This is an accepted version of this page
| Cuphead | |
|---|---|
Promotional artwork with Cuphead (left) and Mugman (right) | |
| Developer | Studio MDHR |
| Publisher | Studio MDHR |
| Directors | |
| Producers |
|
| Designer | Jared Moldenhauer |
| Programmers |
|
| Artists |
|
| Writer | Evan Skolnick |
| Composer | Kristofer Maddigan |
| Engine | Unity |
| Platforms | |
| Release | |
| Genre | Run and gun |
| Modes | Single-player,multiplayer |
Cuphead is a 2017indierun and gun game developed and published by Studio MDHR. The game follows its titularteacup-headed character and his brother Mugman, as they make adeal with the Devil to pay casino losses by repossessing the souls of runaway debtors. In the game, up to two players control Cuphead and/or Mugman to fight through several levels andboss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually facing the Devil. Players, however, can only equip a limited number of these abilities at a given time.
The game's creators, brothersChad and Jared Moldenhauer, took inspiration from therubber hose animation style from thegolden age of American animation and thesurrealist qualities of the works ofWalt Disney Animation Studios,Fleischer Studios,Warner Bros. Cartoons,MGM Cartoon Studio andWalter Lantz Productions. Reminiscent of the aesthetics of the 1930s and theJazz Age, the game is noted for its animation and soundtrack. All in-game assets were created throughtraditional animation with deliberate human imperfections and the soundtrack was written for and recorded with a fullbig band.
Cuphead was announced in 2013, had a preview atE3 2014 and was released in 2017 as atimed exclusive forMicrosoft'sWindows andXbox One, plus later ports to other systems. The game was a commercial success, with two million copies sold within two weeks of release and six million in two years.Cuphead received universal acclaim[1] for its art style, gameplay, soundtrack, and difficulty. Multiple outlets extolled it asone of the best video game soundtracks of all time, one of the hardest video games ever made, and one of the best games of 2017. Its many awards include a trio of bothGame andD.I.C.E. Awards and aBritish Academy Games Award. ADLC expansion,Cuphead: The Delicious Last Course, was released on June 30, 2022. An animated series adaptation,The Cuphead Show!, premiered in February 2022 onNetflix.

Cuphead's gameplay is centred on continualboss fights, interspersed withrun-and-gun levels. Each is housed in one of four worlds, with the final fight against the Devil. Each boss fight includes a simple, regular, and expert difficulty mode (with the exception of the final two bosses, which lack a simple mode). Defeating a boss on regular mode is required to progress through the game and unlocks expert mode for that particular level. Most boss battles take place on land, although some involve player characters pilotingaeroplanes and play like a side-scrollingshoot 'em up. The game includesrole-playing elements and a branchinglevel sequence.[2][3] Player characters have infinite lives, maintaining all equipment between deaths.[2]
Equippable weapons and special abilities, referred to as Charms, can be purchased from Porkrind's Emporium, an in-game shop, using coins found in levels and the overworld. Player characters can use a slapping parry attack on objects marked in pink to various effects, the most important of them being a super meter charge that enables more powerful attacks. The super meter is represented by a row of five playing cards, and can also be charged through attacking or Charm effects. An enhanced attack can be executed at the cost of one card, with its particular form determined by the currently equippedweapon. The most powerful strikes, or Super Arts, require the Super Meter to be fully charged and will completely drain it upon use. Three Super Arts are available, one in each of the first three worlds; to earn each one, the player must enter amausoleum and parry a horde of ghosts to stop them from reaching anurn at the centre of the screen.
After completing a level, the players are ranked with a grade based on performance, determined by the time taken to complete the level, hit points left post-battle, number of parried attacks and the number of times part of the super meter was used, in addition to the level difficulty. The levels are accessible through a top-down perspectiveoverworld with its own secret areas.[3]
The game has a two-player localcooperative mode,[4] in which either player character can return to the game after being killed if the one parries the other's soul before it rises off the screen. Cuphead's brother, Mugman, acts as an alternative skin and potential co-op partner within the game.[5] TheDLC expansion,The Delicious Last Course, adds a new area with its own campaign, including new bosses, weapons and Charms; a third playable character is also added, Ms. Chalice, who replaces either Cuphead or Mugman when equipped with the Astral Cookie Charm. Ms. Chalice has her own unique set of moves, including a double jump, an invincible roll manoeuvre and a parry dash.[6]
On Inkwell Isle, the game follows Cuphead and Mugman, two fun-loving brothers who live under the watchful eye of Elder Kettle. Against his warnings, the brothers wander off to the Devil's Casino and begin playingcraps. When they go on a winning streak, the Devil appears and makes a deal, offering to give them all the money in the casino if they win the next roll and threatening to take their souls if they lose. Cuphead accepts the offer but loses by rollingsnake eyes. As he and Mugman beg for mercy, the Devil offers them another deal – if the brothers can collect the "soul contracts" from his runaway debtors by midnight the next day, the Devil might spare them. After returning home and informing Elder Kettle about their predicament, he gives the brothers a potion that allows them to fire blasts of energy from their fingers and warns them that the debtors may not turn in their soul contracts willingly.
The brothers travel across Inkwell Isle, fighting the debtors to obtain their contracts. As they enter the second sector of the island, Elder Kettle notices that the duo are getting stronger from their battles and urges them to make the right choice when they meet the Devil. After Cuphead and Mugman enter the third sector, King Dice, the Devil's right-hand man, reports the brothers' progress to his boss and tells him that he is suspicious of their intentions, to which the Devil replies that if the brothers were to try anything, he will be ready for them.
The brothers eventually collect all of the soul contracts and return to the Devil's Casino. King Dice stops them, saying that their success has caused him to lose a bet. In retaliation, he sets up an extended casino-styled battle in an attempt to exact revenge. After defeating King Dice, the brothers confront the Devil, who tries to tempt them by inviting them to join him if they turn over the soul contracts. If the player chooses to do so, Cuphead and Mugman are transformed into the Devil's demonic lackeys and the game ends. If they refuse, the Devil becomes furious at the brothers for not upholding their end of the bargain and battles them. Cuphead and Mugman defeat the Devil, incinerate the contracts and return home. Learning that they have nothing to fear from the Devil anymore, the former debtors honour the brothers for their heroism as everyone celebrates.
After freeing a spirit known as the Legendary Chalice from one of the main game's mausoleums, Cuphead and Mugman receive a summons from her to visit the distantDLC Island. Once they arrive, Chalice demonstrates an "Astral Cookie" which allows her to trade places with the brother who eats it, turning him into a spirit and temporarily bringing her back to life in a youthful form. The cookie's inventor, Chef Saltbaker, unveils his recipe for a special dessert known as the Wondertart, which has the power to give Chalice her own permanent body. Saltbaker notes that several antagonistic inhabitants on the island hold its required ingredients and the brothers set out to collect them with Chalice's help.
Once the trio returns to the bakery with the ingredients, they find Saltbaker in its cellar. He reveals that the Wondertart requires a living soul baked into it to work and that he has kidnapped a member of the trio in their spiritual form, who may be any character not in play upon reaching the bakery, with the intention of using the Wondertart himself to conquer the astral plane. The remaining two engage Saltbaker in battle and defeat him, subsequently resulting in the bakery being destroyed and preventing the Wondertart's creation. Unwilling to let anyone else give up their soul for her benefit, Ms. Chalice decides to remain in her spiritual form until she can find a non-sacrificial way to revive herself while offering to continue helping Cuphead and Mugman when needed via the Astral Cookie.
In an epilogue, Saltbaker is arrested for his crimes and sentenced to a form ofcommunity service that involves assisting DLC Island's inhabitants with their various problems. Saltbaker changes his ways as his sentence nears its end, rebuilds his bakery once it is served and prepares pastries for everyone, including Cuphead, Mugman and Chalice, the latter of whom is implied to have found a way to permanently return to life, as an apology.

Cuphead is a game by Studio MDHR, a Canadianindie game development studio founded by brothersChad and Jared Moldenhauer. The game was written byEvan Skolnick;[7] additional animation work was contributed by Jake Clark, with programming led by Tony Coculuzzi.[8][9] Its development began in 2010 using theMicrosoft XNA, later switching to theUnity game engine in 2014, and it was developed from the brothers' homes inOakville, Ontario andRegina, Saskatchewan, respectively.[3][10][11][12] It was inspired by cartoons from the early days of the golden age of American animation such as those from Disney and Fleischer Studios, along with cartoonistsUb Iwerks,Grim Natwick andWillard Bowsky.[2] Chad Moldenhauer called Fleischer Studios "themagnetic north of his art style", and particularly sought to mimic their "subversive and surrealist" elements.[13]
The Moldenhauers watched many early golden-age cartoons in their youth, largely fromVHS compilations supplied by their parents.[14] Among other siblings in their Regina, Saskatchewan childhood home, the duo shared an interest in video games. They attempted a game in the style ofCuphead in 2000 but lacked the tools to continue. The brothers decided to try again following the success of theindie gameSuper Meat Boy, which was released in 2010. The character that became Cuphead descended from a 1936 Japanese propaganda animated film featuring a character with a teacup for a head. The Moldenhauers emulated the animation because they found it strange, and "right away it stuck".[13] Before settling on him as the main character, the brothers had created many different character designs, including akappa wearing atop hat and characters with a plate or fork for a head.[13]
Their animation techniques are similar to those of these cartoons.[13] Chad Moldenhauer, who had previously worked in graphic design, hand-drew the animations and painted the backgrounds usingwatercolours, colourizing them inPhotoshop.[15] The gameplay'sframe rate is sixty frames per second, while the animation runs at 24 per second, which is the standard in American film. Chad Moldenhauer saw the deliberately included human imperfections of their art design as a reaction to the perfectionism of modernpixel art. Jared Moldenhauer worked on other aspects of the game, and they discussed gameplay design together. Their studio hired a Romanian developer, a Brooklyn animator and an Ontario jazz musician for the project. They sought to use recording processes vintage to that era.[13] The score was composed by Kristofer Maddigan and consists of fifty-one tracks performed byjazz andbig band musicians.[16]
The Moldenhauers describedCuphead as having a difficultly "retro game" core for its emphasis on gameplay over plot.[2]Kill Screen described the developers as "obsessed" with run-and-gun fundamentals of "animations and exploits andhitboxes".[3] They made multiple revisions to many gameplay elements, including how gameplay actions feel at the edges of platforms and how long players are disabled after receiving damage.[13] They planned multipledifficulty levels and chose to abandon a typicaldamsel in distress plot for one where Cuphead perpetually creates trouble for himself.[2] The developers planned to surpass theGuinness World Record for number of boss battles in a run-and-gun game by having more than 30, compared to the record's 25 inAlien Soldier.[4] The game's implementation and visual design, combined with the limited number of staff, was Studio MDHR's biggest challenge, so the Moldenhauers went to great lengths to complete the game, even remortgaging their house to finance it.[17][18]
Though the game was shown during the Xbox press event ofElectronic Entertainment Expo 2014 to audience approval, it was not available to play and was estimated to be 40 percent complete. It was expected to be extended viaexpansion packs[3] with 10 to 15 bosses each,[4] similar to howSonic & Knuckles added atop theSonic series.[3]Cuphead was released on September 29, 2017, forWindows andXbox One, and it supportsXbox Play Anywhere.[19]King Features Syndicate has the licensing rights to merchandise and assorted paraphernalia.[20]
The Delicious Last Course isdownloadable content adding a new island, boss encounters, and a third playable character (Ms. Chalice), and was revealed atE3 2018 for release in 2019.[21] However, the new content was pushed back into 2020 to avoid putting too much pressure andcrunch time on the development team.[22] It was further delayed due to theCOVID-19 pandemic and was eventually released on June 30, 2022.[23][24]
A port ofCuphead formacOS was released on October 19, 2018, and advertised with an animated short titledCrisp Apples.[25]
A port for theNintendo Switch was released on April 18, 2019.[26] This was made possible when Microsoft approached the development team about it.[27] APlayStation 4 port was released on July 28, 2020.[28]
In June 2019, a port forTesla, Inc.'sLinux-based operating system for some of its cars was announced by Tesla CEOElon Musk, who expressed his appreciation of the game.[29] It was released in September 2019 as part of Tesla's software version 10, though only the first level was playable.[30][31]
| Aggregator | Score |
|---|---|
| Metacritic | PC: 88/100[32] XONE: 86/100[33] NS: 87/100[34] PS4: 86/100[35] |
| OpenCritic | 91% recommend[36] |
| Publication | Score |
|---|---|
| Destructoid | 9.5/10[37] |
| Edge | 8/10[38] |
| Electronic Gaming Monthly | 9.5/10[39] |
| Game Informer | 8/10[40] |
| GameSpot | 8/10[41] |
| GamesRadar+ | |
| Giant Bomb | |
| IGN | 8.8/10[44] |
| PC Gamer (US) | 86/100[45] |
| Polygon | 8.5/10[46] |
| VideoGamer.com | 8/10[47] |
| Aggregator | Score |
|---|---|
| Metacritic | PC: 89/100[48] PS4: 86/100[49] XONE: 92/100[50] NS: 88/100[51] |
| OpenCritic | 99% recommend[52] |
| Publication | Score |
|---|---|
| Destructoid | 9/10[57] |
| Game Informer | 8.8/10[55] |
| GameSpot | 9/10[56] |
| Hardcore Gamer | 4/5[62] |
| IGN | 9/10[53] |
| Nintendo Life | |
| NME | |
| PC Gamer (US) | 78/100[54] |
| PCMag | |
| Push Square | |
| The Guardian |
Ben Kuchera ofPolygon wrote thatCuphead was one of the five most interesting reveals at Microsoft's E3 2014 press conference, even though he knew little about the game apart from its aesthetic. He said it "stood out immediately" and that everyone in the website's press room viscerally reacted to the trailer.[64]Cuphead won theIGN Best Xbox One game at E3 award in 2015,[65] and "Best Indie Game" at theGamescom 2015 Awards.[66] It was nominated as "Best Independent Game" at theE3 2016Game Critics Awards.[67]
Cuphead received "generally favorable" reviews, according toreview aggregator websiteMetacritic.[34][35][32][33] Its difficulty was noted by several media outlets.[68][69]Destructoid's Brett Makedonski welcomed the high difficulty, which he noted as "tough but fair". Based on "exhaustive" pattern recognition, he said it ultimately relied onmuscle memory, rather than reaction. He thought structuring the game aroundboss battles was well executed, and that each boss encounter held "different and special and memorable" traits. Praising the 1930s aesthetics as cohesive, he found the jazz-based soundtrack to be "similarly fabulous". He said the "eight-direction firing radius" was "clunky and awkward".[37] Though dying 188 times in his playthrough, Ray Carsillo atEGMNow was not frustrated by the difficulty, but rather was motivated to "dig my heels in deeper". He lauded the "gorgeous" hand-drawn visuals, surpassed only by the gameplay which goes "beyond pattern recognition".[39] Peter Brown ofGameSpot opined that combating enemies provided a considerably rewarding experience. He described the cartoon aesthetic as charming, infusing "color and expression", and a "true recreation" of hand-drawncel animation. He relished the quick loading times which servetrial and error tactics. Though he saw "the fear of the unexpected" as part ofCuphead's thrill, he disparaged its failure to identify progress and capability.[41]
Lucas Sullivan atGamesRadar+ wrote thatCuphead "stands tall among the best 2D shooters of all time", and that the gameplay demands patient pattern recognition, but which is not frustrating and would reward players "tenfold". Sullivan called the animation adorable, with a wealth of detail in thewatercolour backdrops, which worked well with the gameplay.[42]Giant Bomb's Ben Pack remarked that playing the game yielded one of his most enjoyable gaming experiences, citing the combination of "brutal" platforming and an "exceptionally well realized" art style.[43] Joe Skrebels ofIGN declared every scene a "masterwork" and commended the sound work, calling it an "ideal match" to the aesthetics. He called platforming battles the most imaginative part, and the lack of enemy health bars its "smartest" and "most devilish" feature. He found the battles rewarding and "one ofCuphead's greatest strengths". He said the "run 'n' gun, left-to-right platforming" lacked inventiveness, and criticized the "parry system" and control scheme.[44] Chris Schilling ofPC Gamer liked the "reliable jump and dash" controls with "nimble and responsive" handling. Schilling explained that certain random elements meant "you can't simply learn patterns by rote and rely entirely on muscle memory".[45] Chris Plante ofPolygon said the game educates the player in strategy through trial and error. He enjoyed the "crucial" and "relatively forgiving" parrying system, more than the various attacks. He complained that the final bosses diminished the game's greatest features, and that the difficulty "eventually goes too far".[46] Colm Ahern of VideoGamer.com wrote, "Cuphead will best most games in how it looks and sounds, and defeating that boss that you once deemed unbeatable is glorious." He criticized the final bosses, saying that the challenge was "a step too far".[47]
In the two first weeks of release, more than one million copies ofCuphead were sold worldwide.[70] Sales reached more than four million by July 2019,[70] and five million by its second anniversary of release.[71] By the time it was released for the PlayStation 4 in July 2020, it had reached 6 million sales.[72]
Cuphead: The Delicious Last Course accumulated a total of one million sales within less than two weeks of its launch.[73] In December, MDHR said that it sold over two million copies.[74][75][76]
Entertainment Weekly placedCuphead fifth on the list of its "Best Games of 2017",[77]GamesRadar+ ranked it ninth on its list of the 25 Best Games of 2017",[78] andPolygon ranked it 14th on its list of the "50 best games of 2017".[79] InGame Informer's Reader's Choice Best of 2017 Awards, the game won the "Best Microsoft Game" and "Best Co-op Multiplayer" categories, and got third place for "Best Action Game".[80][81] The website also gave it the awards for "Best Microsoft Exclusive" in its "Best of 2017 Awards", and for "Best Bosses" in its 2017 Action Game of the Year Awards.[82][83] EGMNow ranked the game at #2 on its list of the 25 best games of 2017.[84]The Verge named it one of its 15 best video games of 2017.[85]
Cuphead was nominated for "Breakout Game of the Year" inPC Gamer's 2017 Game of the Year Awards,[86] and won the award for "Best Xbox One Game" inDestructoid's Game of the Year Awards 2017.[87] It won "Best Xbox One Game" and "Best Art Direction" inIGN's Best of 2017 Awards,[88][89] whereas its other nominations were for "Game of the Year", "Best PC Game", "Best Platformer", "Best Original Music", and "Best Multiplayer".[90][91][92][93][94] It won "Best Looking Game" and "Best Style", and was runner-up for "Best Shopkeeper" for the character Porkrind, "Best Music", "Best Debut", and "Game of the Year" atGiant Bomb's Game of the Year 2017 Awards.[95][96][97][98] The game won all six awards for "Animation, Artistic", "Art Direction, Period Influence", "Character Design", "Control Precision", "Game, Original Family" and "Original Light Mix Score, New IP" at the 17th Annual NAVGTR Awards,[99] whileThe Delicious Last Course was nominated for the "Outstanding Animation, Artistic", "Outstanding Art Direction, Period Influence", "Outstanding Character Design", "Outstanding Game, Franchise Family", and "Outstanding Original Light Mix Score, Franchise" awards at the 22nd Annual NAVGTR Awards, winning only three of them ("Outstanding Animation, Artistic", "Outstanding Game, Franchise Family", and "Outstanding Original Light Mix Score, Franchise").[100]
In the week of September 14, 2019, the albumSelected Tunes from Cuphead topped the Jazz AlbumsBillboard charts.[101][102] It became the first video game to do so.[103][104] It was also ranked #1 on theBillboard Traditional Jazz and #6 on theBillboard Vinyl Charts that week.[105][106][107] The game was awarded aGuinness World Record for being the first game to reach first place on aBillboard chart.[108]
| Year | Award | Category | Result | Ref. |
|---|---|---|---|---|
| 2017 | Golden Joystick Awards | Best Visual Design | Won | [109] |
| Best Xbox Game of the Year | Won | |||
| The Game Awards 2017 | Best Art Direction | Won | [110][111] | |
| Best Independent Game | Won | |||
| Best Debut Indie Game | Won | |||
| Best Score/Music | Nominated | |||
| Best Action Game | Nominated | |||
| 2018 | 45th Annie Awards | Outstanding Achievement for Character Animation in a Video Game (Hanna Abi-Hanna) | Won | [112] |
| Outstanding Achievement for Character Animation in a Video Game (Tina Nawrocki) | Nominated | |||
| 21st Annual D.I.C.E. Awards | Game of the Year | Nominated | [113][114] | |
| Action Game of the Year | Nominated | |||
| Outstanding Achievement in Animation | Won | |||
| Outstanding Achievement in Art Direction | Won | |||
| Outstanding Achievement in Original Music Composition | Won | |||
| SXSW Gaming Awards | Excellence in Musical Score | Nominated | [115][116] | |
| Excellence in Visual Achievement | Nominated | |||
| Excellence in Animation | Won | |||
| Excellence in Art | Won | |||
| Most Promising New Intellectual Property | Nominated | |||
| Excellence in Design | Nominated | |||
| Independent Games Festival Awards | Excellence in Visual Art | Nominated | [117][118] | |
| Excellence in Audio | Nominated | |||
| Game Developers Choice Awards | Best Audio | Nominated | [119][120] | |
| Best Debut (Studio MDHR) | Won | |||
| Best Visual Art | Won | |||
| Cartoons on the Bay Pulcinella Awards 2018 | Interactive Media | Won | [121] | |
| 14th British Academy Games Awards | Artistic Achievement | Nominated | [122][123] | |
| Debut Game | Nominated | |||
| Music | Won | |||
| Original Property | Nominated | |||
| 2018 Webby Awards | Action | Nominated | [124] | |
| Best Art Direction | Won | |||
| Best Visual Design (People's Voice) | Won | |||
| Develop Awards | Sound Design (Sweet Justice Sound) | Nominated | [125] | |
| The Independent Game Developers' Association Awards | Best Arcade Game | Nominated | [126][127] | |
| Visual Design | Nominated | |||
| 2022 | Golden Joystick Awards | Best Game Expansion (The Delicious Last Course) | Won | [128] |
| 2023 | 26th Annual D.I.C.E. Awards | Outstanding Achievement in Animation (The Delicious Last Course) | Nominated | [129] |
| 50th Annie Awards | Best Character Animation - Video Game (The Delicious Last Course) | Won | [130] | |
| 19th British Academy Games Awards | Music (The Delicious Last Course) | Nominated | [131][132] |
SinceCuphead’s release, the game has expanded its brand with the launch of a variety of merchandise, including accessories and collectibles.[133][134][135] In 2019,McFarlane Toys launched a series ofCuphead-themed construction sets.[136][137][138] The following year, in 2020,Arby's released limited-edition toys andpapercrafts inspired byCuphead characters in select locations.[139][140][141] In 2022,Youtooz released a line of limited-editionCuphead figures.[142][143] In 2023,Good Smile Company releasedNendoroid figures of Cuphead and Mugman.[144][145]
Cuphead has been referenced and featured in other video games. In 2018, the co-creator ofBendy and the Ink Machine expressed interest in a crossover withCuphead in an interview.[146] In the 2018fighting gameSuper Smash Bros. Ultimate, a Cuphead Mii Fighter costume was added viadownloadable content in January 2020, accompanied by the boss level theme "Floral Fury".[147] FourCuphead-themed "spirits" were added to the game in February 2020.[148][149] The gameFall Guys released Cuphead and Mugman costumes in 2021.[150][151][152] In 2022, a Ms. Chalice costume was released in the game as well.[153][154]
Cuphead has appeared in exhibitions and promotional media. In 2021, a 3D-printed zoetrope based on the game was displayed atThe Story of the Moving Image exhibition at theAustralian Centre for the Moving Image in Melbourne.[155] The exhibit, created by Studio MDHR, used strobing light to animate individual character models, depicting scenes such as Cuphead jumping into a bucket of paint, King Dice dancing, and Mugman and Ms. Chalice avoiding attacks from the Devil.[156][157] In 2022,Cuphead made an appearance in aGEICO advertisement.[158][159] The Japanese physical release ofCuphead in April 2023 featured cover art byYoshitaka Amano, who produced an original illustration of the game's characters in his signature style.[160][161] The release attracted attention online and was well received by fans.[162][163]
Cuphead has influenced other creative works and has been credited with revivingrubber hose animation—a loose-limbed, physics-defying style popularized by Fleischer Studios during the Great Depression—in video games.GamingBible's Sam Cawley wrote thatCuphead was one of the games that helped bring this distinctive style back into the "mainstream".[164]The Michigan Daily's Isabella Casagrande similarly noted that rubber hose animation experienced a resurgence in the late 2010s following the success of games such asCuphead.[165]Boing Boing's Grant St. Clair described the game as having inspired a "wave of rubber hose–style games".[166]Enchanted Portals (2023), developed by Xixo Games Studio, is a run-and-gun title inspired byCuphead.[167][168][169]Mystic Clockwork Studio's upcoming titleExil was also influenced byCuphead during its development.[170][171] Several games have drawn comparisons toCuphead, includingAcecraft (2025),[172]Bad Cheese (2025),[173] andMouse: P.I. for Hire (2026).[174]
On May 5, 2025, Studio MDHR announced onTwitter that they were hiring senior Unity programmers with experience working on games. This prompted talks about a potential sequel or aspiritual successor toCuphead.[175][176]
Atabletop game,Cuphead: Fast Rolling Dice Game, was released in 2021, featuring a companion app for iOS and Android that plays music and calculates the score.[177][178]
Since 2019,Dark Horse Comics has been developingCuphead graphic novels.[179] The first one,Cuphead Volume 1: Comic Capers & Curios, was released in August 2020.[180]Cuphead Vol. 2: Cartoon Chronicles & Calamities was released in March 2021.[181] In August 2024, the third graphic novelCuphead Volume 3: Colorful Crack-Ups & Chaos was released.[182] A novel was also released in March 2020 by Studio MDHR.[183]
The Cuphead Show!, ananimated series based on the game and produced byNetflix Animation, was announced in July 2019. The show does not use pen-and-paper animation methods like the game and instead uses digital animation. Chad and Jared Moldenhauer serve as executive producers alongsideCJ Kettler fromKing Features Syndicate.[70][184] The series premiered on February 18, 2022.[185] On August 19, 2022, the 13-episode second season was released worldwide.[186] The 11-episode third season was released on November 18, 2022.[187]