The intent here is to enable the simulation of plays/drives and evaluate game-play strategies in the National Football League (NFL). Built-in strategies include going for it on fourth down and varying the proportion of passing/rushing plays during a drive. The user should be familiar with nflscrapR data before trying to write his/her own strategies. This work is inspired by a blog post by Mike Lopez, currently the Director of Data and Analytics at the NFL, Lopez (2019) <https://statsbylopez.netlify.app/post/resampling-nfl-drives/>.
| Version: | 0.4.0 |
| Depends: | R (≥ 3.5.0) |
| Imports: | data.table,progress,nflfastR |
| Suggests: | knitr,rmarkdown |
| Published: | 2022-08-19 |
| DOI: | 10.32614/CRAN.package.NFLSimulatoR |
| Author: | Ryan Elmore |
| Maintainer: | Ryan Elmore <Ryan.Elmore at du.edu> |
| BugReports: | https://github.com/rtelmore/NFLSimulatoR/issues/ |
| License: | MIT + fileLICENSE |
| URL: | https://github.com/rtelmore/NFLSimulatoR/ |
| NeedsCompilation: | no |
| Materials: | README,NEWS |
| In views: | SportsAnalytics |
| CRAN checks: | NFLSimulatoR results |
| Reference manual: | NFLSimulatoR.html ,NFLSimulatoR.pdf |
| Vignettes: | Basic Functionality in NFLSimulator (source,R code) Generating a Series of Drives in NFLSimulatoR (source,R code) |
| Package source: | NFLSimulatoR_0.4.0.tar.gz |
| Windows binaries: | r-devel:NFLSimulatoR_0.4.0.zip, r-release:NFLSimulatoR_0.4.0.zip, r-oldrel:NFLSimulatoR_0.4.0.zip |
| macOS binaries: | r-release (arm64):NFLSimulatoR_0.4.0.tgz, r-oldrel (arm64):NFLSimulatoR_0.4.0.tgz, r-release (x86_64):NFLSimulatoR_0.4.0.tgz, r-oldrel (x86_64):NFLSimulatoR_0.4.0.tgz |
| Old sources: | NFLSimulatoR archive |
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