| Founded | 1991 (Massachusetts branch) 1992 (Saint Petersburg branch)[1] |
|---|---|
| Founders | Igor Razboff and Dale DeSharone |
| Defunct | 2001 (2001)[2] |
| Fate | Dissolved byVivendi Universal |
| Headquarters | Gaithersburg,Maryland, U.S. |
Number of locations | 3 |
| Products | Video games and animation |
Number of employees | ~150 |
| Parent | Capitol Multimedia (1994–1997) Davidson & Associates (1997–1998) Vivendi Universal Games (1998–2001) |
| Subsidiaries | ООО "АМИ" |
Animation Magic (Russian:«Магия анимации»,romanized: Magiya Animatsii) was a Russian-American animation studio founded inGaithersburg, Maryland in 1991, with offices later added inCambridge, Massachusetts and a 100%-owned subsidiary inSaint Petersburg,Russia. The company developed animations for CD-based software. It was acquired in December 1994 byCapitol Multimedia. The assets and rights that Capitol owned would be sold toDavidson & Associates in April 1997.
By 1994 Animation Magic had 90 employees, including 12 software engineers and approximately 60 animators, computer graphic, background and sprite artists. Its products includedHotel Mario,Link: The Faces of Evil,Zelda: The Wand of Gamelon,Mutant Rampage: Bodyslam,Pyramid Adventures,I.M. Meen,[3]King's Quest VII: The Princeless Bride,Darby the Dragon, and the cancelledWarcraft Adventures: Lord of the Clans.[4][5]
Circa 2006, video games by Animation Magic were major source materials forYouTube poops, specificallyHotel Mario,Link: The Faces of Evil,Zelda: The Wand of Gamelon, andI. M. Meen.[6]
On September 6, 2020, over 200 animatorscollaborated to reanimate 21 minutes of cutscenes ofLink: The Faces of Evil andZelda: The Wand of Gamelon (both 1993).[7][8][9]
I went back to computer design and computer manufacturing, and in 1991, I started my own business in multimedia called Animation Magic. When I started that business, Russia opened up and my partner, who was also from Massachusetts but originally from California, suggested that we should probably hire some animators from Russia because that would make us more competitive in the marketplace. We would have better animation and therefore more success, so I went to Russia and we opened a business there in 1992.
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