Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Video game bot

From Wikipedia, the free encyclopedia
Type of artificial intelligence-based expert system software
For the type of software used to cheat in multiplayer games, seeAimbot.
icon
This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Video game bot" – news ·newspapers ·books ·scholar ·JSTOR
(July 2019) (Learn how and when to remove this message)

Invideo games, abot ordrone is a type ofartificial intelligence (AI)-basedexpert systemsoftware that plays a video game in the place of a human. Bots are used in a variety ofvideo game genres for a variety of tasks: a bot written for afirst-person shooter (FPS) works differently from one written for amassively multiplayer online role-playing game (MMORPG). The former may include analysis of themap and even basic strategy; the latter may be used to automate a repetitive and tedious task likefarming.

Bots written for first-person shooters usually try to mimic how a human would play a game. Computer-controlled bots may play against other bots and/or human players in unison, either over the Internet, on aLAN or in a local session.[1] Features and intelligence of bots may vary greatly, especially with community created content. Advanced bots featuremachine learning for dynamic learning of patterns of the opponent as well as dynamic learning of previously unknown maps, whereas more trivial bots may rely completely on lists of waypoints created for each map by the developer, limiting the bot to play only maps with said waypoints.

Using bots is generally against the rules of currentmassively multiplayer online role-playing games (MMORPGs), but a significant number of players still useMMORPG bots for games likeRuneScape.[2]

MUD players may run bots to automate laborious tasks, which can sometimes make up the bulk of the gameplay. While a prohibited practice in most MUDs, there is an incentive for the player to save time while the bot accumulates resources, such asexperience, for theplayer character bot.

Types

[edit]

Bots may be static, dynamic, or both. Static bots are designed to follow pre-madewaypoints for each level or map. These bots need a unique waypoint file for each map. For example,Quake III Arena bots use an area awareness system file to move around the map, whileCounter-Strike bots use a waypoint file.[3] Dynamic bots learn the levels and maps as they play, such as RealBot forCounter-Strike. Some bots are designed using both static and dynamic features.

See also

[edit]

References

[edit]
  1. ^GameBots: A Flexible Test Bed for Multiagent Team Research Gal A. Kaminka, Manuela M. Veloso, Steve Schaffer, Chris Sollitto, Rogelio Adobbati, Andrew N. Marshall, Andrew Scholer, and Sheila Tejada. Communications of the ACM, 45(1):43–45, January 2002.
  2. ^Senior, Tom (3 November 2011)."Runescape bot nuking event bans 1.5 million bots in one day".PC Gamer. Retrieved14 July 2016.
  3. ^J.M.P. van Waveren (28 June 2001)."Quake III Arena Bot thesis paper"(PDF). University of Technology Delft Faculty ITS.
Major branches
Minor branches,
codebases, libraries
Concepts,
terminology
Publications
Companies,
organizations
Video game concepts
Attributes
Characters
Mechanics
Environment
Movement techniques
Game modes
Miscellaneous
Retrieved from "https://en.wikipedia.org/w/index.php?title=Video_game_bot&oldid=1296613704"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp