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Type:Package
Title:The 'WORDLE' Game
Version:0.3.1
Description:The 'Wordle' game. Players have six attempts to guess a five-letter word. After each guess, the player is informed which letters in their guess are either: anywhere in the word; in the right position in the word. This can be used to inform the next guess. Can be played interactively in the console, or programmatically. Based on Josh Wardle's gamehttps://www.powerlanguage.co.uk/wordle/.
License:MIT + file LICENSE
Encoding:UTF-8
URL:https://github.com/DavidASmith/wordler
Imports:crayon
LazyData:true
RoxygenNote:7.1.2
Depends:R (≥ 2.10)
Suggests:rmarkdown, knitr, testthat (≥ 3.0.0)
VignetteBuilder:knitr
Config/testthat/edition:3
NeedsCompilation:no
Packaged:2022-01-29 21:47:24 UTC; User
Author:David Smith [aut, cre], Gethin Davies [ctb]
Maintainer:David Smith <david.alex.smith@gmail.com>
Repository:CRAN
Date/Publication:2022-02-01 09:20:02 UTC

Assess a guess against the target word

Description

Assesses the guess in listgame$guess (index fromgame$guess_count) against the target word ingame$target.

Usage

assess_guess(game)

Arguments

game

'wordler' game object (as generated bynew_wordler).

Details

Adds the assessment to the corresponding list item ingame$assess.This assessment should be considered as how the guesses should be displayedto the user and replicates the behaviour of the WORDLE game(https://www.powerlanguage.co.uk/wordle/).

For each letter in each guess, one of the following assessments are made:

Value

'wordler' game object.


Get counts of each letter in the target

Description

Get counts of each letter in the target

Usage

count_freqs(xs, target)

Arguments

xs,target

we count the occurrences of each element inxs intarget

Value

Named list of elements ofxs with counts.


Submit a guess word to a wordler game object

Description

Ifx is a valid guess, it is added togame$guess and assessedagainst the target word. Increments game$guess_count if a valid guess is made.

Usage

have_a_guess(x, game, allowed_words = NULL)

Arguments

x

the guess.

game

'wordler' game object (as generated bynew_wordler).

allowed_words

a character vector of valid words for the guess. xmust be in this vector to be allowed. Defaults to words used by the WORDLEgame online (?wordler::wordle_allowed) if not provided.

Value

A 'wordler' game object.


Detects wordler objects

Description

Detects wordler objects

Usage

is.wordler(x, ...)

Arguments

x

an R object

...

additional arguments

Value

ReturnsTRUE if x is a 'wordler' object, otherwiseFALSE.


Establish if guess is correct and set game state accordingly

Description

Compares the guess ingame$guess (index fromgame$guess_count)with the corresponding target word ingame$target. If the guess isequal to the target,game$game_won andgame$game_over areboth set toTRUE.

Usage

is_guess_correct(game)

Arguments

game

'wordler' game object (as generated bynew_wordler).

Value

A 'wordler' game object.


Keyboard layouts for printing a wordler game at the console.

Description

A list of keyboard layouts used to show letters known to be not in targetword, in the target word, and in the right position in the target word.Each element must be a list having 3 items, each representing a row of akeyboard layout.

Usage

keyboards

Format

A list of length 1.

Source

https://gist.github.com/cfreshman/cdcdf777450c5b5301e439061d29694c


Constructs a new object of class "wordler"

Description

Returns a "wordler" object which holds the state of a wordler game asguesses are made. The returned object will have a target word which isselected from the default list unless provided in thetargetargument.

Usage

new_wordler(  target = sample(wordler::wordle_answers, 1),  game_over = FALSE,  game_won = FALSE,  guess_count = 0,  guess = lapply(1:6, function(x) unlist(strsplit("_____", ""))),  assess = lapply(1:6, function(x) rep("not_in_word", 5)),  keyboard = wordler::keyboards$qwerty,  letters_known_not_in_word = character(0),  letters_known_in_word = character(0),  letters_known_in_position = character(0))

Arguments

target

the target word for the game. Defaults to a random selectionfrom words used by the WORDLE game online (?wordler::wordle_answers) if notprovided.

game_over

a logical indicating if the game is over. Defaults to FALSE.

game_won

a logical indicating if the game has been won. In otherwords, has the target word been correctly guessed.

guess_count

an integer representing the number of guesses made sofar. Defaults to 0.

guess

a list (of length 6) of character vectors (each of length 5)representing the guesses of the target word. Each element of the listrepresents one of six guesses allowed. Each guess defaults toc("_", "_", "_", "_", "_") to represent a guess not yet made.

assess

a list (of length 6) of character vectors (each of length 5)representing an assessment of each letter in each guess.

keyboard

a list (of length 3) of character vectors each representinga row of a keyboard layout used to visualise the game byprint().Defaults to QWERTY layout.

letters_known_not_in_word

a character vector of letters known not tobe in the target word.

letters_known_in_word

a character vector of letters know to be in thetarget word.

letters_known_in_position

a character vector of letters known to bein the correct position in the target word.

Details

The wordler object is a list which has the following elements:

Value

An object of class "wordler".


Play a game of WORDLE in the console

Description

Starts an interactive game of WORDLE in the console. Based on WORDLE(https://www.powerlanguage.co.uk/wordle/).

Usage

play_wordler(target_words = NULL, allowed_words = NULL)

Arguments

target_words

character vector of potential target words for thegame. A word will be randomly selected from this vector as the target wordto be guessed. Defaults to words used by the WORDLE game online(?wordler::wordle_answers) if not provided.

allowed_words

character vector of valid words for the guess. Guessmust be in this vector to be allowed. Defaults to words used by the WORDLEgame online (?wordler::wordle_allowed) if not provided.

Value

No return value. Starts interactive game in console.


Prints a wordler game to the console.

Description

Prints a wordler game to the console.

Usage

## S3 method for class 'wordler'print(x, ...)

Arguments

x

'wordler' game object (as generated bynew_wordler).

...

additional arguments

Value

No return value.


Description

Prints instructions to play a wordler game in the console

Usage

print_instructions()

Value

No return value.


All five-letter words from the Nettalk Corpus Syllable Data Set.

Description

A dataset containing all five-letter words from the Nettalk Corpus SyllableData Set as returned by qdapDictionaries::dictionaries().

Usage

qdap_dict

Format

A character vector of length 2488.

Source

https://CRAN.R-project.org/package=qdapDictionaries/


All five-letter words from the Ubuntu dictionary.

Description

A dataset containing all five-letter words from Ubuntu dictionary'/usr/share/dict/words'.

Usage

ubuntu_dict

Format

A character vector of length 4594.

Source

https://ubuntu.com/


Establish which letters are known to be in the correct position in the targetword

Description

For all items ingame$guess, establishes the letters which are nowknown to be in the correct position in the target word. These are present asa character vector ingame$letters_known_in_position in the returnedobject.

Usage

update_letters_known_in_position(game)

Arguments

game

'wordler' game object (as generated bynew_wordler).

Value

A 'wordler' game object.


Establish which letters are known to be in the target word

Description

For all items ingame$guess, establishes the letters which are nowknown to be in the target word. These are present as a character vector ingame$letters_known_in_word in the returned object.

Usage

update_letters_known_in_word(game)

Arguments

game

'wordler' game object (as generated bynew_wordler).

Value

A 'wordler' game object.


Establish which letters are known to _not_ be in the target word

Description

For all items ingame$guess, establishes the letters which are nowknown to not be in the target word. These are present as a character vectoringame$letters_known_not_in_word in the returned object.

Usage

update_letters_known_not_in_word(game)

Arguments

game

'wordler' game object (as generated bynew_wordler).

Value

A 'wordler' game object.


All words used to validate guesses by the original WORDLE game.

Description

A dataset containing all words which are used to validate guesses by theoriginal WORDLE game. Note that this does not include the words which can beanswers. Theses are held in ?wordle_answers.

Usage

wordle_allowed

Format

A character vector of length 10657.

Source

https://gist.github.com/cfreshman/cdcdf777450c5b5301e439061d29694c


All words used as potential answers by the original WORDLE game.

Description

A dataset containing all words which can be used as answers to the originalWORDLE game.

Usage

wordle_answers

Format

A character vector of length 2315.

Source

https://gist.github.com/cfreshman/a03ef2cba789d8cf00c08f767e0fad7b/


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