| The Game Awards 2017 | |
|---|---|
| Date | December 7, 2017 (2017-12-07) |
| Venue | Microsoft Theater,Los Angeles, United States |
| Country | United States |
| Hosted by | Geoff Keighley |
| Highlights | |
| Most awards | |
| Most nominations |
|
| Game of the Year | The Legend of Zelda: Breath of the Wild |
| Industry Icon Award | Carol Shaw |
| Website | thegameawards.com |
| Viewership | 11.5 million |
The Game Awards 2017 was an award show that honored the bestvideo games of 2017, and took place at theMicrosoft Theater inLos Angeles on December 7, 2017. The event was hosted byGeoff Keighley, and waslive streamed around the world across various platforms, with 11.5 million viewers in total watching the event.The Legend of Zelda: Breath of the Wild won three awards, includingGame of the Year. Twoindie games,Cuphead andHellblade: Senua's Sacrifice, also won three awards each.
The presentation was held at theMicrosoft Theater inLos Angeles on December 7, 2017, hosted byGeoff Keighley, andlive streamed across sixteen different content platforms worldwide.[1][2] An integrated public voting system was included onGoogle Search andTwitter; and onTwitch, the show had an interactive overlay that allowed viewers to predict award winners before they are announced, the first such use of one on the platform.[3][4] Certain streaming platforms also incentivized viewers to watch the Awards presentation through their specific service by entering those viewers into raffles for free games.[5][6]
A month before the show,Facebook began presenting a five-partmaking-of documentary series on it via its Watch video service, known as "The Road to The Game Awards".[3] During the event, sales on some of the nominated games were held across numerous game distribution platforms, such as thePlayStation Network andSteam.[7][8] Alongside a mini-documentary shown at the show, a special Industry Icon award was given toCarol Shaw, who was one of the first female video game designers in the industry.[6]
The show included musical performances from French indie pop bandPhoenix and The Game Awards Orchestra, a mixed group consisting of an orchestra and other guest musicians, such asAvenged Sevenfold guitaristSynyster Gates and cellistTina Guo, who performed music from a number of the nominated games.[2][9][10] The show also had numerous guests as award presenters or commentators, such asMetal Gear series creatorHideo Kojima,Mortal Kombat series creatorEd Boon, Nintendo of America presidentReggie Fils-Aimé, film directorGuillermo del Toro, television producersJustin Roiland andConan O'Brien, and actorsNorman Reedus,Andy Serkis,Felicia Day,Aisha Tyler, andZachary Levi.[6][10][11][12][13]
One highlight of the ceremony, noted by several outlets, was a rant given by game directorJosef Fares while being interviewed on stage by Keighley to discuss his game,A Way Out. Fares, who had a prior history in the film industry before starting video game development, started his rant by saying "Fuck theOscars", before speaking about how the Game Awards ceremony helped to highlight the developers and personalities that were passionate about their work. He also spoke a bit to the then-recent situation aroundloot boxes andmicrotransactions related toElectronic Arts' gameStar Wars Battlefront II; as Electronic Arts is also the publisher forA Way Out, Fares stated that while "It's nice to hate EA", that "All publishers fuck up sometimes, you know?", while expressing his appreciate for their support for his game.[14][15] Fares said in a later interview that he was "caught up in the moment", but still believed in the general points he had been trying to make; specifically, Fares indicated that video games as a medium was still seen in its infancy by most other media sources and that the Game Awards was treating the industry with the proper respect.[16]
Keighley reported that around 11.5 million viewers watched the show, tripling the 3.8 million viewers fromThe Game Awards 2016. Keighley believed part of this was their approach to gamify the show with the interactive winner predictions on their Twitch and Steam broadcasts, which also helped to increase the average length of time viewers watched, from about 25 minutes the previous year to 70 minutes in 2017.[17] Keighley also attributes the higher viewership due to the quality of games that were released in 2017 and nominated, and the anticipation for yet-seen game trailers and new game announcements, though he wants to avoid future shows from being more likeE3.[18]
In addition to trailers and presentations for upcoming games and content for current ones, a short teaser for a game byFromSoftware was also shown, later revealed to beSekiro: Shadows Die Twice.[19] The show also included trailers from two films,Jumanji: Welcome to the Jungle andThe Shape of Water.[3][20] The list of games that were featured included:[21]
The nominees were announced on November 14, 2017.[22] In order to be eligible, candidate games must have had either a commercial orearly access release date on or before November 27, 2017.[23] The list of nominees were selected by a panel of 51 people in thevideo game industry, with the top five games (or six in the case of ties) selected in each category presented as nominees.[3] Public voting for awards ran from November 14 until December 6. Public voting only counted towards 10% of the winners' selection in the jury-voted awards, while it was the sole consideration for the fan's choice awards.[23] At the end of polling, Keighley said that most of the categories had over five million votes each,[6] and there was over eight million voters overall.[18]
Two major award changes were made in the Awards structure for the 2017 show. First, the previous "Best Mobile/Handheld Game" was split into separate "Best Mobile Game" and "Best Handheld Game" awards, reflecting the differences in how handheld and mobile games are developed and marketed. Second, a new award for "Best Ongoing Game" was offered for games that continue to provide new content as aservice model.[3] Another new award, the Student Game Award, was established to highlight games developed by students in higher education programs, and was selected from a panel of five industry leaders:Todd Howard,Hideo Kojima,Ilkka Paananen,Kim Swift, andVince Zampella.[24]
All awards, except for Best Multiplayer, were announced during the December 7 presentation. Keighley reported this was an oversight related to a last-minute change in the trailer material forPlayerUnknown's Battlegrounds (which had won the award), and confirmed the winner the day after.[25][17] Winners are listed first and shown inbold, and indicated with a double-dagger (‡).[26][27]
| Game of the Year | Best Game Direction |
|---|---|
| Best Narrative | Best Art Direction |
| Best Score/Music | Best Audio Design |
| Best Performance | Games for Impact |
| |
| Best Ongoing Game | Best Independent Game |
| |
| Best Mobile Game | Best Handheld Game |
| |
| Best VR/AR Game | Best Action Game |
| |
| Best Action/Adventure | Best Role Playing Game |
| Best Fighting Game | Best Family Game |
| |
| Best Strategy Game | Best Sports/Racing Game |
| Best Multiplayer | Student Game Award |
| |
| Best Debut Indie Game | |
|
| Most Anticipated Game | Trending Gamer |
|---|---|
| |
| Best Esports Game | Best Esports Player |
| |
| Best Esports Team | Chinese Fan Game Award |
|
|
| Industry Icon Award |
|---|