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N-World

From Wikipedia, the free encyclopedia
3D computer graphics software
N-World, Mirai, and Nendo
Nichimen N-World 3.1 geometry editor
DevelopersNichimen Graphics, Inc.
Stable release
3.2 / January 1999; 27 years ago (January 1999)
Written inCommon Lisp
Operating systemIRIX, Windows
Type3D computer graphics
LicenseProprietary

N-World is a 3D graphics package developed by Nichimen Graphics in the 1990s, forSilicon Graphics andWindows NT workstations. Intended primarily for video game content creation, it has polygon modeling tools, 2D and 3D paint, scripting, color reduction, and exporters for several popular game consoles.

After its initial release on Windows NT, N-World was renamed Mirai. Thewinged edge 3D modeler in N-World inspired the development at Nichimen Graphics of Nendo, a standalone 3D modeler, which in turn inspired the open source modelerWings 3D.

History

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N-World originated withSymbolics, a computer manufacturer notable for producingLisp-based systems in the 1980s. Among the software packages that were produced for Symbolics computers areS-Graphics, a 3D animation suite that includes modules for polygon modeling, dynamics, paint, and rendering — titled S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively.[1] In 1992, Japanese trading companyNichimen Corporation purchased the rights to S-Graphics, ported it to Silicon GraphicsIRIX, and marketed it as N-World.

N-World retains theLisp-based underpinnings of its predecessor,[2] but was targeted at interactive content producers,[3] with features useful for game developers. It was priced atUS$16,995 (equivalent to $33,300 in 2024) for the full suite, later reduced to$9,995 when ported toWindows NT in 1997.[4]

N-World was used to create graphics for many console games in the 1990s, includingSuper Mario 64 andFinal Fantasy VII.[5] It was superseded byMirai in 1999.[6]

Features

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The N-World package, like its predecessor S-Graphics, is divided into several components:[7]

  • N-Geometry: 3D polygon-based modeling tools, including smoothing, "magnet" geometry editing, and instancing.
  • N-Dynamics: Animation tools including scripting, curve-based animation, andskeletal animation.
  • N-Render: Surfacing and rendering tools with ray tracing and materials output to various game console formats.
  • N-Paint: 2D and 3D paint with mattes, effects, color reduction, and a visual VRAM editor for PlayStation.
  • Game Tools: Utilities for game developers, including exporters for PlayStation, Nintendo 64, and Saturn consoles.

Credits

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The following games were created using N-World.[8]

  • Rap Stars Online

References

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  1. ^"Lemonodor: Symbolics Color Graphics System".lemonodor.com. RetrievedFebruary 19, 2017.
  2. ^"Franz Inc Customer Applications: Nichimen Graphics".franz.com. RetrievedFebruary 19, 2017.
  3. ^Alias."Nichimen Graphics and Alias Wavefront Announce Collaborative Agreement".prnewswire.com. Archived fromthe original on February 20, 2017. RetrievedJuly 31, 2021.
  4. ^abcdef"ACCL Message Board - Msg: 1910481". RetrievedNovember 7, 2017.
  5. ^"Super Mario 64 was built with a system written in Lisp - Hacker News".news.ycombinator.com.
  6. ^"My primary focus in life has been computer graphics, and my first language... - Hacker News".ycombinator.com. RetrievedFebruary 19, 2017.
  7. ^"N-World 3.0 Online Documentation".aaronjamesrogers.com. RetrievedFebruary 19, 2017.
  8. ^"The Rules are Changing".Game Developer Magazine. Vol. 5, no. 5. Miller Freeman Inc. May 1998. p. 37.

External links

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