| 0 A.D. | |
|---|---|
A Spartan town (Alpha 25) | |
| Developer | Wildfire Games |
| Initial release | April 1, 2010; 15 years ago (2010-04-01) |
| Preview release | |
| Written in | C++,JavaScript |
| Engine | Pyrogenesis |
| Operating system | FreeBSD,Linux,macOS,Microsoft Windows,OpenBSD |
| Size | 1.25 GB (Download), 3.31 GB (Installed) |
| Type | Real-time strategy |
| License |
|
| Website | play0ad |
| Repository | gitea |
0 A.D.[a] is areal-time strategy video game under development byWildfire Games. It is a historical war and economy game focusing on the years between 500 BC and 1 BC, with the years between 1 AD and 500 AD planned to be developed in the future.[2][3] The game iscross-platform, playable onWindows,macOS,Linux,FreeBSD, andOpenBSD.[4] It isfree and open-source, composed entirely offree software andfree media, using theGNU GPLv2 (or later) license for thegame engine source code, and theCC BY-SA license for the game art and music.[5][6]


0 A.D. features the traditionalreal-time strategy gameplay components of building a base, developing an economy, training an army, engaging in combat, and researching new technologies.[7][3] The game includes multiple units and buildings specific to eachcivilization as well as both land and naval units.[8]
During the game, the player advances from "village phase", to "town phase", to "city phase". The phases represent the sizes of settlements in history, and every phase unlocks new units, buildings, and technologies.
Multiplayer functionality is implemented usingpeer-to-peer networking, without a central server.[9]
0 A.D. originally began in 2001 as a comprehensive total conversionmod concept forAge of Empires II: The Age of Kings.[10] The development team later decided that making the project as a mod was too limiting to their creative freedom, and elected to move their art and ideas to an in-house engine, making it a standalone game.[11]Matei Zaharia was a noted member of the team.
The historical accuracy of game elements has been the highest development priority. Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game. There is also a strong focus on attempting to provide high visual accuracy of unit armor, weapons, and buildings.[10]
On 10 July 2009, Wildfire Games released the source code for0 A.D. under theGNU GPLv2 (or later) license, and made the artwork available under theCC BY-SA license.[5][6]
There were around ten to fifteen people working on0 A.D. around 23 March 2010; since development started, over 100 people have contributed to the project.[12] On 5 September 2013, acrowdfunding campaign was started onIndiegogo with aUS$160,000 goal. They raised a total ofUS$33,251 to be used to hire a programmer.[13] The majority of the project's finances are managed by theSoftware in the Public Interest organization. There is no official release date set for the finished version of the game.[14]
The composers of the music in the game are Omri Lahav, Jeff Willet, Mike Skalandunas, and Shlomi Nogay. A 26-track soundtrack was released on 8 June 2018.[15]
In 2012,0 A.D. received second place in the IndieDB Player's Choice Upcoming Indie Game of the Year competition.[16]0 A.D. has been generally well received.[17] It was voted asLinuxQuestions.org "Open Source Game of the Year for 2013".[18] Between 2010 and June 2021, the game was downloaded fromSourceForge.net over 1.3 million times.[19]
Die Spieleschmiede Wildfire Games hat eine neue Version ihres klassischen Echtzeitstrategiespiels 0 A.D. für Linux, Windows und Mac OS X veröffentlicht. Mit Hilfe einer Crowdfunding-Kampagne soll außerdem die Entwicklung des Spiels beschleunigt werden.