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File: src/jquery.gridster.js

/* * jquery.gridster * https://github.com/ducksboard/gridster.js * * Copyright (c) 2012 ducksboard * Licensed under the MIT licenses. */(function (root, factory) {'use strict';if (typeof exports === 'object') {module.exports = factory(require('jquery'), require('./jquery.draggable.js'), require('./jquery.collision.js'), require('./jquery.coords.js'), require('./utils.js'));}else if (typeof define === 'function' && define.amd) {define(['jquery', 'gridster-draggable', 'gridster-collision'], factory);} else {root.Gridster = factory(root.$ || root.jQuery, root.GridsterDraggable,root.GridsterCollision);}}(this, function ($, Draggable, Collision) {'use strict';var $window = $(window),defaults = {namespace: '',widget_selector: 'li',static_class: 'static',widget_margins: [10, 10],widget_base_dimensions: [400, 225],extra_rows: 0,extra_cols: 0,min_cols: 1,max_cols: Infinity,limit: {    width: true,    height: false},min_rows: 1,max_rows: 15,autogenerate_stylesheet: true,avoid_overlapped_widgets: true,auto_init: true,center_widgets: false,responsive_breakpoint: false,scroll_container: window,shift_larger_widgets_down: true,move_widgets_down_only: false,shift_widgets_up: true,show_element: function($el, callback) {if (callback) {$el.fadeIn(callback);} else {$el.fadeIn();}},hide_element: function($el, callback) {if (callback) {$el.fadeOut(callback);} else {$el.fadeOut();}},serialize_params: function($w, wgd) {return {col: wgd.col,row: wgd.row,size_x: wgd.size_x,size_y: wgd.size_y};},collision: {wait_for_mouseup: false},draggable: {items: '.gs-w:not(.static)',distance: 4,ignore_dragging: Draggable.defaults.ignore_dragging.slice(0)},resize: {enabled: false,axes: ['both'],handle_append_to: '',handle_class: 'gs-resize-handle',max_size: [Infinity, Infinity],min_size: [1, 1]},ignore_self_occupied: false};/** * @class Gridster * @uses Draggable * @uses Collision * @param {HTMLElement} el The HTMLelement that contains all the widgets. * @param {Object} [options] An Object with all options you want to *        overwrite: *        @param {HTMLElement|String} [options.widget_selector] Define who will *            be the draggable widgets. Can be a CSS Selector String or a *            collection of HTMLElements *        @param {Array} [options.widget_margins] Margin between widgets. *            The first index for the horizontal margin (left, right) and *            the second for the vertical margin (top, bottom). *        @param {Array} [options.widget_base_dimensions] Base widget dimensions *            in pixels. The first index for the width and the second for the *            height. *        @param {Number} [options.extra_cols] Add more columns in addition to *            those that have been calculated. *        @param {Number} [options.extra_rows] Add more rows in addition to *            those that have been calculated. *        @param {Number} [options.min_cols] The minimum required columns. *        @param {Number} [options.max_cols] The maximum columns possible (set to null *            for no maximum). *        @param {Number} [options.min_rows] The minimum required rows. *        @param {Boolean} [options.autogenerate_stylesheet] If true, all the *            CSS required to position all widgets in their respective columns *            and rows will be generated automatically and injected to the *            `<head>` of the document. You can set this to false, and write *            your own CSS targeting rows and cols via data-attributes like so: *            `[data-col="1"] { left: 10px; }` *        @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded *            from the DOM can be overlapped. It is helpful if the positions were *            bad stored in the database or if there was any conflict. *        @param {Boolean} [options.auto_init] Automatically call gridster init *            method or not when the plugin is instantiated. *        @param {Function} [options.serialize_params] Return the data you want *            for each widget in the serialization. Two arguments are passed: *            `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid *            coords object (`col`, `row`, `size_x`, `size_y`). *        @param {Boolean} [options.shift_larger_widgets_down] Determines if how widgets get pushes *            out of the way of the player. If set to false smaller widgets will not move larger *            widgets out of their way . Defaults to true. *        @param {Boolean} [options.shift_widgets_up] Determines if the player will automatically *            condense the grid and not allow a widget to have space above it. Defaults to true. *        @param {Function} [options.show_element] Makes the given element visible. Two arguments are passed: *            `$el`: the jQuery wrapped HTMLElement, and `callback`: a function that is executed *            after the element is made visible. The callback parameter is optional. *        @param {Function} [options.hide_element] Hides the given element. Two arguments are passed: *            `$el`: the jQuery wrapped HTMLElement, and `callback`: a function that is executed *            after the element is hidden. The callback parameter is optional. *        @param {Object} [options.collision] An Object with all options for *            Collision class you want to overwrite. See Collision docs for *            more info. *                  @param {Boolean} [options.collision.wait_for_mouseup] Default is false. *                       If true then it will not move colliding widgets during drag, but only on *                       mouseup. *        @param {Object} [options.draggable] An Object with all options for *            Draggable class you want to overwrite. See Draggable docs for more info. *                @param {Object|Function} [options.draggable.ignore_dragging] Note that *                    if you use a Function, and resize is enabled, you should ignore the *                    resize handlers manually (options.resize.handle_class). *        @param {Object} [options.resize] An Object with resize config options. *                @param {Boolean} [options.resize.enabled] Set to true to enable *                    resizing. *                @param {Array} [options.resize.axes] Axes in which widgets can be *                    resized. Possible values: ['x', 'y', 'both']. *                @param {String} [options.resize.handle_append_to] Set a valid CSS *                    selector to append resize handles to. *                @param {String} [options.resize.handle_class] CSS class name used *                    by resize handles. *                @param {Array} [options.resize.max_size] Limit widget dimensions *                    when resizing. Array values should be integers: *                    `[max_cols_occupied, max_rows_occupied]` *                @param {Array} [options.resize.min_size] Limit widget dimensions *                    when resizing. Array values should be integers: *                    `[min_cols_occupied, min_rows_occupied]` *                @param {Function} [options.resize.start] Function executed *                    when resizing starts. *                @param {Function} [options.resize.resize] Function executed *                    during the resizing. *                @param {Function} [options.resize.stop] Function executed *                    when resizing stops. * * @constructor */function Gridster (el, options) {this.options = $.extend(true, {}, defaults, options);this.options.draggable = this.options.draggable || {};this.options.draggable = $.extend(true, {}, this.options.draggable,{scroll_container: this.options.scroll_container});this.$el = $(el);this.$scroll_container = this.options.scroll_container === window ?$(window) : this.$el.closest(this.options.scroll_container);this.$wrapper = this.$el.parent();this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs-w');this.$changed = $([]);this.w_queue = {};if (this.is_responsive()) {this.min_widget_width = this.get_responsive_col_width();} else {this.min_widget_width = this.options.widget_base_dimensions[0];}this.min_widget_height = this.options.widget_base_dimensions[1];this.is_resizing = false;this.min_col_count = this.options.min_cols;this.prev_col_count = this.min_col_count;this.generated_stylesheets = [];this.$style_tags = $([]);if (typeof (this.options.limit) === typeof (true)) {    console.log('limit: bool is deprecated, consider using limit: { width: boolean, height: boolean} instead');    this.options.limit = { width: this.options.limit, height: this.options.limit };}this.options.auto_init && this.init();}Gridster.defaults = defaults;Gridster.generated_stylesheets = [];/** * Convert properties to Integer * * @param {Object} obj - config object to be converted * @return {Object} Returns the converted object. */function convInt (obj) {var props = ['col', 'row', 'size_x', 'size_y'];var tmp = {};for (var i = 0, len = props.length; i < len; i++) {var prop = props[i];if (!(prop in obj)) {throw new Error('Not exists property `' + prop + '`');}var val = obj[prop];if (!val || isNaN(val)) {throw new Error('Invalid value of `' + prop + '` property');}tmp[prop] = +val;}return tmp;}/** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) in ascending way. * * @method sort_by_row_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */Gridster.sort_by_row_asc = function (widgets) {widgets = widgets.sort(function (a, b) {if (!a.row) {a = $(a).coords().grid;b = $(b).coords().grid;}a = convInt(a);b = convInt(b);if (a.row > b.row) {return 1;}return -1;});return widgets;};/** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) placing first the empty cells upper left. * * @method sort_by_row_and_col_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */Gridster.sort_by_row_and_col_asc = function (widgets) {widgets = widgets.sort(function (a, b) {a = convInt(a);b = convInt(b);if (a.row > b.row || a.row === b.row && a.col > b.col) {return 1;}return -1;});return widgets;};/** * Sorts an Array of grid coords objects by column (representing the grid * coords of each widget) in ascending way. * * @method sort_by_col_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */Gridster.sort_by_col_asc = function (widgets) {widgets = widgets.sort(function (a, b) {a = convInt(a);b = convInt(b);if (a.col > b.col) {return 1;}return -1;});return widgets;};/** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) in descending way. * * @method sort_by_row_desc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */Gridster.sort_by_row_desc = function (widgets) {widgets = widgets.sort(function (a, b) {a = convInt(a);b = convInt(b);if (a.row + a.size_y < b.row + b.size_y) {return 1;}return -1;});return widgets;};/** Instance Methods **/var fn = Gridster.prototype;fn.init = function () {this.options.resize.enabled && this.setup_resize();this.generate_grid_and_stylesheet();this.get_widgets_from_DOM();this.set_dom_grid_height();this.set_dom_grid_width();this.$wrapper.addClass('ready');this.draggable();this.options.resize.enabled && this.resizable();if (this.options.center_widgets) {setTimeout($.proxy(function () {this.center_widgets();}, this), 0);}$window.bind('resize.gridster', throttle($.proxy(this.recalculate_faux_grid, this), 200));};/** * Disables dragging. * * @method disable * @return {Gridster} Returns the instance of the Gridster Class. */fn.disable = function () {this.$wrapper.find('.player-revert').removeClass('player-revert');this.drag_api.disable();return this;};/** * Enables dragging. * * @method enable * @return {Gridster} Returns the instance of the Gridster Class. */fn.enable = function () {this.drag_api.enable();return this;};/** * Disables drag-and-drop widget resizing. * * @method disable * @return {Gridster} Returns instance of gridster Class. */fn.disable_resize = function () {this.$el.addClass('gs-resize-disabled');this.resize_api.disable();return this;};/** * Enables drag-and-drop widget resizing. * * @method enable * @return {Gridster} Returns instance of gridster Class. */fn.enable_resize = function () {this.$el.removeClass('gs-resize-disabled');this.resize_api.enable();return this;};/** * Add a new widget to the grid. * * @method add_widget * @param {String|HTMLElement} html The string representing the HTML of the widget *  or the HTMLElement. * @param {Number} [size_x] The nº of rows the widget occupies horizontally. * @param {Number} [size_y] The nº of columns the widget occupies vertically. * @param {Number} [col] The column the widget should start in. * @param {Number} [row] The row the widget should start in. * @param {Array} [max_size] max_size Maximun size (in units) for width and height. * @param {Array} [min_size] min_size Minimum size (in units) for width and height. * @param {Function} [callback] Function executed after the widget is shown. * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. *  the widget that was just created. */fn.add_widget = function (html, size_x, size_y, col, row, max_size, min_size, callback) {var pos;size_x || (size_x = 1);size_y || (size_y = 1);if (!col && !row) {pos = this.next_position(size_x, size_y);if(pos === false)    {        return false;    }} else {pos = {col: col,row: row,size_x: size_x,size_y: size_y};if (this.options.avoid_overlapped_widgets) {this.empty_cells(col, row, size_x, size_y);}}var $w = $(html).attr({'data-col': pos.col,'data-row': pos.row,'data-sizex': size_x,'data-sizey': size_y}).addClass('gs-w').appendTo(this.$el).hide();this.$widgets = this.$widgets.add($w);this.$changed = this.$changed.add($w);this.register_widget($w);var reqRows = parseInt(pos.row) + (parseInt(pos.size_y) - 1);if (this.rows < reqRows) {this.add_faux_rows(reqRows - this.rows);}if (max_size) {this.set_widget_max_size($w, max_size);}if (min_size) {this.set_widget_min_size($w, min_size);}this.set_dom_grid_width();this.set_dom_grid_height();this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));if (this.options.center_widgets) {setTimeout($.proxy(function () {this.center_widgets();}, this), 0);}this.options.show_element.call(this, $w, callback);return $w;};/** * Change widget size limits. * * @method set_widget_min_size * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement *  representing the widget or an index representing the desired widget. * @param {Array} min_size Minimum size (in grid units) for width and height. * @return {Gridster} Returns instance of gridster Class. */fn.set_widget_min_size = function ($widget, min_size) {$widget = typeof $widget === 'number' ?this.$widgets.eq($widget) : $widget;if (!$widget.length) {return this;}var wgd = $widget.data('coords').grid;wgd.min_size_x = min_size[0];wgd.min_size_y = min_size[1];return this;};/** * Change widget size limits. * * @method set_widget_max_size * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement *  representing the widget or an index representing the desired widget. * @param {Array} max_size Maximun size (in units) for width and height. * @return {Gridster} Returns instance of gridster Class. */fn.set_widget_max_size = function ($widget, max_size) {$widget = typeof $widget === 'number' ?this.$widgets.eq($widget) : $widget;if (!$widget.length) {return this;}var wgd = $widget.data('coords').grid;wgd.max_size_x = max_size[0];wgd.max_size_y = max_size[1];return this;};/** * Append the resize handle into a widget. * * @method add_resize_handle *  representing the widget. * @return {HTMLElement} Returns instance of gridster Class. * @param $w */fn.add_resize_handle = function ($w) {var $append_to = this.options.resize.handle_append_to ? $(this.options.resize.handle_append_to, $w) : $w;if (($append_to.children('span[class~=\'' + this.resize_handle_class + '\']')).length === 0) {$(this.resize_handle_tpl).appendTo($append_to);}return this;};/** * Change the size of a widget. Width is limited to the current grid width. * * @method resize_widget * @param {HTMLElement} $widget The jQuery wrapped HTMLElement *  representing the widget. * @param {Number} [size_x] The number of columns that will occupy the widget. *  By default <code>size_x</code> is limited to the space available from *  the column where the widget begins, until the last column to the right. * @param {Number} [size_y] The number of rows that will occupy the widget. * @param {Function} [callback] Function executed when the widget is removed. * @return {HTMLElement} Returns $widget. */fn.resize_widget = function ($widget, size_x, size_y, callback) {var wgd = $widget.coords().grid;this.is_resizing = true;size_x || (size_x = wgd.size_x);size_y || (size_y = wgd.size_y);//ensure the grid has the correct number of rowsif (!this.is_valid_row(wgd.row, size_y)){this.add_faux_rows(Math.max(this.calculate_highest_row(wgd.row, size_y) - this.rows, 0));}//ensure the grid has the correct number of colsif (!this.is_valid_col(wgd.col, size_y)) {this.add_faux_cols(Math.max(this.calculate_highest_row(wgd.col, size_x) - this.cols, 0));}var new_grid_data = {col: wgd.col,row: wgd.row,size_x: size_x,size_y: size_y};this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);this.set_dom_grid_height();this.set_dom_grid_width();if (callback) {callback.call(this, new_grid_data.size_x, new_grid_data.size_y);}this.is_resizing = false;return $widget;};/** * Expand the widget. Width is set to the current grid width. * * @method expand_widget * @param {HTMLElement} $widget The jQuery wrapped HTMLElement *  representing the widget. * @param {Number} size_x The number of cols that will occupy the widget. * @param {Number} size_y The number of rows that will occupy the widget. * @param {Number} col The column to resize the widget from. * @param {Function} [callback] Function executed when the widget is expanded. * @return {HTMLElement} Returns $widget. */fn.expand_widget = function ($widget, size_x, size_y, col, callback) {var wgd = $widget.coords().grid;var max_size_x = Math.floor(($(window).width() - this.options.widget_margins[0] * 2) / this.min_widget_width);size_x = size_x || Math.min(max_size_x, this.cols);size_y || (size_y = wgd.size_y);var old_size_y = wgd.size_y;$widget.attr('pre_expand_col', wgd.col);$widget.attr('pre_expand_sizex', wgd.size_x);$widget.attr('pre_expand_sizey', wgd.size_y);var new_col = col || 1;if (size_y > old_size_y) {this.add_faux_rows(Math.max(size_y - old_size_y, 0));}var new_grid_data = {col: new_col,row: wgd.row,size_x: size_x,size_y: size_y};this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);this.set_dom_grid_height();this.set_dom_grid_width();if (callback) {callback.call(this, new_grid_data.size_x, new_grid_data.size_y);}return $widget;};/** * Collapse the widget to it's pre-expanded size * * @method collapse_widget * @param {HTMLElement} $widget The jQuery wrapped HTMLElement *  representing the widget. * @param {Function} [callback] Function executed when the widget is collapsed. * @return {HTMLElement} Returns $widget. */fn.collapse_widget = function ($widget, callback) {var wgd = $widget.coords().grid;var size_x = parseInt($widget.attr('pre_expand_sizex'));var size_y = parseInt($widget.attr('pre_expand_sizey'));var new_col = parseInt($widget.attr('pre_expand_col'));var new_grid_data = {col: new_col,row: wgd.row,size_x: size_x,size_y: size_y};this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);this.set_dom_grid_height();this.set_dom_grid_width();if (callback) {callback.call(this, new_grid_data.size_x, new_grid_data.size_y);}return $widget;};/** * Fit the size of a widget to its content (best guess) * * @method fit_to_content * @param $widget  {HTMLElement} $widget The jQuery wrapped HTMLElement * @param max_cols {Number} max number of columns a widget can take up * @param max_rows {Number} max number of rows a widget can take up * @param {Function} [callback] Function executed when the widget is fit to content. * @return {HTMLElement} Returns $widget. */fn.fit_to_content = function ($widget, max_cols, max_rows, callback) {var wgd = $widget.coords().grid;var width = this.$wrapper.width();var height = this.$wrapper.height();var col_size = this.options.widget_base_dimensions[0] + (2 * this.options.widget_margins[0]);var row_size = this.options.widget_base_dimensions[1] + (2 * this.options.widget_margins[1]);var best_cols = Math.ceil((width + (2 * this.options.widget_margins[0])) / col_size);var best_rows = Math.ceil((height + (2 * this.options.widget_margins[1])) / row_size);var new_grid_data = {col: wgd.col,row: wgd.row,size_x: Math.min(max_cols, best_cols),size_y: Math.min(max_rows, best_rows)};this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);this.set_dom_grid_height();this.set_dom_grid_width();if (callback) {callback.call(this, new_grid_data.size_x, new_grid_data.size_y);}return $widget;};/** * Centers widgets in grid * * @method center_widgets */fn.center_widgets = debounce(function () {var wrapper_width = this.$wrapper.width();var col_size;if (this.is_responsive()) {col_size = this.get_responsive_col_width();} else {col_size = this.options.widget_base_dimensions[0] + (2 * this.options.widget_margins[0]);}var col_count = Math.floor(Math.max(Math.floor(wrapper_width / col_size), this.min_col_count) / 2) * 2;this.options.min_cols = col_count;this.options.max_cols = col_count;this.options.extra_cols = 0;this.set_dom_grid_width(col_count);this.cols = col_count;var col_dif = (col_count - this.prev_col_count) / 2;if (col_dif < 0) {if (this.get_min_col() > col_dif * -1) {this.shift_cols(col_dif);} else {this.resize_widget_dimensions(this.options);}setTimeout($.proxy(function () {this.resize_widget_dimensions(this.options);}, this), 0);} else if (col_dif > 0) {this.resize_widget_dimensions(this.options);setTimeout($.proxy(function () {this.shift_cols(col_dif);}, this), 0);} else {this.resize_widget_dimensions(this.options);setTimeout($.proxy(function () {this.resize_widget_dimensions(this.options);}, this), 0);}this.prev_col_count = col_count;return this;}, 200);fn.get_min_col = function () {return Math.min.apply(Math, this.$widgets.map($.proxy(function (key, widget) {return this.get_cells_occupied($(widget).coords().grid).cols;}, this)).get());};fn.shift_cols = function (col_dif) {var widgets_coords = this.$widgets.map($.proxy(function (i, widget) {var $w = $(widget);return this.dom_to_coords($w);}, this));widgets_coords = Gridster.sort_by_row_and_col_asc(widgets_coords);widgets_coords.each($.proxy(function (i, widget) {var $widget = $(widget.el);var wgd = $widget.coords().grid;var col = parseInt($widget.attr('data-col'));var new_grid_data = {col: Math.max(Math.round(col + col_dif), 1),row: wgd.row,size_x: wgd.size_x,size_y: wgd.size_y};setTimeout($.proxy(function () {this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);}, this), 0);}, this));};/** * Mutate widget dimensions and position in the grid map. * * @method mutate_widget_in_gridmap * @param {HTMLElement} $widget The jQuery wrapped HTMLElement *  representing the widget to mutate. * @param {Object} wgd Current widget grid data (col, row, size_x, size_y). * @param {Object} new_wgd New widget grid data. * @return {HTMLElement} Returns instance of gridster Class. */fn.mutate_widget_in_gridmap = function ($widget, wgd, new_wgd) {var old_size_y = wgd.size_y;var old_cells_occupied = this.get_cells_occupied(wgd);var new_cells_occupied = this.get_cells_occupied(new_wgd);//find the cells that this widget currently occupiesvar empty_cols = [];$.each(old_cells_occupied.cols, function (i, col) {if ($.inArray(col, new_cells_occupied.cols) === -1) {empty_cols.push(col);}});//find the cells that this widget will occupyvar occupied_cols = [];$.each(new_cells_occupied.cols, function (i, col) {if ($.inArray(col, old_cells_occupied.cols) === -1) {occupied_cols.push(col);}});//find the rows that it currently occupiesvar empty_rows = [];$.each(old_cells_occupied.rows, function (i, row) {if ($.inArray(row, new_cells_occupied.rows) === -1) {empty_rows.push(row);}});//find the rows that it will occupyvar occupied_rows = [];$.each(new_cells_occupied.rows, function (i, row) {if ($.inArray(row, old_cells_occupied.rows) === -1) {occupied_rows.push(row);}});this.remove_from_gridmap(wgd);if (occupied_cols.length) {var cols_to_empty = [new_wgd.col, new_wgd.row, new_wgd.size_x, Math.min(old_size_y, new_wgd.size_y), $widget];this.empty_cells.apply(this, cols_to_empty);}if (occupied_rows.length) {var rows_to_empty = [new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget];this.empty_cells.apply(this, rows_to_empty);}// not the same that wgd = new_wgd;wgd.col = new_wgd.col;wgd.row = new_wgd.row;wgd.size_x = new_wgd.size_x;wgd.size_y = new_wgd.size_y;this.add_to_gridmap(new_wgd, $widget);$widget.removeClass('player-revert');this.update_widget_dimensions($widget, new_wgd);    if (this.options.shift_widgets_up) {if (empty_cols.length) {var cols_to_remove_holes = [empty_cols[0], new_wgd.row,empty_cols[empty_cols.length - 1] - empty_cols[0] + 1,Math.min(old_size_y, new_wgd.size_y),$widget];this.remove_empty_cells.apply(this, cols_to_remove_holes);}if (empty_rows.length) {var rows_to_remove_holes = [new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget];this.remove_empty_cells.apply(this, rows_to_remove_holes);}}this.move_widget_up($widget);return this;};/** * Move down widgets in cells represented by the arguments col, row, size_x, * size_y * * @method empty_cells * @param {Number} col The column where the group of cells begin. * @param {Number} row The row where the group of cells begin. * @param {Number} size_x The number of columns that the group of cells * occupy. * @param {Number} size_y The number of rows that the group of cells * occupy. * @param {HTMLElement} [$exclude] Exclude widgets from being moved. * @return {Class} Returns the instance of the Gridster Class. */fn.empty_cells = function (col, row, size_x, size_y, $exclude) {var $nexts = this.widgets_below({col: col,row: row - size_y,size_x: size_x,size_y: size_y});$nexts.not($exclude).each($.proxy(function (i, w) {var $w = $(w),wgd = $w.coords().grid;/*jshint -W018 */if (!(wgd.row <= (row + size_y - 1))) {return;}/*jshint +W018 */var diff = (row + size_y) - wgd.row;this.move_widget_down($w, diff);}, this));if (!this.is_resizing) {this.set_dom_grid_height();}return this;};/** * Move up widgets below cells represented by the arguments col, row, size_x, * size_y. * * @method remove_empty_cells * @param {Number} col The column where the group of cells begin. * @param {Number} row The row where the group of cells begin. * @param {Number} size_x The number of columns that the group of cells * occupy. * @param {Number} size_y The number of rows that the group of cells * occupy. * @param {HTMLElement} exclude Exclude widgets from being moved. * @return {Gridster} Returns the instance of the Gridster Class. */fn.remove_empty_cells = function (col, row, size_x, size_y, exclude) {var $nexts = this.widgets_below({col: col,row: row,size_x: size_x,size_y: size_y});$nexts.not(exclude).each($.proxy(function(i, widget) {this.move_widget_up( $(widget), size_y );}, this));this.set_dom_grid_height();return this;};/** * Get the most left column below to add a new widget. * * @method next_position * @param {Number} size_x The nº of rows the widget occupies horizontally. * @param {Number} size_y The nº of columns the widget occupies vertically. * @return {Object} Returns a grid coords object representing the future *  widget coords. */fn.next_position = function (size_x, size_y) {size_x || (size_x = 1);size_y || (size_y = 1);var ga = this.gridmap;var cols_l = ga.length;var valid_pos = [];var rows_l;for (var c = 1; c < cols_l; c++) {rows_l = ga[c].length;for (var r = 1; r <= rows_l; r++) {var can_move_to = this.can_move_to({size_x: size_x,size_y: size_y}, c, r);if (can_move_to) {valid_pos.push({col: c,row: r,size_y: size_y,size_x: size_x});}}}if (valid_pos.length) {return Gridster.sort_by_row_and_col_asc(valid_pos)[0];}return false;};fn.remove_by_grid = function (col, row) {var $w = this.is_widget(col, row);if ($w) {this.remove_widget($w);}};/** * Remove a widget from the grid. * * @method remove_widget * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. * @param {Boolean|Function} [silent] If true, widgets below the removed one * will not move up. If a Function is passed it will be used as callback. * @param {Function} [callback] Function executed after the widget is removed. * @return {Gridster} Returns the instance of the Gridster Class. */fn.remove_widget = function (el, silent, callback) {var $el = el instanceof $ ? el : $(el);if ($el.length === 0) {//there is nothing to remove, so we can't remove itreturn this;}var wgd = $el.coords().grid;if (wgd === undefined) {//there is no grid, so we can't remove itreturn this;}// if silent is a function assume it's a callbackif ($.isFunction(silent)) {callback = silent;silent = false;}this.cells_occupied_by_placeholder = {};this.$widgets = this.$widgets.not($el);var $nexts = this.widgets_below($el);this.remove_from_gridmap(wgd);this.options.hide_element.call(this, $el, $.proxy(function(){$el.remove();if (!silent) {$nexts.each($.proxy(function (i, widget) {this.move_widget_up($(widget), wgd.size_y);}, this));}this.set_dom_grid_height();if (callback) {callback.call(this, el);}}, this));return this;};/** * Remove all widgets from the grid. * * @method remove_all_widgets * @param {Function} callback Function executed for each widget removed. * @return {Gridster} Returns the instance of the Gridster Class. */fn.remove_all_widgets = function (callback) {this.$widgets.each($.proxy(function (i, el) {this.remove_widget(el, true, callback);}, this));return this;};/** * Returns a serialized array of the widgets in the grid. * * @method serialize * @param {HTMLElement} [$widgets] The collection of jQuery wrapped *  HTMLElements you want to serialize. If no argument is passed all widgets *  will be serialized. * @return {Array} Returns an Array of Objects with the data specified in *  the serialize_params option. */fn.serialize = function ($widgets) {$widgets || ($widgets = this.$widgets);var result = [];$widgets.each($.proxy(function (i, widget) {var $w = $(widget);if (typeof($w.coords().grid) !== 'undefined') {result.push(this.options.serialize_params($w, $w.coords().grid));}}, this));return result;};/** * Returns a serialized array of the widgets that have changed their *  position. * * @method serialize_changed * @return {Array} Returns an Array of Objects with the data specified in *  the serialize_params option. */fn.serialize_changed = function () {return this.serialize(this.$changed);};/** * Convert widgets from DOM elements to "widget grid data" Objects. * * @method dom_to_coords * @param {HTMLElement} $widget The widget to be converted. */fn.dom_to_coords = function ($widget) {return {'col': parseInt($widget.attr('data-col'), 10),'row': parseInt($widget.attr('data-row'), 10),'size_x': parseInt($widget.attr('data-sizex'), 10) || 1,'size_y': parseInt($widget.attr('data-sizey'), 10) || 1,'max_size_x': parseInt($widget.attr('data-max-sizex'), 10) || false,'max_size_y': parseInt($widget.attr('data-max-sizey'), 10) || false,'min_size_x': parseInt($widget.attr('data-min-sizex'), 10) || false,'min_size_y': parseInt($widget.attr('data-min-sizey'), 10) || false,'el': $widget};};/** * Creates the grid coords object representing the widget an add it to the * mapped array of positions. * * @method register_widget * @param {HTMLElement|Object} $el jQuery wrapped HTMLElement representing *  the widget, or an "widget grid data" Object with (col, row, el ...). * @return {Boolean} Returns true if the widget final position is different *  than the original. */fn.register_widget = function ($el) {var isDOM = $el instanceof $;var wgd = isDOM ? this.dom_to_coords($el) : $el;var posChanged = false;isDOM || ($el = wgd.el);var empty_upper_row = this.can_go_widget_up(wgd);if (this.options.shift_widgets_up && empty_upper_row) {wgd.row = empty_upper_row;$el.attr('data-row', empty_upper_row);this.$el.trigger('gridster:positionchanged', [wgd]);posChanged = true;}if (this.options.avoid_overlapped_widgets && !this.can_move_to({size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)) {$.extend(wgd, this.next_position(wgd.size_x, wgd.size_y));$el.attr({'data-col': wgd.col,'data-row': wgd.row,'data-sizex': wgd.size_x,'data-sizey': wgd.size_y});posChanged = true;}// attach Coord object to player data-coord attribute$el.data('coords', $el.coords());// Extend Coord object with grid position info$el.data('coords').grid = wgd;this.add_to_gridmap(wgd, $el);this.update_widget_dimensions($el, wgd);this.options.resize.enabled && this.add_resize_handle($el);return posChanged;};/** * Update in the mapped array of positions the value of cells represented by * the grid coords object passed in the `grid_data` param. * * @param {Object} grid_data The grid coords object representing the cells *  to update in the mapped array. * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped *  HTMLElement, depends if you want to delete an existing position or add *  a new one. * @method update_widget_position * @return {Gridster} Returns the instance of the Gridster Class. */fn.update_widget_position = function (grid_data, value) {this.for_each_cell_occupied(grid_data, function (col, row) {if (!this.gridmap[col]) {return this;}this.gridmap[col][row] = value;});return this;};/** * Update the width and height for a widgets coordinate data. * * @param {HTMLElement} $widget The widget to update. * @param wgd {Object} wgd Current widget grid data (col, row, size_x, size_y). * @method update_widget_dimensions * @return {Gridster} Returns the instance of the Gridster Class. */fn.update_widget_dimensions = function ($widget, wgd) {var width = (wgd.size_x * (this.is_responsive() ? this.get_responsive_col_width() : this.options.widget_base_dimensions[0]) +((wgd.size_x - 1) * this.options.widget_margins[0]));var height = (wgd.size_y * this.options.widget_base_dimensions[1] +((wgd.size_y - 1) * this.options.widget_margins[1]));$widget.data('coords').update({width: width,height: height});$widget.attr({'data-col': wgd.col,'data-row': wgd.row,'data-sizex': wgd.size_x,'data-sizey': wgd.size_y});return this;};/** * Update dimensions for all widgets in the grid. * * @method update_widgets_dimensions * @return {Gridster} Returns the instance of the Gridster Class. */fn.update_widgets_dimensions = function () {$.each(this.$widgets, $.proxy(function (idx, widget) {var wgd = $(widget).coords().grid;if (typeof (wgd) !== 'object') {return;}this.update_widget_dimensions($(widget), wgd);}, this));return this;};/** * Remove a widget from the mapped array of positions. * * @method remove_from_gridmap * @param {Object} grid_data The grid coords object representing the cells *  to update in the mapped array. * @return {Gridster} Returns the instance of the Gridster Class. */fn.remove_from_gridmap = function (grid_data) {return this.update_widget_position(grid_data, false);};/** * Add a widget to the mapped array of positions. * * @method add_to_gridmap * @param {Object} grid_data The grid coords object representing the cells *  to update in the mapped array. * @param {HTMLElement|Boolean} [value] The value to set in the specified *  position . * @return {Gridster} Returns the instance of the Gridster Class. */fn.add_to_gridmap = function (grid_data, value) {this.update_widget_position(grid_data, value || grid_data.el);};/** * Make widgets draggable. * * @uses Draggable * @method draggable * @return {Gridster} Returns the instance of the Gridster Class. */fn.draggable = function () {var self = this;var draggable_options = $.extend(true, {}, this.options.draggable, {offset_left: this.options.widget_margins[0],offset_top: this.options.widget_margins[1],container_width: (this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]),container_height: (this.rows * this.min_widget_height) + ((this.rows + 1) * this.options.widget_margins[0]),limit: { width: this.options.limit.width, height: this.options.limit.height },start: function (event, ui) {self.$widgets.filter('.player-revert').removeClass('player-revert');self.$player = $(this);self.$helper = $(ui.$helper);self.helper = !self.$helper.is(self.$player);self.on_start_drag.call(self, event, ui);self.$el.trigger('gridster:dragstart');},stop: function (event, ui) {self.on_stop_drag.call(self, event, ui);self.$el.trigger('gridster:dragstop');},drag: throttle(function (event, ui) {self.on_drag.call(self, event, ui);self.$el.trigger('gridster:drag');}, 60)});//this.drag_api = this.$el.gridDraggable(draggable_options);this.drag_api = this.$el.dragg(draggable_options).data('drag');};/** * Bind resize events to get resize working. * * @method resizable * @return {Gridster} Returns instance of gridster Class. */fn.resizable = function () {this.resize_api = this.$el.gridDraggable({items: '.' + this.options.resize.handle_class,offset_left: this.options.widget_margins[0],container_width: this.container_width,move_element: false,resize: true,limit: { width: this.options.max_cols !== Infinity || this.options.limit.width, height: this.options.max_rows !== Infinity || this.options.limit.height },scroll_container: this.options.scroll_container,start: $.proxy(this.on_start_resize, this),stop: $.proxy(function (event, ui) {delay($.proxy(function () {this.on_stop_resize(event, ui);}, this), 120);}, this),drag: throttle($.proxy(this.on_resize, this), 60)});return this;};/** * Setup things required for resizing. Like build templates for drag handles. * * @method setup_resize * @return {Gridster} Returns instance of gridster Class. */fn.setup_resize = function () {this.resize_handle_class = this.options.resize.handle_class;var axes = this.options.resize.axes;var handle_tpl = '<span class="' + this.resize_handle_class + ' ' +this.resize_handle_class + '-{type}" />';this.resize_handle_tpl = $.map(axes, function (type) {return handle_tpl.replace('{type}', type);}).join('');if ($.isArray(this.options.draggable.ignore_dragging)) {this.options.draggable.ignore_dragging.push('.' + this.resize_handle_class);}return this;};/** * This function is executed when the player begins to be dragged. * * @method on_start_drag * @param {Event} event The original browser event * @param {Object} ui A prepared ui object with useful drag-related data */fn.on_start_drag = function (event, ui) {this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');this.highest_col = this.get_highest_occupied_cell().col;this.$player.addClass('player');this.player_grid_data = this.$player.coords().grid;this.placeholder_grid_data = $.extend({}, this.player_grid_data);var highestRow = this.get_highest_occupied_cell().row;    if ((highestRow + this.player_grid_data.size_y) <= this.options.max_rows)    {        this.set_dom_grid_height(this.$el.height() + (this.player_grid_data.size_y * this.min_widget_height));    }    this.set_dom_grid_width(this.cols);var pgd_sizex = this.player_grid_data.size_x;var cols_diff = this.cols - this.highest_col;if (this.options.max_cols === Infinity && cols_diff <= pgd_sizex) {this.add_faux_cols(Math.min(pgd_sizex - cols_diff, 1));}var colliders = this.faux_grid;var coords = this.$player.data('coords').coords;this.cells_occupied_by_player = this.get_cells_occupied(this.player_grid_data);this.cells_occupied_by_placeholder = this.get_cells_occupied(this.placeholder_grid_data);this.last_cols = [];this.last_rows = [];// see jquery.collision.jsthis.collision_api = this.$helper.collision(colliders, this.options.collision);this.$preview_holder = $('<' + this.$player.get(0).tagName + ' />', {'class': 'preview-holder','data-row': this.$player.attr('data-row'),'data-col': this.$player.attr('data-col'),css: {width: coords.width,height: coords.height}}).appendTo(this.$el);if (this.options.draggable.start) {this.options.draggable.start.call(this, event, ui);}};/** * This function is executed when the player is being dragged. * * @method on_drag * @param {Event} event The original browser event * @param {Object} ui A prepared ui object with useful drag-related data */fn.on_drag = function (event, ui) {//break if dragstop has been firedif (this.$player === null) {return false;}var margin_sides = this.options.widget_margins;var placeholder_column = this.$preview_holder.attr('data-col');var placeholder_row = this.$preview_holder.attr('data-row');var abs_offset = {left: ui.position.left + this.baseX - (margin_sides[0] * placeholder_column),top: ui.position.top + this.baseY - (margin_sides[1] * placeholder_row)};// auto grow colsif (this.options.max_cols === Infinity) {var prcol = this.placeholder_grid_data.col +this.placeholder_grid_data.size_x - 1;// "- 1" due to adding at least 1 column in on_start_dragif (prcol >= this.cols - 1 && this.options.max_cols >= this.cols + 1) {this.add_faux_cols(1);this.set_dom_grid_width(this.cols + 1);this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));}this.collision_api.set_colliders(this.faux_grid);}this.colliders_data = this.collision_api.get_closest_colliders(abs_offset);this.on_overlapped_column_change(this.on_start_overlapping_column, this.on_stop_overlapping_column);this.on_overlapped_row_change(this.on_start_overlapping_row, this.on_stop_overlapping_row);if (this.helper && this.$player) {this.$player.css({'left': ui.position.left,'top': ui.position.top});}if (this.options.draggable.drag) {this.options.draggable.drag.call(this, event, ui);}};/** * This function is executed when the player stops being dragged. * * @method on_stop_drag * @param {Event} event The original browser event * @param {Object} ui A prepared ui object with useful drag-related data */fn.on_stop_drag = function (event, ui) {this.$helper.add(this.$player).add(this.$wrapper).removeClass('dragging');var margin_sides = this.options.widget_margins;var placeholder_column = this.$preview_holder.attr('data-col');var placeholder_row = this.$preview_holder.attr('data-row');ui.position.left = ui.position.left + this.baseX - (margin_sides[0] * placeholder_column);ui.position.top = ui.position.top + this.baseY - (margin_sides[1] * placeholder_row);this.colliders_data = this.collision_api.get_closest_colliders(ui.position);this.on_overlapped_column_change(this.on_start_overlapping_column,this.on_stop_overlapping_column);this.on_overlapped_row_change(this.on_start_overlapping_row,this.on_stop_overlapping_row);this.$changed = this.$changed.add(this.$player);    //If widget has new position, clean previous grid        var grid = this.placeholder_grid_data.el.coords().grid;        if (grid.col !== this.placeholder_grid_data.col || grid.row !== this.placeholder_grid_data.row) {            this.update_widget_position(grid, false);            // move the cells down if there is an overlap and we are in static mode            if (this.options.collision.wait_for_mouseup) {                this.for_each_cell_occupied(this.placeholder_grid_data, function (tcol, trow) {                    if (this.is_widget(tcol, trow)) {                        // get number of cells to move                        var destinyRow = this.placeholder_grid_data.row + this.placeholder_grid_data.size_y;                var currentOverlappedRow = parseInt(this.gridmap[tcol][trow][0].getAttribute('data-row'));                var cellsToMove = destinyRow - currentOverlappedRow;                var failed = !this.move_widget_down(this.is_widget(tcol, trow), cellsToMove);                if (failed) {                    this.set_placeholder(this.placeholder_grid_data.el.coords().grid.col, this.placeholder_grid_data.el.coords().grid.row);                }                    }                });            }        }this.cells_occupied_by_player = this.get_cells_occupied(this.placeholder_grid_data);var col = this.placeholder_grid_data.col;var row = this.placeholder_grid_data.row;this.set_cells_player_occupies(col, row);this.$player.coords().grid.row = row;this.$player.coords().grid.col = col;this.$player.addClass('player-revert').removeClass('player').attr({'data-col': col,'data-row': row}).css({'left': '','top': ''});if (this.options.draggable.stop) {this.options.draggable.stop.call(this, event, ui);}this.$preview_holder.remove();this.$player = null;this.$helper = null;this.placeholder_grid_data = {};this.player_grid_data = {};this.cells_occupied_by_placeholder = {};this.cells_occupied_by_player = {};this.w_queue = {};this.set_dom_grid_height();this.set_dom_grid_width();if (this.options.max_cols === Infinity) {this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));}};/** * This function is executed every time a widget starts to be resized. * * @method on_start_resize * @param {Event} event The original browser event * @param {Object} ui A prepared ui object with useful drag-related data */fn.on_start_resize = function (event, ui) {this.$resized_widget = ui.$player.closest('.gs-w');this.resize_coords = this.$resized_widget.coords();this.resize_wgd = this.resize_coords.grid;this.resize_initial_width = this.resize_coords.coords.width;this.resize_initial_height = this.resize_coords.coords.height;this.resize_initial_sizex = this.resize_coords.grid.size_x;this.resize_initial_sizey = this.resize_coords.grid.size_y;this.resize_initial_col = this.resize_coords.grid.col;this.resize_last_sizex = this.resize_initial_sizex;this.resize_last_sizey = this.resize_initial_sizey;this.resize_max_size_x = Math.min(this.resize_wgd.max_size_x || this.options.resize.max_size[0],this.options.max_cols - this.resize_initial_col + 1);this.resize_max_size_y = this.resize_wgd.max_size_y || this.options.resize.max_size[1];this.resize_min_size_x = (this.resize_wgd.min_size_x || this.options.resize.min_size[0] || 1);this.resize_min_size_y = (this.resize_wgd.min_size_y || this.options.resize.min_size[1] || 1);this.resize_initial_last_col = this.get_highest_occupied_cell().col;this.set_dom_grid_width(this.cols);this.resize_dir = {right: ui.$player.is('.' + this.resize_handle_class + '-x'),bottom: ui.$player.is('.' + this.resize_handle_class + '-y')};if (!this.is_responsive()) {this.$resized_widget.css({'min-width': this.options.widget_base_dimensions[0],'min-height': this.options.widget_base_dimensions[1]});}var nodeName = this.$resized_widget.get(0).tagName;this.$resize_preview_holder = $('<' + nodeName + ' />', {'class': 'preview-holder resize-preview-holder','data-row': this.$resized_widget.attr('data-row'),'data-col': this.$resized_widget.attr('data-col'),'css': {'width': this.resize_initial_width,'height': this.resize_initial_height}}).appendTo(this.$el);this.$resized_widget.addClass('resizing');if (this.options.resize.start) {this.options.resize.start.call(this, event, ui, this.$resized_widget);}this.$el.trigger('gridster:resizestart');};/** * This function is executed every time a widget stops being resized. * * @method on_stop_resize * @param {Event} event The original browser event * @param {Object} ui A prepared ui object with useful drag-related data */fn.on_stop_resize = function (event, ui) {this.$resized_widget.removeClass('resizing').css({'width': '','height': '','min-width': '','min-height': ''});delay($.proxy(function () {this.$resize_preview_holder.remove().css({'min-width': '','min-height': ''});if (this.options.resize.stop) {this.options.resize.stop.call(this, event, ui, this.$resized_widget);}this.$el.trigger('gridster:resizestop');}, this), 300);this.set_dom_grid_width();this.set_dom_grid_height();if (this.options.max_cols === Infinity) {this.drag_api.set_limits(this.cols * this.min_widget_width);}};/** * This function is executed when a widget is being resized. * * @method on_resize * @param {Event} event The original browser event * @param {Object} ui A prepared ui object with useful drag-related data */fn.on_resize = function (event, ui) {var rel_x = (ui.pointer.diff_left);var rel_y = (ui.pointer.diff_top);var wbd_x = this.is_responsive() ? this.get_responsive_col_width() : this.options.widget_base_dimensions[0];var wbd_y = this.options.widget_base_dimensions[1];var margin_x = this.options.widget_margins[0];var margin_y = this.options.widget_margins[1];var max_size_x = this.resize_max_size_x;var min_size_x = this.resize_min_size_x;var max_size_y = this.resize_max_size_y;var min_size_y = this.resize_min_size_y;var autogrow = this.options.max_cols === Infinity;var width;var inc_units_x = Math.ceil((rel_x / (wbd_x + margin_x * 2)) - 0.2);var inc_units_y = Math.ceil((rel_y / (wbd_y + margin_y * 2)) - 0.2);var size_x = Math.max(1, this.resize_initial_sizex + inc_units_x);var size_y = Math.max(1, this.resize_initial_sizey + inc_units_y);// Max number of cols this widget can be in widthvar max_cols = Math.floor((this.container_width / this.min_widget_width) - this.resize_initial_col + 1);var limit_width = (max_cols * this.min_widget_width) + ((max_cols - 1) * margin_x);size_x = Math.max(Math.min(size_x, max_size_x), min_size_x);size_x = Math.min(max_cols, size_x);width = (max_size_x * wbd_x) + ((size_x - 1) * margin_x );var max_width = Math.min(width, limit_width);var min_width = (min_size_x * wbd_x) + ((size_x - 1) * margin_x);size_y = Math.max(Math.min(size_y, max_size_y), min_size_y);var max_height = (max_size_y * wbd_y) + ((size_y - 1) * margin_y);var min_height = (min_size_y * wbd_y) + ((size_y - 1) * margin_y);if (this.resize_dir.right) {size_y = this.resize_initial_sizey;} else if (this.resize_dir.bottom) {size_x = this.resize_initial_sizex;}if (autogrow) {var last_widget_col = this.resize_initial_col + size_x - 1;if (autogrow && this.resize_initial_last_col <= last_widget_col) {this.set_dom_grid_width(Math.max(last_widget_col + 1, this.cols));if (this.cols < last_widget_col) {this.add_faux_cols(last_widget_col - this.cols);}}}var css_props = {};!this.resize_dir.bottom && (css_props.width = Math.max(Math.min(this.resize_initial_width + rel_x, max_width), min_width));!this.resize_dir.right && (css_props.height = Math.max(Math.min(this.resize_initial_height + rel_y, max_height), min_height));this.$resized_widget.css(css_props);if (size_x !== this.resize_last_sizex ||size_y !== this.resize_last_sizey) {this.resize_widget(this.$resized_widget, size_x, size_y, false);this.set_dom_grid_width(this.cols);this.$resize_preview_holder.css({'width': '','height': ''}).attr({'data-row': this.$resized_widget.attr('data-row'),'data-sizex': size_x,'data-sizey': size_y});}if (this.options.resize.resize) {this.options.resize.resize.call(this, event, ui, this.$resized_widget);}this.$el.trigger('gridster:resize');this.resize_last_sizex = size_x;this.resize_last_sizey = size_y;};/** * Executes the callbacks passed as arguments when a column begins to be * overlapped or stops being overlapped. * * @param {Function} start_callback Function executed when a new column *  begins to be overlapped. The column is passed as first argument. * @param {Function} stop_callback Function executed when a column stops *  being overlapped. The column is passed as first argument. * @method on_overlapped_column_change * @return {Gridster} Returns the instance of the Gridster Class. */fn.on_overlapped_column_change = function (start_callback, stop_callback) {if (!this.colliders_data.length) {return this;}var cols = this.get_targeted_columns(this.colliders_data[0].el.data.col);var last_n_cols = this.last_cols.length;var n_cols = cols.length;var i;for (i = 0; i < n_cols; i++) {if ($.inArray(cols[i], this.last_cols) === -1) {(start_callback || $.noop).call(this, cols[i]);}}for (i = 0; i < last_n_cols; i++) {if ($.inArray(this.last_cols[i], cols) === -1) {(stop_callback || $.noop).call(this, this.last_cols[i]);}}this.last_cols = cols;return this;};/** * Executes the callbacks passed as arguments when a row starts to be * overlapped or stops being overlapped. * * @param {Function} start_callback Function executed when a new row begins *  to be overlapped. The row is passed as first argument. * @param {Function} end_callback Function executed when a row stops being *  overlapped. The row is passed as first argument. * @method on_overlapped_row_change * @return {Gridster} Returns the instance of the Gridster Class. */fn.on_overlapped_row_change = function (start_callback, end_callback) {if (!this.colliders_data.length) {return this;}var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);var last_n_rows = this.last_rows.length;var n_rows = rows.length;var i;for (i = 0; i < n_rows; i++) {if ($.inArray(rows[i], this.last_rows) === -1) {(start_callback || $.noop).call(this, rows[i]);}}for (i = 0; i < last_n_rows; i++) {if ($.inArray(this.last_rows[i], rows) === -1) {(end_callback || $.noop).call(this, this.last_rows[i]);}}this.last_rows = rows;};/** * Sets the current position of the player * * @param {Number} col * @param {Number} row * @param {Boolean} no_player * @method set_player * @return {object} */fn.set_player = function (col, row, no_player) {var self = this;var swap = false;var cell = !no_player ? self.colliders_data[0].el.data : {col: col};var to_col = cell.col;var to_row = cell.row || row;this.player_grid_data = {col: to_col,row: to_row,size_y: this.player_grid_data.size_y,size_x: this.player_grid_data.size_x};this.cells_occupied_by_player = this.get_cells_occupied(this.player_grid_data);//Added placeholder for more advanced movement.this.cells_occupied_by_placeholder = this.get_cells_occupied(this.placeholder_grid_data);var $overlapped_widgets = this.get_widgets_overlapped(this.player_grid_data);var player_size_y = this.player_grid_data.size_y;var player_size_x = this.player_grid_data.size_x;var placeholder_cells = this.cells_occupied_by_placeholder;var $gr = this;//Queue Swaps$overlapped_widgets.each($.proxy(function (i, w) {var $w = $(w);var wgd = $w.coords().grid;var outside_col = placeholder_cells.cols[0] + player_size_x - 1;var outside_row = placeholder_cells.rows[0] + player_size_y - 1;if ($w.hasClass($gr.options.static_class)) {//next iterationreturn true;}if ($gr.options.collision.wait_for_mouseup && $gr.drag_api.is_dragging){//skip the swap and just 'move' the place holder$gr.placeholder_grid_data.col = to_col;$gr.placeholder_grid_data.row = to_row;$gr.cells_occupied_by_placeholder = $gr.get_cells_occupied($gr.placeholder_grid_data);$gr.$preview_holder.attr({'data-row': to_row,'data-col': to_col});} else if (wgd.size_x <= player_size_x && wgd.size_y <= player_size_y) {if (!$gr.is_swap_occupied(placeholder_cells.cols[0], wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], wgd.row) && !$gr.is_in_queue(placeholder_cells.cols[0], wgd.row, $w)) {if($gr.options.move_widgets_down_only){$overlapped_widgets.each($.proxy(function (i, w) {var $w = $(w);if ($gr.can_go_down($w) && $w.coords().grid.row === $gr.player_grid_data.row && !$gr.is_in_queue($w.coords().grid.col, wgd.row, $w)) {$gr.move_widget_down($w, $gr.player_grid_data.size_y);$gr.set_placeholder(to_col, to_row);}}));}else{swap = $gr.queue_widget(placeholder_cells.cols[0], wgd.row, $w);}}else if (!$gr.is_swap_occupied(outside_col, wgd.row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(outside_col, wgd.row) && !$gr.is_in_queue(outside_col, wgd.row, $w)) {swap = $gr.queue_widget(outside_col, wgd.row, $w);}else if (!$gr.is_swap_occupied(wgd.col, placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, placeholder_cells.rows[0]) && !$gr.is_in_queue(wgd.col, placeholder_cells.rows[0], $w)) {swap = $gr.queue_widget(wgd.col, placeholder_cells.rows[0], $w);}else if (!$gr.is_swap_occupied(wgd.col, outside_row, wgd.size_x, wgd.size_y) && !$gr.is_player_in(wgd.col, outside_row) && !$gr.is_in_queue(wgd.col, outside_row, $w)) {swap = $gr.queue_widget(wgd.col, outside_row, $w);}else if (!$gr.is_swap_occupied(placeholder_cells.cols[0], placeholder_cells.rows[0], wgd.size_x, wgd.size_y) && !$gr.is_player_in(placeholder_cells.cols[0], placeholder_cells.rows[0]) && !$gr.is_in_queue(placeholder_cells.cols[0], placeholder_cells.rows[0], $w)) {if($gr.options.move_widgets_down_only){$overlapped_widgets.each($.proxy(function (i, w) {var $w = $(w);if ($gr.can_go_down($w) && $w.coords().grid.row === $gr.player_grid_data.row && !$gr.is_in_queue(outside_col, wgd.row, $w)) {$gr.move_widget_down($w, $gr.player_grid_data.size_y);$gr.set_placeholder(to_col, to_row);}}));}else{swap = $gr.queue_widget(placeholder_cells.cols[0], placeholder_cells.rows[0], $w);}} else {//in one last attempt we check for any other empty spacesfor (var c = 0; c < player_size_x; c++) {for (var r = 0; r < player_size_y; r++) {var colc = placeholder_cells.cols[0] + c;var rowc = placeholder_cells.rows[0] + r;if (!$gr.is_swap_occupied(colc, rowc, wgd.size_x, wgd.size_y) && !$gr.is_player_in(colc, rowc) && !$gr.is_in_queue(colc, rowc, $w)) {swap = $gr.queue_widget(colc, rowc, $w);c = player_size_x;break;}}}}} else if ($gr.options.shift_larger_widgets_down && !swap) {$overlapped_widgets.each($.proxy(function (i, w) {var $w = $(w);if ($gr.can_go_down($w) && $w.coords().grid.row === $gr.player_grid_data.row) {$gr.move_widget_down($w, $gr.player_grid_data.size_y);$gr.set_placeholder(to_col, to_row);}}));}$gr.clean_up_changed();}));//Move queued widgetsif (swap && this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)) {for (var key in this.w_queue) {var _col = parseInt(key.split('_')[0]);var _row = parseInt(key.split('_')[1]);if (this.w_queue[key] !== 'full') {this.new_move_widget_to(this.w_queue[key], _col, _row);}}this.set_placeholder(to_col, to_row);}/* if there is not widgets overlapping in the new player position, * update the new placeholder position. */if (!$overlapped_widgets.length) {if (this.options.shift_widgets_up) {var pp = this.can_go_player_up(this.player_grid_data);if (pp !== false) {to_row = pp;}}if (this.can_placeholder_be_set(to_col, to_row, player_size_x, player_size_y)) {this.set_placeholder(to_col, to_row);}}this.w_queue = {};return {col: to_col,row: to_row};};fn.is_swap_occupied = function (col, row, w_size_x, w_size_y) {var occupied = false;for (var c = 0; c < w_size_x; c++) {for (var r = 0; r < w_size_y; r++) {var colc = col + c;var rowc = row + r;var key = colc + '_' + rowc;if (this.is_occupied(colc, rowc)) {occupied = true;} else if (key in this.w_queue) {if (this.w_queue[key] === 'full') {occupied = true;continue;}var $tw = this.w_queue[key];var tgd = $tw.coords().grid;//remove queued items if no longer under player.if (!this.is_widget_under_player(tgd.col, tgd.row)) {delete this.w_queue[key];}}if (rowc > parseInt(this.options.max_rows)) {occupied = true;}if (colc > parseInt(this.options.max_cols)) {occupied = true;}if (this.is_player_in(colc, rowc)) {occupied = true;}}}return occupied;};fn.can_placeholder_be_set = function (col, row, player_size_x, player_size_y) {var can_set = true;for (var c = 0; c < player_size_x; c++) {for (var r = 0; r < player_size_y; r++) {var colc = col + c;var rowc = row + r;var $tw = this.is_widget(colc, rowc);//if this space is occupied and not queued for move.if (rowc > parseInt(this.options.max_rows)) {can_set = false;}if (colc > parseInt(this.options.max_cols)) {can_set = false;}if (this.is_occupied(colc, rowc) && !this.is_widget_queued_and_can_move($tw)) {can_set = false;}}}return can_set;};fn.queue_widget = function (col, row, $widget) {var $w = $widget;var wgd = $w.coords().grid;var primary_key = col + '_' + row;if (primary_key in this.w_queue) {return false;}this.w_queue[primary_key] = $w;for (var c = 0; c < wgd.size_x; c++) {for (var r = 0; r < wgd.size_y; r++) {var colc = col + c;var rowc = row + r;var key = colc + '_' + rowc;if (key === primary_key) {continue;}this.w_queue[key] = 'full';}}return true;};fn.is_widget_queued_and_can_move = function ($widget) {var queued = false;if ($widget === false) {return false;}for (var key in this.w_queue) {if (this.w_queue[key] === 'full') {continue;}if (this.w_queue[key].attr('data-col') === $widget.attr('data-col') && this.w_queue[key].attr('data-row') === $widget.attr('data-row')) {queued = true;//test whole spacevar $w = this.w_queue[key];var dcol = parseInt(key.split('_')[0]);var drow = parseInt(key.split('_')[1]);var wgd = $w.coords().grid;for (var c = 0; c < wgd.size_x; c++) {for (var r = 0; r < wgd.size_y; r++) {var colc = dcol + c;var rowc = drow + r;if (this.is_player_in(colc, rowc)) {queued = false;}}}}}return queued;};fn.is_in_queue = function (col, row, $widget) {var queued = false;var key = col + '_' + row;if ((key in this.w_queue)) {if (this.w_queue[key] === 'full') {queued = true;} else {var $tw = this.w_queue[key];var tgd = $tw.coords().grid;if (!this.is_widget_under_player(tgd.col, tgd.row)) {delete this.w_queue[key];queued = false;} else if (this.w_queue[key].attr('data-col') === $widget.attr('data-col') && this.w_queue[key].attr('data-row') === $widget.attr('data-row')) {delete this.w_queue[key];queued = false;} else {queued = true;}}}return queued;};/** * See which of the widgets in the $widgets param collection can go to * a upper row and which not. * * @method widgets_contraints * @param {jQuery} $widgets A jQuery wrapped collection of * HTMLElements. * @return {object} Returns a literal Object with two keys: `can_go_up` & * `can_not_go_up`. Each contains a set of HTMLElements. */fn.widgets_constraints = function ($widgets) {var $widgets_can_go_up = $([]);var $widgets_can_not_go_up;var wgd_can_go_up = [];var wgd_can_not_go_up = [];$widgets.each($.proxy(function (i, w) {var $w = $(w);var wgd = $w.coords().grid;if (this.can_go_widget_up(wgd)) {$widgets_can_go_up = $widgets_can_go_up.add($w);wgd_can_go_up.push(wgd);} else {wgd_can_not_go_up.push(wgd);}}, this));$widgets_can_not_go_up = $widgets.not($widgets_can_go_up);return {can_go_up: Gridster.sort_by_row_asc(wgd_can_go_up),can_not_go_up: Gridster.sort_by_row_desc(wgd_can_not_go_up)};};/** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) in descending way. * Depreciated. * * @method manage_movements * @param {jQuery} $widgets A jQuery collection of HTMLElements *  representing the widgets you want to move. * @param {Number} to_col The column to which we want to move the widgets. * @param {Number} to_row The row to which we want to move the widgets. * @return {Gridster} Returns the instance of the Gridster Class. */fn.manage_movements = function ($widgets, to_col, to_row) {$.each($widgets, $.proxy(function (i, w) {var wgd = w;var $w = wgd.el;var can_go_widget_up = this.can_go_widget_up(wgd);if (can_go_widget_up) {//target CAN go up//so move widget upthis.move_widget_to($w, can_go_widget_up);this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);} else {//target can't go upvar can_go_player_up = this.can_go_player_up(this.player_grid_data);if (!can_go_player_up) {// target can't go up// player cant't go up// so we need to move widget down to a position that dont// overlaps playervar y = (to_row + this.player_grid_data.size_y) - wgd.row;if (this.can_go_down($w)) {console.log('In Move Down!');this.move_widget_down($w, y);this.set_placeholder(to_col, to_row);}}}}, this));return this;};/** * Determines if there is a widget in the row and col given. Or if the * HTMLElement passed as first argument is the player. * * @method is_player * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of * HTMLElements. * @param {Number} [row] The column to which we want to move the widgets. * @return {Boolean} Returns true or false. */fn.is_player = function (col_or_el, row) {if (row && !this.gridmap[col_or_el]) {return false;}var $w = row ? this.gridmap[col_or_el][row] : col_or_el;return $w && ($w.is(this.$player) || $w.is(this.$helper));};/** * Determines if the widget that is being dragged is currently over the row * and col given. * * @method is_player_in * @param {Number} col The column to check. * @param {Number} row The row to check. * @return {Boolean} Returns true or false. */fn.is_player_in = function (col, row) {var c = this.cells_occupied_by_player || {};return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;};/** * Determines if the placeholder is currently over the row and col given. * * @method is_placeholder_in * @param {Number} col The column to check. * @param {Number} row The row to check. * @return {Boolean} Returns true or false. */fn.is_placeholder_in = function (col, row) {var c = this.cells_occupied_by_placeholder || {};return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;};/** * Determines if the placeholder is currently over the column given. * * @method is_placeholder_in_col * @param {Number} col The column to check. * @return {Boolean} Returns true or false. */fn.is_placeholder_in_col = function (col) {var c = this.cells_occupied_by_placeholder || [];return $.inArray(col, c.cols) >= 0;};/** * Determines if the cell represented by col and row params is empty. * * @method is_empty * @param {Number} col The column to check. * @param {Number} row The row to check. * @return {Boolean} Returns true or false. */fn.is_empty = function (col, row) {if (typeof this.gridmap[col] !== 'undefined') {if (!this.gridmap[col][row]) {return true;}return false;}return true;};/** * checks the grid to see if the desired column is a valid row in the config * @Param {Number} col number to check * @Param {Number} [size_y] optional number of columns in the offset * @Return {Boolean} true if the desire column exists in the grid. */fn.is_valid_col = function (col, size_x) {//if the grid is set to autogrow all cols are validif (this.options.max_cols === Infinity) {return true;}return this.cols >= this.calculate_highest_col(col, size_x) ;};/** * checks the grid to see if the desired row is a valid row in the config * @Param {Number} row number to check * @Param {Number} [size_y] optional number of rows in the offset * @Return {Boolean} true if the desire row exists in the grid. */fn.is_valid_row = function (row, size_y){return  this.rows >= this.calculate_highest_row(row, size_y);};/** * extract out the logic to calculate the highest col the widget needs * in the grid in order to fit.  Based on the current row and desired size * @param {Number} col the column number of the current postiton of the widget * @param  {Number} [size_x] veritical size of the widget * @returns {number} highest col needed to contain the widget */fn.calculate_highest_col = function (col, size_x) {return col + (size_x || 1) - 1;};/** * extract out the logic to calculate the highest row the widget needs * in the grid in order to fit.  Based on the current row and desired size * @param {Number} row the row number of the current postiton of the widget * @param  {Number} [size_y] horizontal size of the widget * @returns {number} highest row needed to contain the widget */fn.calculate_highest_row = function (row, size_y){return row + (size_y || 1) - 1;};/** * Determines if the cell represented by col and row params is occupied. * * @method is_occupied * @param {Number} col The column to check. * @param {Number} row The row to check. * @return {Boolean} Returns true or false. */fn.is_occupied = function (col, row) {if (!this.gridmap[col]) {return false;}// Consider player cell as not occupied (i.e. awailable for swap) if it is occupied by playerif (this.is_player(col, row)) {return false;}if (this.gridmap[col][row]) {if(this.options.ignore_self_occupied) {return this.$player.data() !== $(this.gridmap[col][row]).data();}return true;}return false;};/** * Determines if there is a widget in the cell represented by col/row params. * * @method is_widget * @param {Number} col The column to check. * @param {Number} row The row to check. * @return {Boolean|HTMLElement} Returns false if there is no widget, * else returns the jQuery HTMLElement */fn.is_widget = function (col, row) {var cell = this.gridmap[col];if (!cell) {return false;}cell = cell[row];if (cell) {return cell;}return false;};/** * Determines if widget is supposed to be static. * WARNING: as of 0.6.6 this feature is buggy when * used with resizable widgets, as resizing widgets * above and below a static widgit can cause it to move. * This feature is considered experimental at this time * @method is_static * @param {Number} col The column to check. * @param {Number} row The row to check. * @return {Boolean} Returns true if widget exists and has static class, * else returns false */fn.is_static = function (col, row) {var cell = this.gridmap[col];if (!cell) {return false;}cell = cell[row];if (cell) {if (cell.hasClass(this.options.static_class)) {return true;}}return false;};/** * Determines if there is a widget in the cell represented by col/row * params and if this is under the widget that is being dragged. * * @method is_widget_under_player * @param {Number} col The column to check. * @param {Number} row The row to check. * @return {Boolean} Returns true or false. */fn.is_widget_under_player = function (col, row) {if (this.is_widget(col, row)) {return this.is_player_in(col, row);}return false;};/** * Get widgets overlapping with the player or with the object passed * representing the grid cells. * * @method get_widgets_under_player * @return {HTMLElement} Returns a jQuery collection of HTMLElements */fn.get_widgets_under_player = function (cells) {cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []});var $widgets = $([]);$.each(cells.cols, $.proxy(function (i, col) {$.each(cells.rows, $.proxy(function (i, row) {if (this.is_widget(col, row)) {$widgets = $widgets.add(this.gridmap[col][row]);}}, this));}, this));return $widgets;};/** * Put placeholder at the row and column specified. * * @method set_placeholder * @param {Number} col The column to which we want to move the *  placeholder. * @param {Number} row The row to which we want to move the *  placeholder. * @return {Gridster} Returns the instance of the Gridster Class. */fn.set_placeholder = function (col, row) {var phgd = $.extend({}, this.placeholder_grid_data);// Prevents widgets go out of the gridvar right_col = (col + phgd.size_x - 1);if (right_col > this.cols) {col = col - (right_col - col);}var moved_down = this.placeholder_grid_data.row < row;var changed_column = this.placeholder_grid_data.col !== col;this.placeholder_grid_data.col = col;this.placeholder_grid_data.row = row;this.cells_occupied_by_placeholder = this.get_cells_occupied(this.placeholder_grid_data);this.$preview_holder.attr({'data-row': row,'data-col': col});if (this.options.shift_player_up) {if (moved_down || changed_column) {var $nexts = this.widgets_below({col: phgd.col,row: phgd.row,size_y: phgd.size_y,size_x: phgd.size_x});$nexts.each($.proxy(function (i, widget) {//Make sure widget is at it's topmost positionvar $w = $(widget);var wgd = $w.coords().grid;var can_go_widget_up = this.can_go_widget_up(wgd);if (can_go_widget_up) {this.move_widget_to($w, can_go_widget_up);}}, this));}var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder);if ($widgets_under_ph.length) {$widgets_under_ph.each($.proxy(function (i, widget) {var $w = $(widget);this.move_widget_down($w, row + phgd.size_y - $w.data('coords').grid.row);}, this));}}};/** * Determines whether the player can move to a position above. * * @method can_go_player_up * @param {Object} widget_grid_data The actual grid coords object of the *  player. * @return {Number|Boolean} If the player can be moved to an upper row *  returns the row number, else returns false. */fn.can_go_player_up = function (widget_grid_data) {var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;var result = true;var upper_rows = [];var min_row = 10000;var $widgets_under_player = this.get_widgets_under_player();/* generate an array with columns as index and array with upper rows * empty as value */this.for_each_column_occupied(widget_grid_data, function (tcol) {var grid_col = this.gridmap[tcol];var r = p_bottom_row + 1;upper_rows[tcol] = [];while (--r > 0) {if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||this.is_widget(tcol, r) &&grid_col[r].is($widgets_under_player)) {upper_rows[tcol].push(r);min_row = r < min_row ? r : min_row;} else {break;}}if (upper_rows[tcol].length === 0) {result = false;return true; //break}upper_rows[tcol].sort(function (a, b) {return a - b;});});if (!result) {return false;}return this.get_valid_rows(widget_grid_data, upper_rows, min_row);};/** * Determines whether a widget can move to a position above. * * @method can_go_widget_up * @param {Object} widget_grid_data The actual grid coords object of the *  widget we want to check. * @return {Number|Boolean} If the widget can be moved to an upper row *  returns the row number, else returns false. */fn.can_go_widget_up = function (widget_grid_data) {var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;var result = true;var upper_rows = [];var min_row = 10000;/* generate an array with columns as index and array with topmost rows * empty as value */this.for_each_column_occupied(widget_grid_data, function (tcol) {var grid_col = this.gridmap[tcol];upper_rows[tcol] = [];var r = p_bottom_row + 1;// iterate over each rowwhile (--r > 0) {if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {if (!grid_col[r].is(widget_grid_data.el)) {break;}}if (!this.is_player(tcol, r) && !this.is_placeholder_in(tcol, r) && !this.is_player_in(tcol, r)) {upper_rows[tcol].push(r);}if (r < min_row) {min_row = r;}}if (upper_rows[tcol].length === 0) {result = false;return true; //break}upper_rows[tcol].sort(function (a, b) {return a - b;});});if (!result) {return false;}return this.get_valid_rows(widget_grid_data, upper_rows, min_row);};/** * Search a valid row for the widget represented by `widget_grid_data' in * the `upper_rows` array. Iteration starts from row specified in `min_row`. * * @method get_valid_rows * @param {Object} widget_grid_data The actual grid coords object of the *  player. * @param {Array} upper_rows An array with columns as index and arrays *  of valid rows as values. * @param {Number} min_row The upper row from which the iteration will start. * @return {Number|Boolean} Returns the upper row valid from the `upper_rows` *  for the widget in question. */fn.get_valid_rows = function (widget_grid_data, upper_rows, min_row) {var p_top_row = widget_grid_data.row;var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;var size_y = widget_grid_data.size_y;var r = min_row - 1;var valid_rows = [];while (++r <= p_bottom_row) {var common = true;/*jshint -W083 */$.each(upper_rows, function (col, rows) {if ($.isArray(rows) && $.inArray(r, rows) === -1) {common = false;}});/*jshint +W083 */if (common === true) {valid_rows.push(r);if (valid_rows.length === size_y) {break;}}}var new_row = false;if (size_y === 1) {if (valid_rows[0] !== p_top_row) {new_row = valid_rows[0] || false;}} else {if (valid_rows[0] !== p_top_row) {new_row = this.get_consecutive_numbers_index(valid_rows, size_y);}}return new_row;};fn.get_consecutive_numbers_index = function (arr, size_y) {var max = arr.length;var result = [];var first = true;var prev = -1; // or null?for (var i = 0; i < max; i++) {if (first || arr[i] === prev + 1) {result.push(i);if (result.length === size_y) {break;}first = false;} else {result = [];first = true;}prev = arr[i];}return result.length >= size_y ? arr[result[0]] : false;};/** * Get widgets overlapping with the player. * * @method get_widgets_overlapped * @return {jQuery} Returns a jQuery collection of HTMLElements. */fn.get_widgets_overlapped = function () {var $widgets = $([]);var used = [];var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);rows_from_bottom.reverse();$.each(this.cells_occupied_by_player.cols, $.proxy(function (i, col) {$.each(rows_from_bottom, $.proxy(function (i, row) {// if there is a widget in the player positionif (!this.gridmap[col]) {return true;} //next iterationvar $w = this.gridmap[col][row];if (this.is_occupied(col, row) && !this.is_player($w) &&$.inArray($w, used) === -1) {$widgets = $widgets.add($w);used.push($w);}}, this));}, this));return $widgets;};/** * This callback is executed when the player begins to collide with a column. * * @method on_start_overlapping_column * @param {Number} col The collided column. * @return {jQuery} Returns a jQuery collection of HTMLElements. */fn.on_start_overlapping_column = function (col) {this.set_player(col, undefined , false);};/** * A callback executed when the player begins to collide with a row. * * @method on_start_overlapping_row * @param {Number} row The collided row. * @return {jQuery} Returns a jQuery collection of HTMLElements. */fn.on_start_overlapping_row = function (row) {this.set_player(undefined, row, false);};/** * A callback executed when the the player ends to collide with a column. * * @method on_stop_overlapping_column * @param {Number} col The collided row. * @return {jQuery} Returns a jQuery collection of HTMLElements. */fn.on_stop_overlapping_column = function (col) {//this.set_player(col, false);var self = this;if (this.options.shift_larger_widgets_down) {this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],function (tcol, trow) {self.move_widget_up(this, self.player_grid_data.size_y);});}};/** * This callback is executed when the player ends to collide with a row. * * @method on_stop_overlapping_row * @param {Number} row The collided row. * @return {jQuery} Returns a jQuery collection of HTMLElements. */fn.on_stop_overlapping_row = function (row) {//this.set_player(false, row);var self = this;var cols = this.cells_occupied_by_player.cols;if (this.options.shift_larger_widgets_down) {/*jshint -W083 */for (var c = 0, cl = cols.length; c < cl; c++) {this.for_each_widget_below(cols[c], row, function (tcol, trow) {self.move_widget_up(this, self.player_grid_data.size_y);});}/*jshint +W083 */}};//Not yet part of api - DM.fn.new_move_widget_to = function ($widget, col, row) {var widget_grid_data = $widget.coords().grid;this.remove_from_gridmap(widget_grid_data);widget_grid_data.row = row;widget_grid_data.col = col;this.add_to_gridmap(widget_grid_data);$widget.attr('data-row', row);$widget.attr('data-col', col);this.update_widget_position(widget_grid_data, $widget);this.$changed = this.$changed.add($widget);return this;};/** * Move a widget to a specific row and column. * If the widget has widgets below, all of these widgets will be moved also * * @method move_widget * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the * widget is going to be moved. * @param {Number} new_col the column number to be set in widget * @param {Number} new_row the row number to be set in widget * @param {Function} callback is called when whole process is done. * @return {Gridster} Returns the instance of the Gridster Class. */fn.move_widget = function ($widget, new_col, new_row, callback) {var wgd = $widget.coords().grid;var new_grid_data = {col: new_col,row: new_row,size_x: wgd.size_x,size_y: wgd.size_y};this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);this.set_dom_grid_height();this.set_dom_grid_width();if (callback) {callback.call(this, new_grid_data.col, new_grid_data.row);}return $widget;};/** * Move a widget to a specific row. The cell or cells must be empty. * If the widget has widgets below, all of these widgets will be moved also * if they can. * * @method move_widget_to * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the * widget is going to be moved. * @return {Gridster} Returns the instance of the Gridster Class. * @param row - row to move the widget to */fn.move_widget_to = function ($widget, row) {var self = this;var widget_grid_data = $widget.coords().grid;var $next_widgets = this.widgets_below($widget);var can_move_to_new_cell = this.can_move_to(widget_grid_data, widget_grid_data.col, row);if (can_move_to_new_cell === false) {return false;}this.remove_from_gridmap(widget_grid_data);widget_grid_data.row = row;this.add_to_gridmap(widget_grid_data);$widget.attr('data-row', row);this.$changed = this.$changed.add($widget);$next_widgets.each(function (i, widget) {var $w = $(widget);var wgd = $w.coords().grid;var can_go_up = self.can_go_widget_up(wgd);if (can_go_up && can_go_up !== wgd.row) {self.move_widget_to($w, can_go_up);}});return this;};/** * Move up the specified widget and all below it. * * @method move_widget_up * @param {HTMLElement} $widget The widget you want to move. * @param {Number} [y_units] The number of cells that the widget has to move. * @return {Boolean} Returns if the widget moved */fn.move_widget_up = function ($widget, y_units) {if (y_units === undefined){return false;}var el_grid_data = $widget.coords().grid;var actual_row = el_grid_data.row;var moved = [];y_units || (y_units = 1);if (!this.can_go_up($widget)) {return false;} //break;this.for_each_column_occupied(el_grid_data, function (col) {// can_go_upif ($.inArray($widget, moved) === -1) {var widget_grid_data = $widget.coords().grid;var next_row = actual_row - y_units;next_row = this.can_go_up_to_row(widget_grid_data, col, next_row);if (!next_row) {return true;}this.remove_from_gridmap(widget_grid_data);widget_grid_data.row = next_row;this.add_to_gridmap(widget_grid_data);$widget.attr('data-row', widget_grid_data.row);this.$changed = this.$changed.add($widget);moved.push($widget);/* $next_widgets.each($.proxy(function(i, widget) { console.log('from_within_move_widget_up'); this.move_widget_up($(widget), y_units); }, this)); */}});};/** * Move down the specified widget and all below it. * * @method move_widget_down * @param {jQuery} $widget The jQuery object representing the widget *  you want to move. * @param {Number} y_units The number of cells that the widget has to move. * @return {Gridster} Returns the instance of the Gridster Class. */fn.move_widget_down = function ($widget, y_units) {var el_grid_data, actual_row, moved, y_diff;if (y_units <= 0) {return false;}el_grid_data = $widget.coords().grid;actual_row = el_grid_data.row;if (actual_row + ($widget.coords().grid.size_y - 1) + y_units > this.options.max_rows){    return false;}moved = [];y_diff = y_units;if (!$widget) {return false;}this.failed = false;if ($.inArray($widget, moved) === -1) {var widget_grid_data = $widget.coords().grid;var next_row = actual_row + y_units;var $next_widgets = this.widgets_below($widget);//this.remove_from_gridmap(widget_grid_data);            $next_widgets.each($.proxy(function (i, widget) {                if (this.failed !== true) {                    var $w = $(widget);                    var wd = $w.coords().grid;                    var tmp_y = this.displacement_diff(                            wd, widget_grid_data, y_diff);                    if (tmp_y > 0) {                        this.failed = this.move_widget_down($w, tmp_y) === false;                    }                }}, this));            if (this.failed)            {                return false;            }this.remove_from_gridmap(widget_grid_data);widget_grid_data.row = next_row;this.update_widget_position(widget_grid_data, $widget);$widget.attr('data-row', widget_grid_data.row);this.$changed = this.$changed.add($widget);moved.push($widget);}return true;};/** * Check if the widget can move to the specified row, else returns the * upper row possible. * * @method can_go_up_to_row * @param {Number} widget_grid_data The current grid coords object of the *  widget. * @param {Number} col The target column. * @param {Number} row The target row. * @return {Boolean|Number} Returns the row number if the widget can move *  to the target position, else returns false. */fn.can_go_up_to_row = function (widget_grid_data, col, row) {var result = true;var urc = []; // upper_rows_in_columnsvar actual_row = widget_grid_data.row;var r;/* generate an array with columns as index and array with * upper rows empty in the column */this.for_each_column_occupied(widget_grid_data, function (tcol) {urc[tcol] = [];r = actual_row;while (r--) {if (this.is_empty(tcol, r) && !this.is_placeholder_in(tcol, r)) {urc[tcol].push(r);} else {break;}}if (!urc[tcol].length) {result = false;return true;}});if (!result) {return false;}/* get common rows starting from upper position in all the columns * that widget occupies */r = row;for (r = 1; r < actual_row; r++) {var common = true;for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {if (urc[uc] && $.inArray(r, urc[uc]) === -1) {common = false;}}if (common === true) {result = r;break;}}return result;};fn.displacement_diff = function (widget_grid_data, parent_bgd, y_units) {var actual_row = widget_grid_data.row;var diffs = [];var parent_max_y = parent_bgd.row + parent_bgd.size_y;this.for_each_column_occupied(widget_grid_data, function (col) {var temp_y_units = 0;for (var r = parent_max_y; r < actual_row; r++) {if (this.is_empty(col, r)) {temp_y_units = temp_y_units + 1;}}diffs.push(temp_y_units);});var max_diff = Math.max.apply(Math, diffs);y_units = (y_units - max_diff);return y_units > 0 ? y_units : 0;};/** * Get widgets below a widget. * * @method widgets_below * @param {object} $el The jQuery wrapped HTMLElement. * @return {jQuery} A jQuery collection of HTMLElements. */fn.widgets_below = function ($el) {var $nexts = $([]);var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;if (el_grid_data === undefined) {//there is no grid, so we can't calculate the widgets belowreturn $nexts;}var self = this;var next_row = el_grid_data.row + el_grid_data.size_y - 1;this.for_each_column_occupied(el_grid_data, function (col) {self.for_each_widget_below(col, next_row, function (tcol, trow) {if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {$nexts = $nexts.add(this);return true; // break}});});return Gridster.sort_by_row_asc($nexts);};/** * Update the array of mapped positions with the new player position. * * @method set_cells_player_occupies * @param {Number} col The new player col. * @param {Number} col The new player row. * @return {Gridster} Returns the instance of the Gridster Class. * @param row */fn.set_cells_player_occupies = function (col, row) {this.remove_from_gridmap(this.placeholder_grid_data);this.placeholder_grid_data.col = col;this.placeholder_grid_data.row = row;this.add_to_gridmap(this.placeholder_grid_data, this.$player);return this;};/** * Remove from the array of mapped positions the reference to the player. * * @method empty_cells_player_occupies * @return {Gridster} Returns the instance of the Gridster Class. */fn.empty_cells_player_occupies = function () {this.remove_from_gridmap(this.placeholder_grid_data);return this;};fn.can_go_down = function ($el) {var can_go_down = true;var $gr = this;if ($el.hasClass(this.options.static_class)) {can_go_down = false;}this.widgets_below($el).each(function () {if ($(this).hasClass($gr.options.static_class)) {can_go_down = false;}});return can_go_down;};fn.can_go_up = function ($el) {var el_grid_data = $el.coords().grid;var initial_row = el_grid_data.row;var prev_row = initial_row - 1;var result = true;if (initial_row === 1) {return false;}this.for_each_column_occupied(el_grid_data, function (col) {if (this.is_occupied(col, prev_row) ||this.is_player(col, prev_row) ||this.is_placeholder_in(col, prev_row) ||this.is_player_in(col, prev_row)) {result = false;return true; //break}});return result;};/** * Check if it's possible to move a widget to a specific col/row. It takes * into account the dimensions (`size_y` and `size_x` attrs. of the grid *  coords object) the widget occupies. * * @method can_move_to * @param {Object} widget_grid_data The grid coords object that represents *  the widget. * @param {Object} col The col to check. * @param {Object} row The row to check. * @return {Boolean} Returns true if all cells are empty, else return false. */fn.can_move_to = function (widget_grid_data, col, row) {var $w = widget_grid_data.el;var future_wd = {size_y: widget_grid_data.size_y,size_x: widget_grid_data.size_x,col: col,row: row};var result = true;//Prevents widgets go out of the grid, check only if the grid is not set to autogrowif (this.options.max_cols !== Infinity) {var right_col = col + widget_grid_data.size_x - 1;if (right_col > this.cols) {return false;}}if (this.options.max_rows < row + widget_grid_data.size_y - 1) {return false;}this.for_each_cell_occupied(future_wd, function (tcol, trow) {var $tw = this.is_widget(tcol, trow);if ($tw && (!widget_grid_data.el || $tw.is($w))) {result = false;}});return result;};/** * Given the leftmost column returns all columns that are overlapping *  with the player. * * @method get_targeted_columns * @param {Number} [from_col] The leftmost column. * @return {Array} Returns an array with column numbers. */fn.get_targeted_columns = function (from_col) {var max = (from_col || this.player_grid_data.col) +(this.player_grid_data.size_x - 1);var cols = [];for (var col = from_col; col <= max; col++) {cols.push(col);}return cols;};/** * Given the upper row returns all rows that are overlapping with the player. * * @method get_targeted_rows * @param {Number} [from_row] The upper row. * @return {Array} Returns an array with row numbers. */fn.get_targeted_rows = function (from_row) {var max = (from_row || this.player_grid_data.row) +(this.player_grid_data.size_y - 1);var rows = [];for (var row = from_row; row <= max; row++) {rows.push(row);}return rows;};/** * Get all columns and rows that a widget occupies. * * @method get_cells_occupied * @param {Object} el_grid_data The grid coords object of the widget. * @return {Object} Returns an object like `{ cols: [], rows: []}`. */fn.get_cells_occupied = function (el_grid_data) {var cells = {cols: [], rows: []};var i;if (arguments[1] instanceof $) {el_grid_data = arguments[1].coords().grid;}for (i = 0; i < el_grid_data.size_x; i++) {var col = el_grid_data.col + i;cells.cols.push(col);}for (i = 0; i < el_grid_data.size_y; i++) {var row = el_grid_data.row + i;cells.rows.push(row);}return cells;};/** * Iterate over the cells occupied by a widget executing a function for * each one. * * @method for_each_cell_occupied *  widget. * @param grid_data * @param {Function} callback The function to execute on each column *  iteration. Column and row are passed as arguments. * @return {Gridster} Returns the instance of the Gridster Class. */fn.for_each_cell_occupied = function (grid_data, callback) {this.for_each_column_occupied(grid_data, function (col) {this.for_each_row_occupied(grid_data, function (row) {callback.call(this, col, row);});});return this;};/** * Iterate over the columns occupied by a widget executing a function for * each one. * * @method for_each_column_occupied * @param {Object} el_grid_data The grid coords object that represents *  the widget. * @param {Function} callback The function to execute on each column *  iteration. The column number is passed as first argument. * @return {Gridster} Returns the instance of the Gridster Class. */fn.for_each_column_occupied = function (el_grid_data, callback) {for (var i = 0; i < el_grid_data.size_x; i++) {var col = el_grid_data.col + i;callback.call(this, col, el_grid_data);}};/** * Iterate over the rows occupied by a widget executing a function for * each one. * * @method for_each_row_occupied * @param {Object} el_grid_data The grid coords object that represents *  the widget. * @param {Function} callback The function to execute on each column *  iteration. The row number is passed as first argument. * @return {Gridster} Returns the instance of the Gridster Class. */fn.for_each_row_occupied = function (el_grid_data, callback) {for (var i = 0; i < el_grid_data.size_y; i++) {var row = el_grid_data.row + i;callback.call(this, row, el_grid_data);}};fn.clean_up_changed = function () {var $gr = this;$gr.$changed.each(function () {if ($gr.options.shift_larger_widgets_down) {$gr.move_widget_up($(this));}});};/** * Traverse a series of widgets * @param type - currently supported 'for_each' * @param direction - The direction to traverse.  Supports 'above' and 'below' *    NOTE: the directions are based on the layout in the grid above is toward the top *    and below is toward the bottom. EG opposite direction of the row numbers * @param col - column to traverse * @param row - starting row in the column * @param callback - a function that will be called for every widget found * @private */fn._traversing_widgets = function (type, direction, col, row, callback) {var ga = this.gridmap;if (!ga[col]) {return;}var cr, max;var action = type + '/' + direction;if (arguments[2] instanceof $) {var el_grid_data = arguments[2].coords().grid;col = el_grid_data.col;row = el_grid_data.row;callback = arguments[3];}var matched = [];var trow = row;var methods = {'for_each/above': function () {while (trow--) {if (trow > 0 && this.is_widget(col, trow) &&$.inArray(ga[col][trow], matched) === -1) {cr = callback.call(ga[col][trow], col, trow);matched.push(ga[col][trow]);if (cr) {break;}}}},'for_each/below': function () {for (trow = row + 1, max = ga[col].length; trow < max; trow++) {if (this.is_widget(col, trow) &&$.inArray(ga[col][trow], matched) === -1) {cr = callback.call(ga[col][trow], col, trow);matched.push(ga[col][trow]);//break was causing problems, leaving for testing.//if (cr) { break; }}}}};if (methods[action]) {methods[action].call(this);}};/** * Iterate over each widget above the column and row specified. * * @method for_each_widget_above * @param {Number} col The column to start iterating. * @param {Number} row The row to start iterating. * @param {Function} callback The function to execute on each widget *  iteration. The value of `this` inside the function is the jQuery *  wrapped HTMLElement. * @return {Gridster} Returns the instance of the Gridster Class. */fn.for_each_widget_above = function (col, row, callback) {this._traversing_widgets('for_each', 'above', col, row, callback);return this;};/** * Iterate over each widget below the column and row specified. * * @method for_each_widget_below * @param {Number} col The column to start iterating. * @param {Number} row The row to start iterating. * @param {Function} callback The function to execute on each widget *  iteration. The value of `this` inside the function is the jQuery wrapped *  HTMLElement. * @return {Gridster} Returns the instance of the Gridster Class. */fn.for_each_widget_below = function (col, row, callback) {this._traversing_widgets('for_each', 'below', col, row, callback);return this;};/** * Returns the highest occupied cell in the grid. * * @method get_highest_occupied_cell * @return {Object} Returns an object with `col` and `row` numbers. */fn.get_highest_occupied_cell = function () {var r;var gm = this.gridmap;var rl = gm[1].length;var rows = [], cols = [];for (var c = gm.length - 1; c >= 1; c--) {for (r = rl - 1; r >= 1; r--) {if (this.is_widget(c, r)) {rows.push(r);cols.push(c);break;}}}return {col: Math.max.apply(Math, cols),row: Math.max.apply(Math, rows)};};/** * return the widgets what exist within the given range of grid cells * @param col1 - col of upper left search * @param row1 - row of upper left search * @param col2 - col of lower right search * @param row2 - row of lower right search * @returns {*|jQuery|HTMLElement} - a collection of the cells within the range */fn.get_widgets_in_range = function (col1, row1, col2, row2) {var $widgets = $([]);var c, r, $w, wgd;for (c = col2; c >= col1; c--) {for (r = row2; r >= row1; r--) {$w = this.is_widget(c, r);if ($w !== false) {wgd = $w.data('coords').grid;if (wgd.col >= col1 && wgd.col <= col2 &&wgd.row >= row1 && wgd.row <= row2) {$widgets = $widgets.add($w);}}}}return $widgets;};/** * return any widget which is located at the given coordinates * @param col - col to search at * @param row - row to search at * @returns {*} - a collection of any widgets found. */fn.get_widgets_at_cell = function (col, row) {return this.get_widgets_in_range(col, row, col, row);};/** * gets the list of widgets in either the row or the col passed in_loop *  Not sure if this makes sense for the API or what the use case is, *   but I'm documenting it as it exists. * @param col - a col to search for widgets from * @param row - a row to search for widgets from * @returns {*|jQuery|HTMLElement} - a collection of the widgets in either * the row or the col passed in. * * @deprecated - if you want to search for widgets in a cell or a range * look at get_widgets_in_range and get_widgets_at_cell */fn.get_widgets_from = function (col, row) {var $widgets = $();if (col) {$widgets = $widgets.add(this.$widgets.filter(function () {var tcol = parseInt($(this).attr('data-col'));return (tcol === col || tcol > col);}));}if (row) {$widgets = $widgets.add(this.$widgets.filter(function () {var trow = parseInt($(this).attr('data-row'));return (trow === row || trow > row);}));}return $widgets;};/** * Set the current height of the parent grid. * * @method set_dom_grid_height * @return {Object} Returns the instance of the Gridster class. */fn.set_dom_grid_height = function (height) {if (typeof height === 'undefined') {var r = this.get_highest_occupied_cell().row;height = ((r + 1) * this.options.widget_margins[1]) + (r * this.min_widget_height);}this.container_height = height;this.$el.css('height', this.container_height);return this;};/** * Set the current width of the parent grid. * * @method set_dom_grid_width * @return {Object} Returns the instance of the Gridster class. */fn.set_dom_grid_width = function (cols) {if (typeof cols === 'undefined') {cols = this.get_highest_occupied_cell().col;}var max_cols = (this.options.max_cols === Infinity ? this.options.max_cols : this.cols);cols = Math.min(max_cols, Math.max(cols, this.options.min_cols));this.container_width = ((cols + 1) * this.options.widget_margins[0]) + (cols * this.min_widget_width);if (this.is_responsive()) {this.$el.css({'min-width': '100%', 'max-width': '100%'});return this; //if we are responsive exit before setting the width of $el}this.$el.css('width', this.container_width);return this;};/** * Checks if this grid is responsive. * autogenerate_stylesheet be true, the widget base width should be auto, and there must be a max_cols set. * @returns {Boolean} */fn.is_responsive = function () {return this.options.autogenerate_stylesheet && this.options.widget_base_dimensions[0] === 'auto' && this.options.max_cols !== Infinity;};/** * Generates the width of the grid columns based on the width of the window. * @returns {number} */fn.get_responsive_col_width = function () {var cols = this.cols || this.options.max_cols;return (this.$el[0].clientWidth - 3 - ((cols + 1) * this.options.widget_margins[0])) / cols;};/** * Changes the minimum width of a widget based on the width of the window and the number of cols that can * fit in it. * @returns {Gridster} */fn.resize_responsive_layout = function () {this.min_widget_width = this.get_responsive_col_width();this.generate_stylesheet();this.update_widgets_dimensions();this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));return this;};/** * Switches between collapsed widgets the span the full width when the responsive_breakpoint is triggered. * @param collapse * @param opts * @returns {Gridster} */fn.toggle_collapsed_grid = function (collapse, opts) {if (collapse) {this.$widgets.css({'margin-top': opts.widget_margins[0],'margin-bottom': opts.widget_margins[0],'min-height': opts.widget_base_dimensions[1]});this.$el.addClass('collapsed');if (this.resize_api) {this.disable_resize();}if (this.drag_api) {this.disable();}} else {this.$widgets.css({'margin-top': 'auto','margin-bottom': 'auto','min-height': 'auto'});this.$el.removeClass('collapsed');if (this.resize_api) {this.enable_resize();}if (this.drag_api) {this.enable();}}return this;};/** * It generates the necessary styles to position the widgets. * * @method generate_stylesheet * @param {object} [opts] - set of gridster config options to generate stylessheets based on * @return {Object} Returns the instance of the Gridster class. */fn.generate_stylesheet = function (opts) {var styles = '';var i;var full_width = this.is_responsive() && this.options.responsive_breakpoint && ($(window).width() < this.options.responsive_breakpoint);opts || (opts = {});opts.cols || (opts.cols = this.cols);opts.rows || (opts.rows = this.rows);opts.namespace || (opts.namespace = this.options.namespace);opts.widget_base_dimensions ||(opts.widget_base_dimensions = this.options.widget_base_dimensions);opts.widget_margins || (opts.widget_margins = this.options.widget_margins);if (this.is_responsive()) {opts.widget_base_dimensions = [this.get_responsive_col_width(), opts.widget_base_dimensions[1]];this.toggle_collapsed_grid(full_width, opts);}// don't duplicate stylesheets for the same configurationvar serialized_opts = $.param(opts);if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {return false;}this.generated_stylesheets.push(serialized_opts);Gridster.generated_stylesheets.push(serialized_opts);/* generate CSS styles for cols */for (i = 1; i <= opts.cols + 1; i++) {styles += (opts.namespace + ' [data-col="' + i + '"] { left:' +(full_width ? this.options.widget_margins[0] :((i * opts.widget_margins[0]) + ((i - 1) * opts.widget_base_dimensions[0]))) + 'px; }\n');}/* generate CSS styles for rows */for (i = 1; i <= opts.rows + 1; i++) {styles += (opts.namespace + ' [data-row="' + i + '"] { top:' +((i * opts.widget_margins[1]) + ((i - 1) * opts.widget_base_dimensions[1])) + 'px; }\n');}for (var y = 1; y <= opts.rows; y++) {styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' +(full_width ? 'auto' : ((y * opts.widget_base_dimensions[1]) + ((y - 1) * opts.widget_margins[1]))) + (full_width ? '' : 'px') + '; }\n');}for (var x = 1; x <= opts.cols; x++) {var colWidth = ((x * opts.widget_base_dimensions[0]) + ((x - 1) * opts.widget_margins[0]));styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' +(full_width ? (this.$wrapper.width() - this.options.widget_margins[0] * 2) : colWidth > this.$wrapper.width() ? this.$wrapper.width() : colWidth ) + 'px; }\n');}this.remove_style_tags();return this.add_style_tag(styles);};/** * Injects the given CSS as string to the head of the document. * * @method add_style_tag * @param {String} css The styles to apply. * @return {Object} Returns the instance of the Gridster class. */fn.add_style_tag = function (css) {var d = document;var cssID = 'gridster-stylesheet';if (this.options.namespace !== '') {cssID = cssID + '-' + this.options.namespace;}if (!document.getElementById(cssID)) {var tag = d.createElement('style');tag.id = cssID;d.getElementsByTagName('head')[0].appendChild(tag);tag.setAttribute('type', 'text/css');if (tag.styleSheet) {tag.styleSheet.cssText = css;} else {tag.appendChild(document.createTextNode(css));}this.remove_style_tags();this.$style_tags = this.$style_tags.add(tag);}return this;};/** * Remove the style tag with the associated id from the head of the document * * @method  remove_style_tag * @return {Object} Returns the instance of the Gridster class. */fn.remove_style_tags = function () {var all_styles = Gridster.generated_stylesheets;var ins_styles = this.generated_stylesheets;this.$style_tags.remove();Gridster.generated_stylesheets = $.map(all_styles, function (s) {if ($.inArray(s, ins_styles) === -1) {return s;}});};/** * Generates a faux grid to collide with it when a widget is dragged and * detect row or column that we want to go. * * @method generate_faux_grid * @param {Number} rows Number of columns. * @param {Number} cols Number of rows. * @return {Object} Returns the instance of the Gridster class. */fn.generate_faux_grid = function (rows, cols) {this.faux_grid = [];this.gridmap = [];var col;var row;for (col = cols; col > 0; col--) {this.gridmap[col] = [];for (row = rows; row > 0; row--) {this.add_faux_cell(row, col);}}return this;};/** * Add cell to the faux grid. * * @method add_faux_cell * @param {Number} row The row for the new faux cell. * @param {Number} col The col for the new faux cell. * @return {Object} Returns the instance of the Gridster class. */fn.add_faux_cell = function (row, col) {var coords = $({left: this.baseX + ((col - 1) * this.min_widget_width),top: this.baseY + (row - 1) * this.min_widget_height,width: this.min_widget_width,height: this.min_widget_height,col: col,row: row,original_col: col,original_row: row}).coords();if (!$.isArray(this.gridmap[col])) {this.gridmap[col] = [];}if (typeof this.gridmap[col][row] === 'undefined') {this.gridmap[col][row] = false;}this.faux_grid.push(coords);return this;};/** * Add rows to the faux grid. * * @method add_faux_rows * @param {Number} rows The number of rows you want to add to the faux grid. * @return {Object} Returns the instance of the Gridster class. */fn.add_faux_rows = function (rows) {rows = window.parseInt(rows, 10);var actual_rows = this.rows;var max_rows = actual_rows + parseInt(rows || 1);for (var r = max_rows; r > actual_rows; r--) {for (var c = this.cols; c >= 1; c--) {this.add_faux_cell(r, c);}}this.rows = max_rows;if (this.options.autogenerate_stylesheet) {this.generate_stylesheet();}return this;};/** * Add cols to the faux grid. * * @method add_faux_cols * @param {Number} cols The number of cols you want to add to the faux grid. * @return {Object} Returns the instance of the Gridster class. */fn.add_faux_cols = function (cols) {cols = window.parseInt(cols, 10);var actual_cols = this.cols;var max_cols = actual_cols + parseInt(cols || 1);max_cols = Math.min(max_cols, this.options.max_cols);for (var c = actual_cols + 1; c <= max_cols; c++) {for (var r = this.rows; r >= 1; r--) {this.add_faux_cell(r, c);}}this.cols = max_cols;if (this.options.autogenerate_stylesheet) {this.generate_stylesheet();}return this;};/** * Recalculates the offsets for the faux grid. You need to use it when * the browser is resized. * * @method recalculate_faux_grid * @return {Object} Returns the instance of the Gridster class. */fn.recalculate_faux_grid = function () {var aw = this.$wrapper.width();this.baseX = ($window.width() - aw) / 2;this.baseY = this.$wrapper.offset().top;if (this.$wrapper.css('position') === 'relative') {this.baseX = this.baseY = 0;}$.each(this.faux_grid, $.proxy(function (i, coords) {this.faux_grid[i] = coords.update({left: this.baseX + (coords.data.col - 1) * this.min_widget_width,top: this.baseY + (coords.data.row - 1) * this.min_widget_height});}, this));if (this.is_responsive()) {this.resize_responsive_layout();}if (this.options.center_widgets) {this.center_widgets();}return this;};/** * Resize dimensions of widgets in grid based on given options * * @method resize_widget_dimensions * @param options * @returns {Gridster} */fn.resize_widget_dimensions = function (options) {if (options.widget_margins) {this.options.widget_margins = options.widget_margins;}if (options.widget_base_dimensions) {this.options.widget_base_dimensions = options.widget_base_dimensions;}this.min_widget_width = (this.options.widget_margins[0] * 2) + this.options.widget_base_dimensions[0];this.min_widget_height = (this.options.widget_margins[1] * 2) + this.options.widget_base_dimensions[1];this.$widgets.each($.proxy(function (i, widget) {var $widget = $(widget);this.resize_widget($widget);}, this));this.generate_grid_and_stylesheet();this.get_widgets_from_DOM();this.set_dom_grid_height();this.set_dom_grid_width();return this;};/** * Get all widgets in the DOM and register them. * * @method get_widgets_from_DOM * @return {Object} Returns the instance of the Gridster class. */fn.get_widgets_from_DOM = function () {var widgets_coords = this.$widgets.map($.proxy(function (i, widget) {var $w = $(widget);return this.dom_to_coords($w);}, this));widgets_coords = Gridster.sort_by_row_and_col_asc(widgets_coords);var changes = $(widgets_coords).map($.proxy(function (i, wgd) {return this.register_widget(wgd) || null;}, this));if (changes.length) {this.$el.trigger('gridster:positionschanged');}return this;};fn.get_num_widgets = function () {return this.$widgets.length;};/** * Helper function used to set the current number of columns in the grid * * @param wrapper_width */fn.set_num_columns = function (wrapper_width) {var max_cols = this.options.max_cols;var cols = Math.floor(wrapper_width / (this.min_widget_width + this.options.widget_margins[0])) +this.options.extra_cols;var actual_cols = this.$widgets.map(function () {return $(this).attr('data-col');}).get();//needed to pass tests with phantomjsactual_cols.length || (actual_cols = [0]);var min_cols = Math.max.apply(Math, actual_cols);this.cols = Math.max(min_cols, cols, this.options.min_cols);if (max_cols !== Infinity && max_cols >= min_cols && max_cols < this.cols) {this.cols = max_cols;}if (this.drag_api) {this.drag_api.set_limits((this.cols * this.min_widget_width) + ((this.cols + 1) * this.options.widget_margins[0]));}};fn.set_new_num_rows = function (rows) {    var max_rows = this.options.max_rows;    var actual_rows = this.$widgets.map(function () {        return $(this).attr('data-row');    }).get();    actual_rows.length || (actual_rows = [0]);    var min_rows = Math.max.apply(Math, actual_rows);    this.rows = Math.max(min_rows, rows, this.options.min_rows);    if (max_rows !== Infinity && (max_rows < min_rows || max_rows < this.rows)) {        max_rows = this.rows;    }    this.min_rows = min_rows;    this.max_rows = max_rows;    this.options.max_rows = max_rows;    var height = (this.rows * this.min_widget_height) + ((this.rows + 1) * this.options.widget_margins[1]);    if (this.drag_api) {        this.drag_api.options.container_height = height;    }    this.container_height = height;    this.generate_faux_grid(this.rows, this.cols);};/** * Calculate columns and rows to be set based on the configuration *  parameters, grid dimensions, etc ... * * @method generate_grid_and_stylesheet * @return {Object} Returns the instance of the Gridster class. */fn.generate_grid_and_stylesheet = function () {var aw = this.$wrapper.width();this.set_num_columns(aw);// get all rows that could be occupied by the current widgetsvar max_rows = this.options.extra_rows;this.$widgets.each(function (i, w) {max_rows += (+$(w).attr('data-sizey'));});//this.rows = Math.max(max_rows, this.options.min_rows);this.rows = this.options.max_rows;this.baseX = ($window.width() - aw) / 2;this.baseY = this.$wrapper.offset().top;if (this.options.autogenerate_stylesheet) {this.generate_stylesheet();}return this.generate_faux_grid(this.rows, this.cols);};/** * Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks * * @method destroy * @param {Boolean} remove If true, remove gridster from DOM. * @return {Object} Returns the instance of the Gridster class. */fn.destroy = function (remove) {this.$el.removeData('gridster');// remove coords from elements$.each(this.$widgets, function () {$(this).removeData('coords');});// remove bound callback on window resize$window.unbind('.gridster');if (this.drag_api) {this.drag_api.destroy();}if (this.resize_api) {this.resize_api.destroy();}this.$widgets.each(function (i, el) {$(el).coords().destroy();});if (this.resize_api) {this.resize_api.destroy();}this.remove_style_tags();remove && this.$el.remove();return this;};//jQuery adapter$.fn.gridster = function (options) {return this.each(function () {var $this = $(this);if (!$this.data('gridster')) {$this.data('gridster', new Gridster(this, options));}});};return Gridster;}));

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