Atom Zone, only appeared very briefly.[1] The team struggled over technical difficulties with their 3D game engine for over a year, and in late 1998 decided to change the format a second time, to a first-person shooter. Having the game in first person removed the fundamental problems in the game's development; senior designer Christopher Smith recalled, "It was a moment where everything went, 'right'. If it remained in the other perspective it would've got cancelled. I'd have put money on that."[1]

The game was one of the first games to useboth analogue sticks of theDualShock controller for simultaneous movement and aiming.[1] According to Ben Broth, a tester at Fox Interactive, the game's twin stick control scheme immediately went down well with the game's QA team.[1] The game also supports thePlayStation Mouse.[1]

The game was finally released exclusively for the Sony PlayStation in 2000 (20 October in the US and 1 December in Europe),[5] almost three years after the film ran its course in theaters.

Security Bypass

[edit]

In 2023, a developer on the game revealed a secretcheat code he implemented. The code allows the launching ofunlicensed, burned discs.[6]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic61/100[7]
Review scores
PublicationScore
AllGameStarStar[8]
CNET Gamecenter6/10[9]
Edge8/10[10]
Electronic Gaming Monthly6.33/10[11][a]
Eurogamer4/10[12]
Game Informer6/10[13]
GameFan(MVS) 81%[14]
79%[15][b]
GameSpot4.7/10[16]
IGN6.5/10[17]
Next GenerationStarStar[18]
Official U.S. PlayStation MagazineStarStarStar[19]
Maxim6/10[20]

The video game received "mixed or average" reviews, according to thereview aggregation websiteMetacritic.[7] Critics praised the game's atmosphere[16] and frequently scary gameplay.[12] However, criticism was directed at the graphics, as well as the harsh difficulty level.[1] Jeff Lundrigan ofNextGen said that the game had "Nice atmosphere, but what starts out frustrating quickly becomes kinda slow and dull."[18]

Steven Garrett ofGameSpot criticised the then-uncommon dual analogue stick control scheme, describing the game as "almost unplayably difficult to control and unreasonably hard to enjoy".[16] Despite this, the control scheme would soon become standard for first-person shooters on consoles.[1]GamePro said that the game was "a fine first-person shooter, but unless you're a big fan of the films, there are even better options (Medal of Honor,Quake II) out there."[21][c]

The game sold 250,000 units.[22] It was ultimately a financial failure for Argonaut Games due to its lengthy development period.[23]

See also

[edit]

Notes

[edit]
  1. ^InElectronic Gaming Monthly's review of the game, one critic gave it 8/10, and the rest each gave it a score of 5.5/10.
  2. ^InGameFan's viewpoint of the game, three critics gave it each a score of 85, 78, and 73.
  3. ^GamePro gave the game three 3.5/5 scores for graphics, sound, and fun factor, and 4.5/5 for control.

References

[edit]
  1. ^abcdefghijklWhite, Lewis (9 September 2018)."The making of Alien Resurrection PSOne".Eurogamer.Gamer Network.Archived from the original on 8 December 2021. Retrieved22 October 2018.
  2. ^"Inside Scoop".GamePro. No. 104.IDG. May 1997. p. 24. Retrieved17 January 2022.
  3. ^"FOX INTERACTIVE UNLEASHES DEEP SPACE TERROR WITH ALIEN RESURRECTION:THE GAME".foxinteractive.com. Archived fromthe original on 18 April 1998. Retrieved15 May 2022.
  4. ^"FOX INTERACTIVE UNLEASHES DEEP SPACE TERROR WITH ALIEN RESURRECTION: THE GAME".www.foxinteractive.com. Archived fromthe original on 2 December 1998. Retrieved15 May 2022.
  5. ^IGN staff (20 October 2000)."Alien Resurrection Unleashed on Retailers".IGN.Ziff Davis.Archived from the original on 19 October 2022. Retrieved17 January 2022.
  6. ^"The Hidden Secrets of Alien Resurrection on the PS1". MVG. 19 December 2023.
  7. ^ab"Alien Resurrection for PlayStation Reviews".Metacritic.Red Ventures.Archived from the original on 21 September 2024. Retrieved22 June 2014.
  8. ^Thompson, Jon."Alien Resurrection - Review".AllGame.All Media Network. Archived fromthe original on 15 November 2014. Retrieved28 May 2016.
  9. ^Hodgson, David S. J. (24 October 2000)."Alien Resurrection".Gamecenter.CNET. Archived fromthe original on 10 November 2000. Retrieved17 January 2022.
  10. ^Edge staff (October 2000)."Alien Resurrection"(PDF).Edge. No. 89.Future Publishing. pp. 94–95.Archived(PDF) from the original on 7 October 2023. Retrieved17 January 2022.
  11. ^MacDonald, Mark; Kujawa, Kraig; Boyer, Crispin (November 2000)."Alien Resurrection"(PDF).Electronic Gaming Monthly. No. 136. Ziff Davis. p. 252.Archived(PDF) from the original on 19 March 2023. Retrieved17 January 2022.
  12. ^abBramwell, Tom (2 November 2000)."Alien : Resurrection".Eurogamer. Gamer Network.Archived from the original on 5 June 2017. Retrieved28 May 2016.
  13. ^"Alien Resurrection".Game Informer. No. 91.FuncoLand. November 2000.
  14. ^Van Stone, Matt (November 2000)."Alien Resurrection".GameFan. Vol. 8, no. 11.BPA International. p. 95. Retrieved18 January 2022.
  15. ^Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (November 2000)."Alien Resurrection".GameFan. Vol. 8, no. 11. BPA International. p. 24. Retrieved18 January 2022.
  16. ^abcGarrett, Steven (5 October 2000)."Alien Resurrection Review".GameSpot. Red Ventures.Archived from the original on 23 May 2016. Retrieved28 May 2016.
  17. ^Nix, Marc (23 October 2000)."Alien Resurrection".IGN. Ziff Davis.Archived from the original on 16 June 2016. Retrieved28 May 2016.
  18. ^abLundrigan, Jeff (November 2000)."Alien Resurrection".NextGen. No. 71.Imagine Media. p. 138. Retrieved17 January 2022.
  19. ^"Alien Resurrection".Official U.S. PlayStation Magazine. No. 38. Ziff Davis. November 2000.
  20. ^Boyce, Ryan (5 October 2000)."Alien Resurrection".Maxim.Biglari Holdings. Archived fromthe original on 26 June 2001. Retrieved28 May 2016.
  21. ^Dan Elektro (November 2000)."Alien Resurrection"(PDF).GamePro. No. 146. IDG. p. 134.Archived(PDF) from the original on 18 January 2022. Retrieved18 January 2022.
  22. ^"Press Release"(PDF).argonaut.com. August 7, 2001. Archived fromthe original(PDF) on June 24, 2003. RetrievedJuly 17, 2022.
  23. ^"The making of Alien Resurrection: Why did the high-profile movie tie-in arrive three years late?".Retro Gamer.Future Publishing. 29 December 2022.Archived from the original on 7 April 2024. Retrieved8 May 2024 – viaGamesRadar+.

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