Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Mario Party 4

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
2002 video game

2002 video game
Mario Party 4
North American box art
DeveloperHudson Soft
PublisherNintendo
DirectorKenji Kikuchi
Producers
  • Shinji Hatano
  • Shinichi Nakamoto
DesignerFumihisa Sato
ComposerIchiro Shimakura
SeriesMario Party
PlatformGameCube
Release
  • NA: October 21, 2002
  • JP: November 8, 2002
  • PAL: November 29, 2002
GenreParty
ModesSingle-player,multiplayer

Mario Party 4[a] is a 2002party video game developed byHudson Soft and published byNintendo for theGameCube. It is the fourth installment in theMario Party series and the first one to be released for GameCube. Like the previous games in the series, it features eightplayable characters from theMario franchise—Mario,Luigi,Princess Peach,Yoshi,Wario,Donkey Kong,Princess Daisy, andWaluigi—competing in aboard game, with the objective of each of the sixgame boards being to earn the most Stars. Besides the standardmultiplayer mode, the game also features asingle-player campaign in which the player plays the game withartificial intelligence-controlled players.

Mario Party 4 was announced in March 2002 and was later showcased atE3 2002. The game was released in North America on October 21, 2002, Japan on November 8, 2002, and in PAL regions on November 29, 2002. The game received mixed reviews, with complaints going to the single-player mode, the design ofgame boards, and sound effects, while the graphics and controls were praised. It won theFamily Game of the Year award at theInteractive Achievement Awards of2003. The game was followed byMario Party 5 for the same console in 2003.

Gameplay

[edit]
See also:Mario Party § Gameplay
Characters must hit a dice block to move forward on the board; the mushroom represents an Item Shop.

Mario Party 4 is apuzzle andparty video game based on an interactiveboard game played by four characters from theMario franchise.[1][2] The game features eightplayable characters in total,Mario,Princess Peach,Luigi,Donkey Kong,Princess Daisy,Yoshi,Wario, andWaluigi.[1] In the game, which features sixgame boards, players roll a dice and walk on squares which either add or subtract player's coins or randomly trigger one of the 50minigames.[1][2] The goal of the game is to collect the most coins and stars;[1] stars can be acquired when a player reaches a square with a star on it,[3] or by either winning the most minigames, most coins, or landing on the most "Happening Spaces" squares.[2] A minigame is played at the end of each round.[4] There are two types of mushrooms that the player can acquire: a mega mushroom, which gives the player an extra dice, increases the player's size, and the ability to steal 10 coins from another player, and a mini mushroom, which shrinks the player and limits the dice to first five numbers, but allows the player to go through pipes, which allow the player to access shortcuts on the board.[1]Items that can additionally be bought from a store include pipes, a genie lamp,[2] which teleports the player to a star on the board,[5] and the Boo's crystal ball, which allows the player to steal another player's star.[3] The length of a single game can vary; it can last between 10 and 50 turns.[4]

The six game boards are interactive and feature various designs, such as a ghost-themed or tropical-themed board. On the Koopa's Seaside Soiree game board, the player can interact with animals that can either allow the player to access shortcuts or randomize the player's direction,[6] while on the ghost-themed Boo board, a ghost train transports the player around the board.[3] The "reversal of fortune" space on the board allows the player to switch coins and stars with a random player.[3]Mario Party 4 features a variety of minigames, categorized as either adeathmatch (free-for-all) mode, a two-on-two, or one-on-three battle mode; these modes include games such asdrag racing, skiing,[1] dominos,[6] soccer, and snowball dodging.[4] Booksquirm is a minigame in which the player has to avoid being crushed in a book, while Dungeon Duos has two players travel through a passageway.[2] Most of the minigames fall under the free-for-all mode. Upon winning a minigame, a player receives coins as a prize,[6] while upon completing the entire game, the player will win a special prize depending on the player's character.[5]Mario Party 4 introduces the ability to practice minigames before playing them in a game with other players.[7]

Besides the standardmultiplayer mode, the game offers a "pure minigame mode" and asingleplayer campaign called the "Story Mode",[6] which allows the player to play alone with threeartificial intelligence (AI)-controlled players.[1] The game supportsprogressive scan for HDTV players.[6]

Development and release

[edit]

Mario Party 4 was developed byHudson Soft and published byNintendo.[8] It is the firstMario Party game to be released forGameCube.[6] The game was first announced in a March 2002 Nintendo press conference in Tokyo, with the announcements made byShigeru Miyamoto andSatoru Iwata.[9] It was targeted as part of the 2002 roster of Nintendo games, which they rated as their "biggest year" for software at the time. Nintendo presented a playable demonstration of the game atE3 2002, featuring a limited set of minigames.[10][11] The game was released on October 21, 2002, in North America, November 8 in Japan, and November 29 in Europe.[8][12]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic70/100[13]
Review scores
PublicationScore
AllGame3/5[14]
Electronic Gaming Monthly8.5/10, 8.5/10, 8/10[15]
Eurogamer5/10[1]
Famitsu30/40[16]
Game Informer3/10[17]
GamePro4.5/5[7]
GameRevolutionC+[2]
GameSpot7.2/10[4]
GameSpy3.5/5[5]
IGN6.9/10[6]
Nintendo Life8/10[3]
Nintendo World Report7/10[18]

Mario Party 4 received "mixed or average" reviews, according to review aggregatorMetacritic.[13] In Japan, four critics fromFamitsu gave the gamea total score of 30 out of 40.[16]

Reviewers positively received the minigames ofMario Party 4.[4][6] Fran Mirabella III ofIGN praised the minigames as entertaining due to their "freshness...in combination with unbridled multiplayer action", while Johnny Liu ofGameRevolution commended the Booksquirm and Dungeon Duos minigames.[2] Andrew Reiner ofGame Informer, however, described the boards as confusing and "poorly designed", and the minigames as having bad design and control system.[17] Tom Bramwell ofEurogamer disliked the "reversal of fortune" space, calling it "unfair", and the big size of game boards, adding that "interest wanes very quickly in a group of four".[1] Michael Cole ofNintendo World Report commended the "mega-mini" system with mushrooms.[18] Reviewers also disliked the singleplayer mode for having the player watch AI-controlled players take turns.[1][2][5][7] Ryan Steddy ofNintendo Life described the singleplayer mode as a "dull add-on".[3]

Additionally, reviewers commended the improvement of the game's graphics, particularly those of the characters.[1][6][7][18][15] Liu and Mirabella III noted that the graphics were an improvement of the previous installments featured on theNintendo 64.[2][6] Ryan Davis ofGameSpot praised the lighting and particle effects.[4] Liu, however, also noted that the graphics were not greatly detailed.[2] Although Bad Hare ofGamePro commended the music,[7] Mirabella III did not consider it to be fun.[6] Bramwell and Mirabella III disliked the sound effects,[1][6] while Cole disliked the voice acting.[18] Scott Alan Marriott ofAllGame had mixed opinions on the sound effects.[14]

Bramwell, Hare, and Bryn Williams ofGameSpy praised the game's controls.[1][5][7] However, Bramwell noted that if a player's reaction is slow it would often result in losing minigames.[1]

TheGamer rankedMario Party 4 the best entry in the series.[19]Den of Geek viewed it as the fourth best game in theMario Party series, citing its minigames.[20]

Sales and accolades

[edit]

Mario Party 4 won "Family Game of the Year" during theAIAS'6th Annual Interactive Achievement Awards.[21] It was nominated forGameSpot's annual "Best Party Game on GameCube" award, which went toSuper Monkey Ball 2.[22]

The game sold 1,100,000 units from its release to December 27, 2007, in North America,[23] and an additional 900,000 copies in Japan, bringing its overall sales to 2,000,000.[24]

Notes

[edit]
  1. ^Mario Party 4 (Japanese:マリオパーティ4,Hepburn:Mario Pātī Fō)

References

[edit]
  1. ^abcdefghijklmnBramwell, Tom (November 28, 2002)."Mario Party 4 Review".Eurogamer.Archived from the original on June 16, 2016. RetrievedMay 19, 2016.
  2. ^abcdefghijLiu, Johnny (November 1, 2002)."Mario Party 4 Review".GameRevolution. Archived fromthe original on June 11, 2016. RetrievedJune 15, 2025.
  3. ^abcdefSteddy, Ryan (June 6, 2006)."Mario Party 4 Review".Nintendo Life.Archived from the original on June 4, 2016. RetrievedJune 15, 2025.
  4. ^abcdefDavis, Ryan (November 6, 2002)."Mario Party 4 Review".GameSpot.Archived from the original on September 14, 2015. RetrievedJune 15, 2025.
  5. ^abcdeWilliams, Bryn (October 20, 2002)."Mario Party 4".GameSpy.Archived from the original on April 3, 2016. RetrievedJune 15, 2025.
  6. ^abcdefghijklMirabella III, Fran (October 14, 2002)."Mario Party 4".IGN.Archived from the original on June 17, 2018. RetrievedJune 15, 2025.
  7. ^abcdefHare, Bad (November 20, 2002)."Mario Party 4".GamePro. Archived fromthe original on April 4, 2005. RetrievedJune 15, 2025.
  8. ^abHagues, Alana (February 12, 2025)."BestMario Party Games Of All Time".Nintendo Life.Archived from the original on June 9, 2025. RetrievedJune 19, 2025.
  9. ^"Nintendo Promises Big in 2002".IGN. March 28, 2002.Archived from the original on June 28, 2018. RetrievedMay 19, 2016.
  10. ^Frankle, Gavin (May 22, 2002)."E3 2002:Mario Party 4".IGN.Archived from the original on June 28, 2018. RetrievedMay 19, 2016.
  11. ^Villoria, Gerald (May 21, 2002)."E3 2002Mario Party 4 impressions".GameSpot.Archived from the original on October 9, 2024. RetrievedOctober 8, 2024.
  12. ^"Mario Party 4".Nintendo Life.Archived from the original on May 13, 2025. RetrievedJune 19, 2025.
  13. ^ab"Mario Party 4 for GameCube Reviews".Metacritic.Archived from the original on March 4, 2016. RetrievedMay 19, 2016.
  14. ^abMarriott, Scott Alan."Mario Party 4".AllGame. Archived fromthe original on November 14, 2014. RetrievedJune 15, 2025.
  15. ^abTheobald, Phil; Tsao, Jennifer; Amit, CJ (January 2003)."Review Crew".Electronic Gaming Monthly. No. 171. Ziff Davis Media. p. 187. RetrievedSeptember 9, 2025 – viaVideo Game History Foundation.
  16. ^ab"ニンテンドーゲームキューブ - マリオパーティ4" [Nintendo GameCube -Mario Party 4].Famitsu. Vol. 915. June 30, 2006. p. 102.
  17. ^abReiner, Andrew (December 2002)."Mario Party 4".Game Informer. Archived fromthe original on April 11, 2008. RetrievedJune 15, 2025.
  18. ^abcdCole, Michael (October 31, 2002)."Mario Party 4".Nintendo World Report.Archived from the original on February 23, 2025. RetrievedJune 15, 2025.
  19. ^"Mario Party: Ranking Every Game From Worst To Best".TheGamer. June 14, 2017.Archived from the original on June 30, 2019. RetrievedJune 30, 2019.
  20. ^"Mario Party: Ranking the Games".Den of Geek. August 12, 2014.Archived from the original on December 8, 2022. RetrievedJune 8, 2022.
  21. ^M. Wiley (February 28, 2003)."AIAS Awards Announced".IGN.Archived from the original on December 6, 2019. RetrievedMay 19, 2016.
  22. ^"GameSpot's Best and Worst of 2002".GameSpot. December 30, 2002. Archived fromthe original on February 7, 2003.
  23. ^"US Platinum Videogame Chart". The Magic Box. Archived fromthe original on October 9, 2021. RetrievedJuly 13, 2008.
  24. ^"Nintendo Gamecube Japanese Ranking". Garaph (Media Create). May 6, 2007. Archived fromthe original on February 18, 2013. RetrievedMay 29, 2008.

External links

[edit]
Console
Handheld
Portals:

Retrieved from "https://en.wikipedia.org/w/index.php?title=Mario_Party_4&oldid=1327896212"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp