Peter W. Frey

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Peter W. Frey[1]

Peter W. Frey,
an Americanpsychologist, computer scientist andProfessor Emeritus atNorthwestern University. At the Department of Psychology at Northwestern his research focused onpattern recognition,machine learning, computer chess and computer-based decision systems. He is co-founder ofPattern Recognition Systems. Peter W. Frey is editor of and contributor toChess Skill in Man and Machine[2], the definitive text on computer chess[3].

Contents

Brute-force and AI

During the 70s and 80s, Peter W. Frey researched and wrote on computer chess with further impact on the development. In disagreement with the AI-establishment and their decreasing interest in (brute force) computer chess as the formerDrosophila ofAI[4] , and unlike perhaps his colleaguesDe Groot andGobet, he was an advocate of brute forceShannon Type-A programs. His suggestion toSlate andAtkin triggered some thoughts on the matter, and as a result they dumped selective searching in 1973 in favor of full-width searching inChess 4.0[5] .

Chess 0.5

In 1978, Peter W. Frey wrote a didactic program inPascal along withChess authorLarry Atkin, which was published asChess 0.5 inByte Magazine[6] , and re-published on-line in 2005, available fromScott A. Moore's sites[7][8].

Odin

Further working with Larry Atkin, Peter W. Frey is co-author of the strong commercialOthello programOdin[10][11], which ran as module in theChafitz Modular Game System and theApplied ConceptsGreat Game Machine[12].

See also

Selected Publications

[13]

1976 ...

Peter W. Frey (1977).An Introduction to Computer Chess.Chess Skill in Man and Machine pp. 54-81

1980 ...

1990 ...

2000 ...

External Links

References

  1. Peter W Frey -Kaggle
  2. Peter W. Frey (ed.) (1977).Chess Skill in Man and Machine, Springer-Verlag, New York, N.Y. 2nd ed. 1983. ISBN 0-387-90815-3.
  3. Commodore 64/128 Old Computer Chess Game Collection - Chess 7.0, Approaches to Chess by Peter Frey hosted byThe Spacious Mind
  4. Peter W. Frey (1991).Memory-Based Expertise: Computer Chess vs. AI.ICCA Journal, Vol. 14, No. 4
  5. David Slate,Larry Atkin (1977).CHESS 4.5 - The Northwestern University Chess Program.Chess Skill in Man and Machine, reprinted (1988) inComputer Chess Compendium
  6. Larry R. Atkin Magazine articles
  7. Chess 0.5, Release 1 - 2005-05-30
  8. Byte Chess 0.5 source code
  9. The Skog Church Tapestry portion possibly depicting Odin, Thor and Freyr or three Christian kings on the 12th century,Trifunctional hypothesis from Wikipedia
  10. Odin - The Othello Wiki Book Project
  11. Commodore 64/128 Old Computer Chess Game Collection - Chess 7.0 fromThe Spacious Mind
  12. Welcome to the Great-Game Machine Workshop
  13. ICGA Reference Database

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