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1972 in video games

From Wikipedia, the free encyclopedia

Overview of the events of 1972 in video games
List of years in video games

1972 marked an important landmark in the history of the video game industry with the releases ofPong and theOdyssey home console. The profile of electronic games rose substantially and companies began exploring the distribution of video games on a larger scale. Importantmainframe computer games were created in this period which became the basis for earlymicrocomputer games.

Events

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  • May 3 –Magnavox initiates their “Magnavox Profit Caravan” series of traveling shows to demonstrate all of their 1972 product line to their dealers and public, including theOdyssey. The first showing occurs inPhoenix, Arizona.[1]
    • May 24 – At a showing inBurlingame, California, three representatives ofNutting Associates includingNolan Bushnell visit the showcase and play the Odyssey demonstration unit. Bushnell takes particular note of the Odyssey gameTable Tennis.[2][3]
  • June 26 –Bally Manufacturing formalizes an agreement with Nolan Bushnell for the creation of one video game and onepinball table for Bally. Bushnell later describes the creation of a hockey game.[4] The term “video amusement game” is used by Bushnell – one of the earliest instances of the phrase “video game” in print.[5][6]
  • August –Atari Inc. tests a prototype ofPong at Andy Capp’s Tavern (later the Rooster T. Feathers Comedy Club) inSunnyvale, California.
  • August 13–15 –Chess 3.0 wins the U.S.American Computer Chess Championship in Boston, Massachusetts for the third consecutive year.[7]
  • September 14–16 – The Music Operators of America show is held inChicago, Illinois. Nutting Associates displaysComputer Space for the second year and For-Play Manufacturing showcasesStar Trek as the only two video games on the show floor.
  • September 22 – Felipe Mor Pérez, head of research and development atInter Electrónica, registered the trademark "Odyssey" in Spain, describing it as an "electronic toy." This led to the development of the Overkal, a Spanish clone of the Odyssey.[8]
  • October 19 – The Intergalactic Spacewar Olympics competition is held at theStanford Artificial Intelligence Project facilities in California. It is the first formalvideo game competition and is a central story of the article "Spacewar, Fanatic Life and Death Among Computer Bums" in the December 7, 1972 issue ofRolling Stone written byStewart Brand.[9]
  • November 24 – Nolan Bushnell files for US patent #3,793,483 relating to work developed for video game technology onComputer Space. The patent is issued in February 1974 and does not serve as an effective deterrent to video game copycats.[10][11]

Financial performance

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United States

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Arcade

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TitleArcade cabinet units (Lifetime)ManufacturerDeveloperGenre
Pong8,000<[12]

8,000[13][Note 1]

Atari Inc.Atari Inc.Sports

Home consoles

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TitleGame console units (1972)ManufacturerDeveloper
Odyssey69,000*[14]

80,000[15][Note 2]

Magnavox Co.Sanders Associates/Magnavox

(*) Indicates a sales number given by official company sources.

Notable releases

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Publications

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Magnavox Odyssey

Games

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Arcade

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  • March – The second unit ofGalaxy Game is placed at the Tresidder Student Union atStanford University. This version features twofiberglass cabinets with two players each, which can be linked to create a four-player game.[16]
  • October – Coin-operated games company For-Play Manufacturing in California releasesStar Trek (1972) – a presumed clone of Nutting Associates’Computer Space.[17]
  • November –Atari Inc. releases their gamePong, shipping it to local distributors in the Northern California area. The game becomes a hit in the local area and launches Atari’s business.

Computer

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Hardware

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Consoles

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  • September –Magnavox releases theirOdyssey console in twenty-five major markets. It includes twelve games with the console. Alight gun addon with additional games is sold separately. They manufacture 140,000 consoles their first year on the market.[20]

Business

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Notes

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  1. ^Ralph Baer's numbers compiled in April 1976 are mostly estimates without direct access to sales figures.
  2. ^Ralph Baer's numbers for Odyssey units sold per year contradict those of official figures disclosed by Magnavox in 1974.

See also

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References

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  1. ^"Agreed Statement of Facts".Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. November 3, 1976. p. 13. RetrievedMarch 22, 2024.
  2. ^"Trial Transcript".Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. January 5, 1977. pp. 1501–1505. RetrievedMarch 22, 2024.
  3. ^Baer, Ralph H. (2005).Videogames: In the Beginning. Rolenta Press. pp. 76, 81.ISBN 978-0-9643848-1-1.
  4. ^Bushnell, Nolan K. (July 10, 1972).""Letter to John Britz"".Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. RetrievedMarch 22, 2024.
  5. ^Britz, John A. (June 26, 1972)."Royalty Agreement".Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. RetrievedMarch 22, 2024.
  6. ^Smith, Keith (April 3, 2015)."The Golden Age Arcade Historian: The etymology of "video game"".The Golden Age Arcade Historian. RetrievedDecember 21, 2024.
  7. ^"Computer chess championship ends with '6400' winner".The Columbian. August 16, 1972. p. 14.
  8. ^Martorell, Martin F. (April 18, 2024)."Overkal - The History of the Spanish Magnavox Odyssey clone".prehistoricgaming. RetrievedApril 18, 2025.
  9. ^Brand, Stewart (December 7, 1972). "Spacewar, Fanatic Life and Death Among Computer Bums".Rolling Stone.
  10. ^US3793483A, Bushnell, Nolan, "Video image positioning control system for amusement device", issued February 19, 1974 
  11. ^Mailland, Julien (2024).The game that never ends: how lawyers shape the videogame industry. Game Histories Series. Cambridge, Massachusetts: The MIT Press. pp. Chapter 3.ISBN 978-0-262-54939-4.
  12. ^Smith, Alexander (November 27, 2019).They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982.CRC Press. p. 170.ISBN 978-1-138-38990-8.
  13. ^Baer 2005, p. 10.
  14. ^"Magnavox will drop".Weekly Television Digest with Consumer Electronics.14 (19): 9. May 13, 1974.
  15. ^Baer 2005, p. 82.
  16. ^Smith 2019, p. 133-134.
  17. ^Smith 2019, p. 155.
  18. ^"Subject: The birthdate of Empire"(TXT).Wolfpackempire.com. RetrievedMay 24, 2018.
  19. ^Dear, Brian (2017).The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture. New York: Pantheon Books. pp. 227–231.ISBN 978-1-101-87155-3.
  20. ^Smith 2019, p. 153.
  21. ^Smith 2019, p. 158.
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