Logo used since 2016 | |
| Company type | Subsidiary |
|---|---|
| Industry | Video games |
| Founded | 2003; 23 years ago (2003) |
| Founder | Dylan Collins and Sean Blanchfield |
| Headquarters | Dublin, Ireland |
Number of locations | 4 (2024) |
| Products | Middleware |
Number of employees | 177 |
| Parent | Activision (2007–present) |
| Website | demonware |
Demonware, Inc. is an Irishsoftware development company and a subsidiary ofActivision, a video game division ofActivision Blizzard. Demonware's products enable games publishers tooutsource their networking requirements, allowing them to concentrate on playability. The organisation has its headquarters in Dublin, Ireland; and offices in Vancouver, Canada; Los Angeles, US; and Shanghai, China.
Demonware was founded in 2003 byDylan Collins and Sean Blanchfield.[1][2] In May 2007, the organisation was purchased byActivision.[3] During the acquisition, Activision offered long-term contracts to the management team and employees of Demonware.[2]
Primary products developed by Demonware include the "Demonware State Engine" and "Matchmaking+". The State Engine is a high-performance state synchronization C++ programming framework that eliminates the need to reinventnetcode in multiplayer games. Matchmaking+ provides services for multiplayer games such as matchmaking, user profiling, and gaming statistics. Demonware's main product, which is used for multiplayer in theCall of Duty franchise (among other games) is programmed inErlang[4] andPython.[5]