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Advergame

From Wikipedia, the free encyclopedia
Practice where video games are used for promotion

Anadvergame (portmanteau of "advertisement" and "video game") is a form ofadvertising in video games, in which the video game is developed by or in close collaboration with a corporate entity for purposes of advertising a brand-name product. While other video games may usein-game advertising (such as an advertisement on a virtual billboard or branding on an in-game object), an advergame is differentiated by theInteractive Advertising Bureau as a "game specifically designed around [the] product or service being advertised".[1] An advergame is considered a type ofadvertainment.

Advergames are utilized to capture the consumer's attention more effectively than regular advertisements because of the medium and its interactivity. If the player is positive towards the game, they will likely have positive feelings for the product advertised as well.[2] Advergames are commonly targeted to minors, who tend to be more responsive to persuasive messages that can be embedded in such games. Concerns have been raised by parents and advocates for children that such advergames can influence children's habits, particularly food-based products.

History

[edit]

Advergames appeared early in the history of the video game industry. One of the first known attempts was apolo sport game tied into the clothing brandPolo, whichCarol Shaw had been developing for theAtari 2600 around 1978, but which had been cancelled prior to release.[3] The first known released advergame wasTapper, a 1984[4]arcade game.[3] The game had been originally sponsored by brewerAnheuser-Busch, and prominently featured the brand's logo. Gameplay was based around serving beer. Its release was targeted for bars or other establishments for adults, but the game proved popular, and an all-ages, non-branded version,Root Beer Tapper, was released for general arcades and laterported to home systems.[3]

Numerous advergames were developed through the 1980s and 1990s for home video game consoles and personal computers, but with the introduction of wide-spread availability of the Internet,browser games became a popular route for advergames. Such games were cheaper to produce compared to previous advergames as well as to other traditional advertising routes such as television advertising.[5] AKaiser Family Foundation report in 2006 found that 73% of 96 food product companies had established dedicated sections of their websites with advergames that were targeted at children, with many of these offering multiple advergames.[6]

The term "advergames" was coined by Anthony Giallourakis in 1999.[7] The Internet domain www.advergames.com was purchased that year by Giallourakis and several years later (in 2008), a free web portal showcasing a selection of the browser based advergames was launched.[8]

Advergames moved intomobile games by around 2014, due to the proliferation of mobile devices and their common use by children.[9]

Roblox, an online game platform and creation system, has been commonly used for advergames for its popularity among younger players and allowance for easy development.[10][11] The Swedish game studio The Gang was founded to create advergames on Roblox for brands. Companies have used Roblox for new marketing methods within advergames, such asWalmart, which has sold real products through the platform, andIKEA, which has hired employees for paid work in its virtual storeThe Co-Worker Game.[2][12]

Other examples

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Other examples of advergames that have achieved widespread awareness include:

Legal concerns

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Protection for children

[edit]

Because video games generally draw significant interest from minors, there are ethical and legal concerns around advergames. Whereas adults generally can recognize and resist persuasive advertising in games, younger children may not recognize that an advergame is a form of advertising and can be drawn in by statements made by the game, especially in a more complex advergame where the advertising is more incorporated or subtle.[13][2]

One key market area of concern was food product-based advergames. The increased use of browser and mobile advergames in the mid-2000s led to concerns that such games would lead to an increase in the childhood obesity rate.[5] In particular, many food-based advergames promote less nutritious products likesnack foods.[14] However, research has shown that the influence of advergames is not limited to foods with poor nutrition, as a study using advergames designed around healthy food choices led to the monitored children to select a healthier snack when presented a variety of choices.[15]

False advertising

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Advergames can run afoul of laws established related totruth in advertising. Making false claims, even if in language not intended to be advertising, in advergames can result in penalties and fines by the national or regionalconsumer protection agencies. In a notable case, theGatorade company, a subsidiary ofPepsiCo, had published a free mobile gameBolt! which featuredUsain Bolt and challenged the player to "keep your performance high by avoiding water". The state of California asserted this claim was false, as Gatorade had been shown to be more harmful to the human body than water, and with the game targeted to youth, send the wrong message. The state sued Gatorade, and the case was ultimately settled with Gatorade paying aUS$300,000 fine to the state, part of which the state used to promote health-conscious water-drinking habits for children.[16]

National regulations and oversight

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In the United States, attempts have been made by theUnited States Congress to give theFederal Trade Commission (FTC) authority to oversee online advertising aimed at children, including advergames, but had been challenged by lobbies representing the food industry and effectively shut down such attempts.[17] Nevertheless, the propagation of online games and advertising aimed at children led to passage of theChildren's Online Privacy Protection Act (COPPA) in 2000, which set strict standards for what type of private information websites could collect from minors, with the FTC overseeing any such fines.[6]

In the United Kingdom, advergames regulation was brought into coverage by theCAP Code or the Code of Non-broadcast Advertising, Sales Promotion and Direct Marketing in 2016. The CAP code, updated frequently, provides specific guidance on what advergames (among other types of advertising) can and cannot do, with specific attention to how such games may influence children. CAP code violations are monitored and penalized by theAdvertising Standards Authority.[18]

Other concerns

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Messaging in advergames may backfire and impact the reputation of the brand the game promotes. A notable example fromIntel, which had published in 2004The Intel IT Manager Game, a browser-based game that attempted to give insight into the job opportunities of aninformation technology manager, including simulating the hires of new employees. However, the game only allowed male employees to be hired by design, and Intel received criticism for discounting female hires. The game was taken offline and later replaced with a new version that had equal gender representation. While the situation could be compared to a similar problem around the gameFable which also forced players to use male avatars, the real-world setting of Intel's game was seen as a more serious flaw, and at the time, gender representation in the information technology industry was a serious concern.[19]

References

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  1. ^Platform Status Report - Game Advertising(PDF) (Report).Interactive Advertising Bureau. 2010. RetrievedFebruary 10, 2020.[permanent dead link]
  2. ^abcBains, Collum (July 13, 2024)."'Advergames': how games platform Roblox became a corporate marketing playground".The Observer.Guardian Media Group. RetrievedAugust 1, 2024.
  3. ^abcdefTulleken, Herman (June 12, 2019)."Four Decades of Advergames".Gamasutra.Archived from the original on 2019-06-13. RetrievedFebruary 10, 2020.
  4. ^"Manufacturers Equipment"(PDF).Cash Box. February 2, 1985. p. 42.
  5. ^abGrossman, Seth (2005)."Grand Theft Oreo: The Constitutionality of Advergame Regulation".Yale Law Journal.115:227–236. RetrievedFebruary 10, 2020.
  6. ^abIt's Child's Play: Advergaming and the Online Marketing of Food to Children — Report(PDF) (Report).Kaiser Family Foundation. July 2006. RetrievedFebruary 10, 2020.
  7. ^Ismail, Haruna (2018).ADVER-GAMES AND CONSUMERS: MEASURING THE IMPACT OF ADVERTISING ON ONLINE GAMES. Department of Mass Communication, Faculty of Communication, Bayero University, Kano. p. 35.eISSN 0128-1763.
  8. ^"12-AN1-012-6Advergaming-12.21 (3).pdf".Google Docs. Retrieved2021-11-13.
  9. ^Drummond, Katie (January 20, 2014)."How Gatorade turned water into 'the enemy of performance'".The Verge. RetrievedFebruary 10, 2020.
  10. ^Diaz, Ana (22 April 2022)."Roblox is 'exploiting' users with deceptive advertising, watchdog group says".Polygon.Vox Media. Retrieved29 May 2023.
  11. ^McCracken, Harry (19 April 2023)."Roblox grows up".Fast Company. Fast Company, Inc. Retrieved31 May 2023.
  12. ^Lee, Chantelle (June 4, 2024)."Ikea is Hiring 10 Roblox Players to Work at In-Game Store".Time. Time USA, LLC. RetrievedAugust 1, 2024.
  13. ^Evansa, Nathaniel J.; Hoy, Mariea Grubbs (2016). "Parents' Presumed Persuasion Knowledge of Children's Advergames: The Influence of Advertising Disclosure Modality and Cognitive Load".Journal of Current Issues & Research in Advertising.37 (2):146–164.doi:10.1080/10641734.2016.1171181.S2CID 147819450.
  14. ^Harris, Jennifer L.; Speers, Sarah E.; Schwartz, Marlene B.; Brownell, Kelly D. (2012). "US food company branded advergames on the internet: Children's exposure and effects on snack consumption".Journal of Children and Media.6 (1):51–68.CiteSeerX 10.1.1.638.5372.doi:10.1080/17482798.2011.633405.S2CID 15802299.
  15. ^Pempek, Tiffany A.; Calvert, Sandra L. (July 6, 2009)."Tipping the Balance: Use of Advergames to Promote Consumption of Nutritious Foods and Beverages by Low-Income African American Children".Archives of Pediatrics & Adolescent Medicine.163 (7):633–637.doi:10.1001/archpediatrics.2009.71.PMID 19581546.
  16. ^"Gatorade To Pay California $300K Over Anti-Water Usain Bolt 'Advergame'".KPIX. September 21, 2017. RetrievedFebruary 10, 2020.
  17. ^Neuman, Willie (July 23, 2010)."Ad Rules Stall, Keeping Cereal a Cartoon Staple".The New York Times. RetrievedFebruary 10, 2020.
  18. ^Bosely, Sarah (May 25, 2018)."Food firms could face litigation over neuromarketing to hijack brains".The Guardian. RetrievedFebruary 10, 2020.
  19. ^Dobson, Jason (January 18, 2007)."SGS Feature: 'When Advergaming Backfires'".Gamasutra. Archived fromthe original on May 11, 2012. RetrievedFebruary 10, 2020.
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