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GPGame: Solving Complex Game Problems using Gaussian Processes

Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <doi:10.48550/arXiv.1902.06565>.

Version:1.2.1
Imports:Rcpp (≥ 0.12.5),DiceKriging,GPareto,KrigInv,DiceDesign,MASS,mnormt,mvtnorm, methods,matrixStats
LinkingTo:Rcpp
Suggests:DiceOptim,testthat
Published:2025-11-14
DOI:10.32614/CRAN.package.GPGame
Author:Victor PichenyORCID iD [aut], Mickael BinoisORCID iD [aut, cre]
Maintainer:Mickael Binois <mickael.binois at inria.fr>
BugReports:https://github.com/vpicheny/GPGame/issues
License:GPL-3
URL:https://github.com/vpicheny/GPGame
NeedsCompilation:yes
Materials:README,NEWS
CRAN checks:GPGame results

Documentation:

Reference manual:GPGame.html ,GPGame.pdf

Downloads:

Package source: GPGame_1.2.1.tar.gz
Windows binaries: r-devel:GPGame_1.2.1.zip, r-release:GPGame_1.2.1.zip, r-oldrel:GPGame_1.2.1.zip
macOS binaries: r-release (arm64):GPGame_1.2.1.tgz, r-oldrel (arm64):GPGame_1.2.1.tgz, r-release (x86_64):GPGame_1.2.1.tgz, r-oldrel (x86_64):GPGame_1.2.1.tgz
Old sources: GPGame archive

Linking:

Please use the canonical formhttps://CRAN.R-project.org/package=GPGameto link to this page.


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