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Zeebo

From Wikipedia, the free encyclopedia
Home video game console
For other uses, seeZeebo (disambiguation).

Zeebo
A Zeebo console wrapped in plastic and its power connector
ManufacturerZeebo Inc.
Product familyZeebo
TypeHome video game console
GenerationSeventh generation era[1][2][3]
Released
  • BRA: May 25, 2009
  • MEX: November 14, 2009
Lifespan2009–2011
Introductory priceR$ 499,00
Discontinued
  • BRA: September 30, 2011
  • MEX: September 30, 2011
MediaDigital distribution
CPUARM11 basedsystem on chip clocked at 528Mhz
Storage1 GBNAND flash
GraphicsATI Imageon
Controller input6-button dual analog gamepad
Connectivity1SD card slot
3USB 2.0 ports

3GHSUPA
2.5GEDGE

2GGPRS
Online servicesZeeboNet onClaro 3G (Brazil)
Telcel (Mexico)

TheZeebo is a discontinued home entertainment and education system fromZeebo Inc. It enabled users to playvideo games, and also connect to the Internet using its3G modem, communicate online and run educational applications. The Zeebo was targeted at developing markets such asBrazil andMexico.[4][5][6]

Zeebo was founded by Reinaldo Normand in 2008, based on a working prototype developed by Dave Durnil and business plan by Mike Yuen atQualcomm. The company's stated intention was to create an affordable console with inexpensive games and educational content delivered via wirelessdigital distribution to circumvent piracy.[7] The Zeebo does not useDVDs orcartridges; games and other content aredownloaded wirelessly over broadbandcellular networks.[8] In addition to games, the Zeebo system also provides Internet connectivity, enabling users to access educational and information content, communicate via e-mail and do social networking (this capability was supported in Brazil and Mexico).[9][10][11]

Before its discontinuation, Zeebo had attracted content from companies such asActivision,Capcom,Digital Chocolate,Disney Interactive Studios,Electronic Arts,Fishlabs, Flying Tiger,Gamevil,G-Mode,Glu,id Software, Limbic Software,Namco, Polarbit,Popcap, Twelve Interactive and Vega Mobile.[12][13][14][15][16]

History

[edit]

The Zeebo was first announced in November 2008 inRio de Janeiro, Brazil and went on sale there in limited quantities on June 1, 2009 with a suggested retail price of 499Brazilian reals (US$250).[6][17] Zeebo Inc. described the Zeebo as bringing "the fun and excitement of interactive entertainment and education to those who—until now—have had little or no access to such technology."[18]

In September of the same year, the price was cut toR$399,[19] and the price was reduced again in November toR$299 (US$150).[20] The console was distributed nationwide in Brazil in December 2009. By August 2010, there were approximately 40 games launched for Zeebo in Brazil. On September 1, 2010, Zeebo announced that it was adding new capabilities and accessories to the Zeebo in Brazil, including Internet connectivity, a keyboard and new more ergonomic gamepad. The new Brazilian system configuration was priced identically to the previous one:R$299 (US$150). The company announced that Brazilian owners of previous system configurations can upgrade to the new one for free.[21][22]

The Zeebo was launched in Mexico in November 2009. It shipped to national retailers across the country on November 4, 2009, with a suggested price of 2,499Mexican pesos (approximately US$185). The Mexican system configuration was similar to that introduced in September 2010 and includes Internet connectivity, a keyboard and ergonomic gamepad.[23] The price was cut to 2249 pesos (US$178) in April 2010.[24]

The Zeebo was available inBrazil andMexico. Reports indicated that the Zeebo was planned to become available inChina by 2011.[25][26] A release inRussia had also been planned.[27]

Zeebo Inc. announced an agreement withAT&T in March 2010. The company stated that, "The agreement gives us access to AT&T's international roaming network, allowing us to carry out rapid trials of the Zeebo platform in new geographic areas as we establish longer-term agreements with local carriers for deployment of the system. It will also give us a chance to explore opportunities in the US market in the future."[28] However it appears that Tectoy has decided against the Zeebo and on its homepage now states that they are gearing towards a more educational market.

On May 27, 2011, Zeebo announced its end of operations in Brazil and Mexico.[29][30] According to the company, all games would undergo a price reduction and Zeebonet 3G would remain active until September 30, and all warranty services would be honored.[31] On the same day, on ZeeboNet 3G, a message was added to the details of the gameTurma da Mônica em Vamos Brincar ("Monica's Gang in Let's Play"), stating that the game would be unavailable for purchase by the end of the day.

Zeebo's home page still stated that the company was "currently working on a next generationAndroid-based platform for launch in 2012"[32] but the product had not been released.

Wireless capabilities

[edit]

The Zeebo system was developed byZeebo Inc. with the participation of 12 companies, mainlyQualcomm andTectoy. It was manufactured and distributed by local partners in target countries (e.g., Tectoy in Brazil).[33] The console uses aQualcommBREW mobile gaming chipset similar to that in mobile phones.[34] Players are able to buy and download games and other content wirelessly through3G orEDGE.[35][36] The user was always connected to the wireless network without any subscription fee. Purchases are made through an online store using a virtual currency, Z-Credits. Zeebo's gaming delivery system reduces costs (with no discs or cartridges needed) and overcomes piracy barriers – two elements that have hindered sales of game consoles in developing markets.[37] Z-Credits are purchased by bank transfer, credit card, bank debit or prepaid cards. Games cost from about 500 to 2500 credits.

The console's wireless connectivity also allows users to browse web sites, send and receive e-mail and take part social networking activities via the wireless network. The Zeebo can also perform "over-the-air" (OTA) updates to the console's firmware—delivering new content, features and bug fixes.[38][39]

Accessories

[edit]

Z-Pad

[edit]

The standard Zeebo "Z-Pad" controller includes a total of 7 buttons, a D-Pad and two analog sticks. On the right side, there are four buttons (numbered 1–4); two shoulder buttons rest on the top, called ZL and ZR; at the center, there is a "Home" button, which takes the user back the start screen of the Zeebo interface, while functioning as a typical "Pause" button during games. Directly below this button are the two analog sticks, whereas the D-Pad is located at the leftmost side.[40]

Boomerang

[edit]
Official Boomerang controller for Zeebo.

The Boomerang, sold by Tectoy in Brazil, is a wireless controller with a built-inaccelerometer, using motion-sensing technology to play games with actual physical gestures.[41] It has a D-Pad, two buttons (labeled 1–2) on the top-left side, a "Home" button, a sliding on-off switch and a wrist strap. It requires two AA batteries as a power supply.

Keyboard

[edit]

The Zeebo also includes an external keyboard, used with the system's web-browsing, email and social networking functions.[42]

Games

[edit]
See also:List of Zeebo games

The Zeebo features remade versions of games from mobile phones and other consoles, such asFIFA 09,Resident Evil 4,Crash Bandicoot Nitro Kart 3D,Galaxy on Fire andRally Master Pro.[43][44] There are also a number of original game titles developed specifically for the Zeebo, including “Zeebo Extreme” racing games, "Boomerang Sports" games, Zeebo "Football Club" games andUn Juego de Huevos (known asUm Jogo de Ovos in Brazil), an action-adventure game based on the hit Mexican animated filmUna película de huevos from Huevocartoon.[45][46] In March 2010, Zeebo began releasing a series of classic arcade games. These games were originally created in the 1980s and 1990s byData East Corp. in Japan and have been modified to run on the Zeebo system. The titles includeCaveman Ninja (originally known asJoe & Mac),Spinmaster,Super Burger Time andDark Seal (also known asGate of Doom).[47] Ports of games such asSonic Adventure andStreet Fighter Alpha were also announced, but were ultimately never released.[48]

In June 2010, in advance of the World Cup, Zeebo released the first of itsFootball Club ("F.C") titles,Zeebo F.C. Foot Camp, developed by Zeebo Interactive Studios in Brazil. It includes four mini-games, each emphasizing a particular soccer skill, such as dribbling, juggling and goal-kicking. Along withZeebo F.C. Foot Camp, the company releasedZeeboids, an application that enables users to create personal characters ("avatars") to be used with theFootball Club games.[49] Also in June, Zeebo announced a variety of forthcoming games from independent developers such as Digital Chocolate, Fishlabs, Limbic Software, Twelve Interactive and Vega Mobile.[15]

In Brazil, the Zeebo was sold with three free games embedded –FIFA 09,Need for Speed Carbon: Own the City andBrain Challenge (known in Portuguese as "Treino Cerebral").[43] Three other games, all in Portuguese, are available for free download with new systems:Prey Evil,Zeebo Extreme Rolimã andZeebo Extreme Jetboard. More 30 other titles are available for purchase (via Z-Credits) and download.[46]

On September 1, 2010, Zeebo announced a number of new games and educational applications to be launched in 2010 and 2011. They included a newZeebo Football Club game, calledZeebo F.C. Super League; a duo of titles from Disney Interactive Studios, includingDisney All Star Cards andAlice in Wonderland; and a series of titles based on the popularMonica's Gang ("Turma da Monica") comic books in Brazil from cartoonistMauricio de Sousa.[16][21][50]

In Mexico, the console includes five free embedded game titles (Crash Bandicoot Nitro Kart 3D,Pac Mania,Tekken 2,Zenonia andZeebo Family Pack). More than a dozen games were available for wireless purchase at the time of the Mexican launch in November 2009. More than a dozen more have since been introduced, all in Spanish.[51] Zeebo has also announced that the English language teaching company Interlingua will be developing entertainment and education applications for the console.[52][53]

In addition to games and educational content, the console provides access to more than 50 web sites, grouped in subject categories, called "Z-Channels."[11][23]

Development

[edit]

Content for the Zeebo is based on theBREW platform and is created using the ZeeboSDK, downloadable from the Zeebo Inc. website. Gamepad peripherals are made possible by a BREW extension. The Zeebo system supports OpenGL ES 1.0/1.1. Applications are downloaded wirelessly over-the-air and commonly range in size from 5–25MB,[54] though games content could be as large as 50MB on device.[27] After the release, some titles were known to consume more than 50MB on its internal storage. For such titles, most had its assets already preloaded from factory, being the download/purchase comprised just of the license and the main data. A known example is the gameNeed for Speed Carbon: Own the City, using more than 100 MB of the device's storage.

Technical specifications

[edit]

References

[edit]
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  2. ^Ho, Victoria."Zeebo - the fourth game console? - ZDNet".ZDNet.Archived from the original on September 26, 2013. RetrievedSeptember 22, 2013.
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  27. ^abcdefAslinger, Ben (September 1, 2010). "Video Games for the "Next Billion": The Launch of the Zeebo Console".The Velvet Light Trap.66 (1):15–25.doi:10.1353/vlt.2010.0005.S2CID 62242470.
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  33. ^"zeeboinc.com – Partners". Archived fromthe original on July 18, 2011.
  34. ^Jordan, Jon (May 20, 2009)."Why the G1 Google phone might end up the most popular game console ever".www.pocketgamer.com. RetrievedMay 29, 2022.
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  42. ^"Using Keyboards with the Zeebo". Archived fromthe original on January 8, 2010.
  43. ^ab"Zeebo.com.br – Jogos" (in Portuguese). Archived fromthe original on December 17, 2009.
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  45. ^"Huevocartoon's Un Juego de Huevos Videogame Now Available Exclusively for the Zeebo System"(PDF). Archived fromthe original(PDF) on March 31, 2017.
  46. ^ab"Zeebo Brazil Games". Archived fromthe original on December 17, 2009.
  47. ^"G-Mode Co. Ltd. to Bring Classic Data East Arcade Titles to Next Billion Consumers"(PDF). Archived fromthe original(PDF) on March 31, 2017.
  48. ^"Brazilian Console Gets Tekken, Street Fighter Alpha, And Resident Evil 4? (Update)".Siliconera. December 2, 2008. RetrievedJune 21, 2025.
  49. ^"Zeebo, Inc. Launches Zeebo F.C. Foot Camp Game and Zeeboids Avatar Application"(PDF).[dead link]
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  51. ^"Zeebo in Mexico". Archived fromthe original on January 8, 2010.
  52. ^"Popular Huevocartoon Characters to Come to Life in Videogames Developed forZeebo".Reuters. November 4, 2009. Archived fromthe original on September 9, 2012. RetrievedApril 3, 2010.
  53. ^"Zeebo Teams With Interlingua to Bring Language Training and Educational Content to Families in Mexico".Reuters. November 4, 2009. Archived fromthe original on September 8, 2012. RetrievedApril 3, 2010.
  54. ^"Zeebo Inc. Developers Page". Archived fromthe original on July 18, 2011.
  55. ^Tectoy, Qualcomm Aim Emerging Video Game Markets with Zeebo. Zeebo Presents Gaming For The Next BillionArchived August 6, 2011, at theWayback Machine // XBit Labs, Anton Shilov, March 23, 2009

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