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Created by:
Rami Ismail (@tha_rami)
of indie studioVlambeer
Live examples:
Live examples of presskit()
being implemented already.
Manual (PDF):
Manual
Developers & press both have the same goal: to bring great games to as many people as possible - after all, a good game is worth nothing if no-one plays it. For the press, finding out about a game but not having access to information & media for the game means that they can't write about it. Of course, developers want to spend their valuable time making games instead of press pages.
presskit() (pronounced 'do presskit') is the solution. Free for everyone, open and easy-to-use for both developers & press. Developers only have to spend an hour or so creating well-laid out press pages with everything the press needs to write to their hearts desire. Everybody wins.
presskit() is currently in beta, which means that all functionality is in there, but not everything has been tested. It also means that I officially take no responsibility for your presskit()-installation whatsoever. While I've tested it extensively and presskit() is incapable of damaging, deleting or modifying anything above its root installation directory, it might suddenly stop working, have some rough patches or not do exactly what you want. That's part of the deal.
presskit() is currently in beta, which means new functions get added every now and then. Since its launch in early May, a lot of functions have been added. Themanual has info on anything listed here that is not explained. These functions have been added recently:
The goal of creating presskit() was to save myself and the people in the press that want to write aboutVlambeer as much time as possible.
As development of presskit() furthered, an increasing amount of fellow independent game creators asked about how easy it was to implement. This convinced me that this little project could make life easier for a lot more people than just myself.
presskit(), in the spirit of independent developers helping eachother out when it comes to making games or doing business, is completely free for anyone to use.
presskit() was created in just over a week byRami Ismail of Dutch independent game studioVlambeer. Rami does the business & development at Vlambeer and found himself looking for an efficient solution to press kits. presskit() was the result, but it wouldn't have been if it weren't for the following fine folks: