This articlerelies largely or entirely on asingle source. Relevant discussion may be found on thetalk page. Please helpimprove this article byintroducing citations to additional sources. Find sources: "3D audio effect" – news ·newspapers ·books ·scholar ·JSTOR(January 2020) |
3D audio effects are a group ofsound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener.[1]
3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (usinghead-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space. It allows trickery of the brain using the ears and auditory nerves, pretending to place different sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from only two speakers (dissimilar tosurround sound).
Usinghead-related transfer functions andreverberation, the changes of sound on its way from the source (including reflections from walls and floors) to the listener's ear can be simulated. These effects include localization of sound sources behind, above and below the listener.
Some 3D technologies also convertbinaural recordings to stereo recordings.
3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.
True representation of the elevation level for 3D loudspeaker reproduction become possible by theAmbisonics andwave field synthesis (WFS) principle.
Someamusement parks have created attractions based around the principles of 3-D audio. One example isSounds Dangerous! atDisney's Hollywood Studios at theWalt Disney World Resort inFlorida. Guests wear special earphones as they watch a short film starring comedianDrew Carey. At a point in the film, the screen goes dark while a 3-D audio sound-track immerses the guests in the ongoing story. To ensure that the effect is heard properly, the earphone covers are color-coded to indicate how they should be worn. This is not a generated effect but abinaural recording.
Nick Cave's novelThe Death of Bunny Munro was recorded in audiobook format using 3D audio.
The song "Propeller Seeds" by English artistImogen Heap was recorded using 3D audio.
There have been developments in using 3D audio for DJ performances including the world's firstDolby Atmos event on 23 January 2016 held atMinistry of Sound, London. The event was a showcase of a 3D audio DJ set performed by Hospital Records owner Tony Colman aka London Elektricity.
Other investigations included the Jago 3D Sound project which is looking at usingAmbisonics combined with STEM music containers created and released by Native Instruments in 2015 for 3D nightclub sets.
In November 2024 it was announced that theUS Air Force had awarded a $9 million contract toDanish defense companyTerma A/S, to supply its 3-D audio system for theF-16 Fighting Falcon aircraft, with a program of upgrades over the next two years. The system will provide high-fidelity digital audio by spatially separating radio signals, aligning audio with threat directions, and integratingactive noise reduction.[2]