Gameloft SE is a French video game company based inParis, founded in December 1999 byUbisoft co-founder Michel Guillemot. The company operates 11 development studios worldwide, and publishes games formobile devices,video game consoles, andPC. Formerly apublic company traded at theParis Bourse, Gameloft was acquired by investment companyVivendi in 2016.
Gameloft was founded by Michel Guillemot, one of the five founders ofUbisoft, on 14 December 1999.[2][3] By February 2009, Gameloft had shipped over 200 million copies of its games since its IPO,[4] as well as 2 million daily downloads of its games via theApp Store foriOS.[5][6] Gameloft'schief financial officer (CFO), Alexandre de Rochefort, noted that the company's games generated about 400 times more revenue on iOS than onAndroid, partially becauseGoogle did not develop itsGoogle Play storefront to "entice customers to actually buy products"; as a result of which Gameloft heavily cut its investments in Android games development in November 2009.[7][8] In July 2010, Gameloft instead attempted to sell Android games directly through its website, avoiding the use of Google Play.[9]
In a May 2011 keynote, de Rochefort stated that he wanted to avoid moving the company to theNASDAQ stock exchange, as the U.S. games market appeared to be nothing more than a largeeconomic bubble, especially when seeingZynga's thenUS$10 billion total stock value.[10]
Gameloft's games have often been accused of beingclones of other properties;[11][12][13][14] when asked about it at the November 2011Consumer Electronics Show, chief executive officer (CEO) Michel Guillemot stated "The videogame industry has always played around a limited number of themes. There is maybe one new idea a year."[15][16] In response to many users commenting on Guillemot's remarks, Levi Buchanan ofIGN defended Gameloft, stating that its games were usually well-polished, in contrary to the original concepts' games.[17]
By July 2014, Gameloft announced that they would focus more strongly on quality than on quantity, as was stated to have previously been the case.[18]
In April 2013, Texan companyLodsys filed a lawsuit against Gameloft, among other mobile game developers, for infringing its patent onin-app purchases.[19] Similar lawsuits were previously intervened byApple Inc., who claim to have licensed the technology from Lodsys for usage in its App Store.[20]
In February 2012 and February 2016, Gameloft penned publishing contracts withGREE, Inc. andGungHo Online Entertainment, respectively, to facilitate its presence in the Asian market.[21][22]
In October 2015, French media conglomerate Vivendi announced that they had acquired a 6.2% stake in Gameloft's stock,[23] which was quickly raised to 10.2% a few days later.[24] By February 2016, Vivendi had acquired 30% in the company, and launched ahostile takeover bid.[25][26] In accordance with French law, Vivendi started atender offer to acquire further shares.[27]
Following the announcement, Gameloft's board of directors strongly advised shareholders against selling stock to Vivendi to avoid the hostile takeover.[28] By May 2016, Vivendi had won over the majority of shareholders, enabling them to move forward in the takeover.[29]
The acquisition was completed on 1 June 2016, with Vivendi having acquired 56%, anabsolute majority over Gameloft's ownership.[30][31] Employees of Gameloft were presented with anopen letter welcoming them to the new parent company's family.[32][33]
Analysts believed that the takeover was just the first step towards also purchasing Ubisoft, another video game venture founded by Guillemot and his brothers, although Vivendi only held a 17.7% minority in that company at the time.[34][35][36] In response to Vivendi's actions, Guillemot announced that he would step down from his company and join his brother Yves Guillemot at Ubisoft to prevent it from also being taken over.[37][38] Guillemot later clarified that his stepping-down would take effect on 29 June.[39][40]
On 8 June, the Guillemot brothers announced that they were regretfully selling their ownership in Gameloft to Vivendi.[41][42] The transaction awarded Vivendi another 21.7% in Gameloft's capital.[43][44] After Guillemot departed from Gameloft on 29 June, Vivendi set up a new board of directors for the company, with Vivendi's present chief operating officer (COO), Stéphane Roussel, appointed Gameloft's chairman and CEO, and Gameloft's previous CFO, de Rochefort, additionally taking over the management of the company's 39 subsidiaries.[45] At that point, Vivendi owned 95.94% of Gameloft'sshare capital.[46]
Major boost due to the transition to PC and console games
On 6 September 2022, Gameloft launched the early access version ofDisney Dreamlight Valley on PC and consoles. The title marked a strategic shift for the group, which aimed to diversify its business beyond mobile gaming into the PC and console markets.[47]Disney Dreamlight Valley significantly exceeded commercial expectations, with Gameloft's revenue for the July–September 2022 period rose by 48% compared to the same period the previous year.[48] Following this success, Gameloft announced it would continue focusing on the PC and console gaming markets, relegating mobile game development to a secondary priority.[48]
Gameloft Montreal, the studio responsible forDisney Dreamlight Valley, announced in 2024 the development of a newDungeons & Dragons title, without giving a release date or name to the project.[49] In the same year,Gameloft Barcelona releasedAsphalt Legends onPlayStation,[50] while Gameloft Brisbane launchedThe Oregon Trail in 2022 and aCarmen Sandiego game in 2025 for PC and consoles.[51] Gameloft Bucharest[52] and Gameloft Paris[53] are currently recruiting staff for unannounced first-person shooter and sports games for PC and console platforms.[54][55] These projects mark the company’s transition towards a primary focus on PC and console development.
In the summer of 2025, Gameloft announced thatDisney Dreamlight Valley, developed byGameloft Montreal, had become the company’s biggest success ever, generating over 300 million dollars.[56][57] A third paid expansion was released in November. The same year, on the occasion of the franchise’s 20th anniversary, Gameloft announced that theAsphalt games have surpassed 1.5 billion downloads and confirmed its intention to keep this historic franchise active in the years to come.[58]
Gameloft is headquartered in the9th arrondissement of Paris and operates 11 game development studios worldwide.[59][1] It employs 2,394 people as of December 2024.[60]
In July 2011, Glenn Watson,lead programmer of Gameloft'sAuckland offshoot, stated that the company's management created a "constant sense of urgency" at its studio, having employees regularly work 12- to 14-hour days.[63] A new studio inNew Orleans was opened in August 2011, taking advantage oftax breaks granted by the government ofLouisiana in July 2009 to establish 150 new jobs.[64]
On 29 January 2013, Gameloft's India studio inHyderabad was closed midway through the workday, leaving 250 people unemployed.[65][66][67]
In 2014, GameloftBrisbane, a new studio of the group, opened its doors in Australia[68].
Between June and August 2015, Gameloft'sTokyo location laid off roughly 80 people, effectively closing the studio.[69]
On 8 July 2015, all operations at the company'sNew York City office were halted, and as many as 100 employees were laid off.[70][71] Shortly after, in September 2015, Gameloft'sSeattle studio was closed down and its 15 employees were let go.[72][73][74] The studio was opened just a year prior to its closure.[75][76][77] Seven studios were closed in total in 2015.[78][79] Guillemot stated that these actions were taken to accommodate its "ambitious cost reduction program", instantiated after the company saw anet loss of€16.6 million in thefiscal year that ended on 30 June 2015.[80][81]
In January 2016, Gameloft opened a Nigerian marketing office for regional expansions,[82] and shut down its Auckland studio, firing roughly 160 employees.[83][84] At the time, Gameloft Auckland was New Zealand's largest video game studio.[85] Gameloft'sValencia, Spain, location was shuttered in April 2016.[86] In July 2017, Gameloft appointed John-Paul Burke ascountry manager for its subsidiaries in the United Kingdom and Ireland.[87] Gameloft UK later closed in December 2019.[88] Gameloft Budapest (founded 2012) was closed in March 2023.[89]
In 2022, Gameloft opened a studio near its headquarters in Paris (France), focusing on PC and console game.[90][91]
On 22 February 2024, Gameloft cut 38 jobs from its Lviv office in Ukraine and an unknown number of employees from its Toronto office.[92] On 10 July 2024, the Cluj office was closed and its 136 employees were laid off.[93] The same year, theGameloft Montreal studio announce that it was recruiting for a futureDungeons & Dragons PC and console game.[94]
In October 2019, Gameloft announced a partnership with mobile operatorGruppo TIM to open TIM I Love Games, a games subscription service forAndroid andiOS, exclusive to Italy and TIM customers.[107]