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Junichi Masuda

From Wikipedia, the free encyclopedia
Japanese video game composer and developer (born 1968)
The native form of thispersonal name isMasuda Jun'ichi. This article usesWestern name order when mentioning individuals.
Junichi Masuda
増田 順一
Masuda in 2011
Born (1968-01-12)January 12, 1968 (age 58)
Alma materJapan Electronics College
Occupations
Years active1989–present
Employers
Musical career
GenresVideo game music
InstrumentsPiano,trombone
Musical artist

Junichi Masuda (増田 順一,Masuda Jun'ichi; born January 12, 1968) is a Japanesevideo game composer,director,designer,producer, singer,programmer andtrombonist, best known for his work in thePokémon franchise. He was a member ofGame Freak where he was an employee and executive at the company since 1989 afterSatoshi Tajiri andKen Sugimori founded it, starting as a music composer.[1][2] In 2022, Masuda was appointed to be Chief Creative Fellow atThe Pokémon Company.

With the development of newPokémon games, Masuda took new roles in future projects. He began to produce and direct games, starting withPokémon Ruby andSapphire, and became responsible for approving new character models. His style seeks to keep games accessible while still adding increasing levels of complexity. His work sticks to older mainstays of the series, including a focus onhandheld game consoles and2D graphics. His music draws inspiration from the work of celebrated modern composers likeDmitri Shostakovich, though he used theSuper Mario series as a model of good video game composition.

Life

[edit]

Masuda was born on January 12, 1968, inYokohama,Kanagawa Prefecture,Japan.[3] As a child, his family often vacationed inKyūshū, where he spent his time catching fish and insects. Masuda was inspired by his time there to base thePokémon series'sHoenn Region after it.[4] In high school, Masuda played thetrombone; he soon discovered classical music, and was drawn in by works likeIgor Stravinsky'sThe Rite of Spring andShostakovich'sSymphony No. 5.[5]

Masuda attended the Japan Electronics College, atechnical school inShinjuku, Tokyo, where he studiedcomputer graphics and theC programming language using aDEC Professional.[6][7] His daughter Kiri was born in September 2002; he named a character inPokémon Ruby andSapphire after her.[8]

Career

[edit]
Masuda in 2007

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Masuda has worked atGame Freak since the company's inception in 1989,[9][10] and has been involved in nearly every title that Game Freak has produced.[10] Masuda was one of the original developers of thePokémon series, beginning withPokémon Red andGreen.[11] He was first hired to composevideo game music, where his first game at Game Freak wasMendel Palace, a 1989 puzzle game for theNintendo Entertainment System.[12] AfterMendel Palace, he worked onYoshi, the company's first collaboration withNintendo.[12]

When the company first began releasingPokémon titles, Masuda worked mainly as the composer, though he did minor programming work as well, and later began directing and producing them.[12] His work on the first games included writing the program to play audio in the games, music, and sound effects.[13] Masuda has been directly involved in the naming and design ofmany Pokémon. He has stated that one of the hardest aspects of design is making sure that a Pokémon's name and attributes will appeal to a global audience.[11] SincePokémon Ruby andSapphire, Masuda has been one of the main employees who approve or reject designs for new Pokémon.[14] He served as a member of the Game Freakboard of directors.[15]

On September 28, 2018, Masuda revealed that during the early years of developingPokémon games, "game data was nearly lost in a computer crash". Masuda described it as "the most nerve-racking moment in development", saying "We were developing the game on these Unix computer stations called the SunSPARCstation 1. We're developing, and they're these Unix boxes, and they crashed quite a bit."[16]

On November 1, 2018, Masuda stated thatPokémon: Let's Go, Pikachu! andLet's Go, Eevee! would likely be his final time serving as director for the main series Pokémon games. The development torch to was passed toShigeru Ohmori, who had previously assume lead director ofPokémon Sun andMoon.[17] However afterwards, he served as a director forPokémon Brilliant Diamond andShining Pearl, developed byILCA.

Masuda produced the Japanese ending themes "Pokémon Shiritori" and "Batsugun Type" forPokémon Journeys with Japanese electronic groupPasocom Music Club.[18]

On June 1, 2022, Masuda left Game Freak toThe Pokémon Company, acting as Chief Creative Fellow.[19]

Influences and style

[edit]

Masuda approaches each of his games with the mindset that a beginner should be able to easily play it.[20] In view of this, his games begin in an easily approachable and accessible style, with more layers of complexity being introduced as the player progresses through the game.[12] He believes thathandheld systems provide an opportunity for social interaction that cannot be found onnon-handheld console systems.[20] He has stated that the continued use of2D computer graphics has been integral to Pokémon's success.[21]

Most of his ideas draw inspiration from simply observing real life and visualizing how he would design or draw outside objects.[13] As a rule, he does not use previous characters as inspirations for new ones, instead creating each new one from independent sources.[13]

Masuda's musical style draws from a number of sources, particularlyclassical music and the works ofIgor Stravinsky andDmitri Shostakovich.[14] His favorite musical genre istechno, and he has looked to the music of theSuper Mario series as an example ofvideo game music that works well.[14]

Works

[edit]
YearGame titleRole
1989Mendel PalaceMusic, sound effects
1991Yoshi
1992Magical★Taruruto-kun
1993Mario & WarioProgrammer, music, sound effects
1994Pulseman
1996Pokémon Red,Green andBlue
Bazaru de Gozaru no Game de GozaruProgrammer
1997Bushi Seiryūden: Futari no YūshaProgrammer, music, sound effects
1998Pokémon Yellow
1999Click MedicDirector, game design, programmer
Pokémon Gold andSilverSub director, game design, music, sound effects
Pokémon StadiumAdvisor
2000Pokémon CrystalDirector, game design, scenario, music, sound effects
2002Pokémon Ruby andSapphireDirector, game design, battle music, plot scenario
2003Pokémon Box: Ruby and SapphireDirector, planner
2004Pokémon FireRed andLeafGreenDirector, game design, music
Pokémon EmeraldWorld director, game design, battle music, plot scenario
2005Drill DozerProducer, additional tuning
2006Pokémon RangerGame design advisor
Pokémon Diamond andPearlDirector, battle music, plot scenario
2008Pokémon Ranger: Shadows of AlmiaGame design advisor
Pokémon PlatinumProducer, battle music, plot scenario
2009Pokémon RumbleGame design advisor
Pokémon HeartGold andSoulSilverProducer, music
2010Pokémon Ranger: Guardian SignsGame design advisor
Pokémon Black andWhiteDirector, producer, battle music, world & plot
2011Pokémon Rumble BlastGame design advisor
Learn with Pokémon: Typing Adventure
2012Pokémon Black 2 andWhite 2Producer, world & plot
HarmoKnightGeneral producer
2013Pokémon Rumble UGame design advisor
Pocket Card JockeyGeneral producer
Pokémon X andYDirector, producer, battle music, world & plot
2014Pokémon Battle TrozeiGame design advisor
Pokémon Omega Ruby andAlpha SapphireProducer
2015Tembo the Badass ElephantGeneral producer
Pokémon Rumble WorldGame design advisor
Pokémon Picross
2016Detective Pikachu
Pokémon GoMusic, game design assistance
Pokémon Sun andMoonProducer, battle music
2017Giga WreckerGeneral producer
Pokémon Ultra Sun andUltra MoonProducer, battle music
2018Pokémon QuestGeneral producer
Pokémon: Let's Go, Pikachu! andLet's Go, Eevee!Director, general producer, original music, concept
2019Little Town HeroGeneral producer
Pokémon Sword andShieldProducer
2021Pokémon Brilliant Diamond andShining PearlDirector, battle music, concept and plot
2022Pokémon Legends: ArceusSupervisor
Pokémon Scarlet andVioletSupervisor, music

References

[edit]
  1. ^"Interview with Shinji Miyazaki and the Game Freak sound team - #pocketmonsters, your source for news about Pokémon and Pocket Monsters". Pocketmonsters.net.Archived from the original on 2012-06-20. Retrieved2011-01-19.
  2. ^"GAME FREAK Secret Base for GAME FREAK's 30th Anniversary | GAME FREAK".Archived from the original on 2019-12-15. Retrieved2019-11-19.
  3. ^Masuda, Junichi (2010)."Profile".Hidden Power of Masuda: Director's Column.Game Freak.Archived from the original on 30 August 2012. Retrieved30 May 2010.
  4. ^Masuda, Junichi (9 September 2004)."No. 15".Hidden Power of Masuda: Director's Column.Game Freak.Archived from the original on 11 March 2012. Retrieved3 June 2010.
  5. ^Masuda, Junichi (4 October 2007)."No. 109".Hidden Power of Masuda: Director's Column.Game Freak.Archived from the original on 11 March 2012. Retrieved3 June 2010.
  6. ^Masuda, Junichi (12 June 2007)."No. 86".Hidden Power of Masuda: Director's Column.Game Freak.Archived from the original on 11 March 2012. Retrieved3 June 2010.
  7. ^Masuda, Junichi (2 September 2004)."No. 13".Hidden Power of Masuda: Director's Column.Game Freak.Archived from the original on 11 March 2012. Retrieved3 June 2010.
  8. ^Masuda, Junichi (28 October 2004)."No. 24".Hidden Power of Masuda: Director's Column.Game Freak.Archived from the original on 4 August 2020. Retrieved6 July 2020.
  9. ^Padilla, Raymond (17 March 2009)."Junichi Masuda & Takeshi Kawachimaru Talk 'Pokemon Platinum', Particle Physics, Bridges, And More!".G4.G4 Media. Archived fromthe original on 11 January 2013. Retrieved1 June 2010.
  10. ^ab"Junichi Masuda Biography". IGN.News Corporation. 2010. Archived fromthe original on 24 March 2012. Retrieved1 June 2010.
  11. ^abNoble, McKinley."Pokemon Platinum: Developer Interview!".GamePro.IDG. pp. 1–2.Archived from the original on 2010-08-06. Retrieved1 June 2010.
  12. ^abcdNutt, Christian (3 April 2009)."The Art of Balance: Pokémon's Masuda on Complexity and Simplicity".Gamasutra. Think Services. pp. 1–3. Archived fromthe original on 12 May 2012. Retrieved2 June 2010.
  13. ^abcHarris, Craig (23 February 2009)."Pokemon Creators on Platinum". IGN.News Corporation. p. 2.Archived from the original on 25 October 2012. Retrieved2 June 2010.
  14. ^abcGrimm, Michael (20 March 2009)."How Pokemon are born".GamesRadar.Future plc. pp. 1–3.Archived from the original on 6 October 2012. Retrieved2 June 2010.
  15. ^Haywald, Justin (2009)."Why Gamers Still Play Pokémon".1UP.com.Hearst Corporation. p. 1. Archived fromthe original on 24 March 2009. Retrieved3 June 2010.
  16. ^"Pokemon Game Veteran Junichi Masuda Recalls 'Most Nerve-Racking Moment'".NDTV Gadgets360.com.Archived from the original on 2019-04-07. Retrieved2018-09-29.
  17. ^Nick Santangelo (November 2, 2018)."Pokemon Let's Go is 'Probably' the Last Pokemon Game Junichi Masuda Will Direct". IGN.Archived from the original on November 2, 2018. RetrievedNovember 2, 2018.
  18. ^Kanazawa, Takahiro; Carbutt, Jessie (2 June 2020)."Pasocom Music Club Interview: Finding Creativity in Limitation".Metropolis Magazine Japan.Archived from the original on 2022-09-02. Retrieved2022-09-02.
  19. ^"Junichi Masuda leaves Game Freak, appointed the Pokemon Company chief creative fellow". June 2022.Archived from the original on 2022-06-01. Retrieved2022-06-01.
  20. ^abHoggins, Tom (12 May 2009)."Pokémania continues withPokémon Platinum".The Daily Telegraph.London. Telegraph Media Group.Archived from the original on 24 January 2010. Retrieved1 June 2010.
  21. ^Nutt, Christian (3 April 2009)."Pokemon's Masuda: 2D Brings 'Flavor' To Series' Visuals".Gamasutra. Think Services. Archived fromthe original on 19 October 2012. Retrieved2 June 2010.
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