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Abadox

From Wikipedia, the free encyclopedia
1989 video game
1989 video game
Abadox: The Deadly Inner War
North American cover art
DeveloperNatsume
Publishers
DirectorAtsushi Okazaki
ProducersTakashi Nagai
Tadashi Makimura
ProgrammersKimiya Sasaki
Seiichi Tajima
Kōichi Dekune
ArtistHidenobu Takahashi
ComposerKiyohiro Sada
PlatformNintendo Entertainment System
Release
  • JP: December 15, 1989 (1989-12-15)
  • NA: March 1990
GenreScrolling shooter
ModeSingle-player

Abadox: The Deadly Inner War (アバドックス,Abadokkusu) is a horizontallyscrolling shooter for theNintendo Entertainment System published in Japan in 1989 byNatsume and North America in 1990 by theMilton Bradley Company. It is in the vein ofGradius andR-Type, taking place inside the intestinal tract of a giant alien organism.Abadox has a high difficulty, and it takes one hit from an enemy projectile to be killed and restart from a checkpoint passed before death.[1]

Plot

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In the year 5012, the planet Abadox is eaten by a giant alien organism known as Parasitis. Having consumed Abadox, the alien takes the form of the planet and seeks to devour other planets. The galactic military launches an attack but is destroyed by Parasitis who goes on to devour the hospital ship carrying Princess Maria. Second Lieutenant Nazal, the only surviving fighter of the galactic fleet, attempts to enter Parasitis's body and rescue Princess Maria before it is too late.

Gameplay

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Gameplay screenshot from first level

The gameplay largely follows the conventions ofside-scrollingshooters of the time. The player shoots down various enemies, almost all of which look like various internal organs (brains,eyes and evencilia). The player can also pick weapons and power-ups. Power-ups include speed boosters, increased firepower, homing missiles and shields similar to the "Option" featured inGradius. For weapons, the player starts with the normal single shot, but can upgrade to a 3-way gun, a spread fire gun, a laser and a hoop-like weapon. However, like most shooters, if the player is killed, all of the upgrades will be lost and the player will have to restart from the last checkpoint. In some cases, if the player dies, they may have to navigate through enemy fire with slow speed, which could prove more difficult than ever.

Another aspect ofAbadox that sets the game off from other shooters is the second, fourth and sixth stages. The play style changes from a side-scrolling perspective to a vertical one, but instead of scrolling upwards like a typical vertical shooter, the stage scrolls downward. The final stage involves an escape sequence where the player must navigate out of the alien's rectal cavity before the alien implodes. This falls in suit with a Konami game,Life Force, to whichAbadox bears a striking resemblance.[2]

Audio

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The music and sound effects forAbadox were produced by Kiyohiro Sada (credited as K. Sada), who composed music for several NES games from Konami, such asContra,Blades of Steel andRush'n Attack.

Reception

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Critics have generally looked atAbadox favorably for its design, but negatively for its high level of difficulty.[3]

Allgame gave the game a rating of 3 stars out of a possible 5.[4]

See also

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References

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  1. ^"Abadox: The Deadly Inner War".gametheater.org. Archived fromthe original on 2015-06-24. Retrieved2 December 2014.
  2. ^Dykman, Joan; Schwartz, Michael."Review - Abadox: The Deadly Inner War".allgame. Archived fromthe original on 2014-11-15. Retrieved2009-11-18.
  3. ^"Abadox: The Deadly Inner War".allgame.com. Archived fromthe original on 15 November 2014. Retrieved2 December 2014.
  4. ^"Abadox: The Deadly Inner War Review".Allgame. Archived fromthe original on 2014-11-14. Retrieved2012-11-17.

External links

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  • 1Licensed or not originally published by MB
  • 2Only in the United States and Canada
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