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MIDDENS游戏

  • 开发:myformerselves、John Clowder
    • 平台:PC
  • 游戏类型:Exploration RPG
  • 游戏引擎:RPG Maker XP
  • 游玩人数:1
  • 发行日期:2012/02/27
  • 售价:Free
  • 官方网址:https://rpgmaker.net/games/3843/

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谁玩这部游戏?

/9人想玩 /21人玩过 /1人搁置 /1人抛弃
"Collage is the noble conquest of the irrational, the coupling of two realities, irreconcilable in appearance, upon a plane which apparently does not suit them." (Max Ernst)

Middens is an exploration game using collage and original pixel art in tandem that takes the perspective of a drifter traversing a veritable x-zone. Roving its interminable wastes the nomad chances upon a sentient revolver beside an ominous pile of remains.
The pistol offers its exploit in exchange for a pledge of inextricable companionship. Espousing to be the player's conscience the dubious weapon directs the drifter to a nearby outpost wherein the story further unfolds.

Despite its appearance as a wasteland the rift is home to many strange denizens---
some volatile and others ineffectual. Whatever their disposition the pistol represents the choice to engage them or to spare them. Aggression and passivity have their appropriate times with rewards and consequences being granted to both paths respectively.
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评论

做了一下这游戏的汉化

byFreeUrMind532024-8-3 13:13(+0)
https://rpg.blue/forum.php?mod=viewthread&tid=492499(more)

讨论版

吐槽箱

乌龟 搁置@ 2025-3-9 14:27

超现实主义or达达主义的生物朋克怪奇冒险rpg(缺乏指引),探索、接触、感受世界,就是不能用语言理性去超越其本身(语言是有边界的),重点体验另类反馈。正如拼贴画(collage)是在立体派绘画基础上加入各种其他日常材料用来展示画面中超越肉眼观察的肌理和质地的全新尝试,将画面元素从笔、颜料、画布中解放出来,有残留机械工业、异形融合原始生物、解构血肉之躯的独存、魔性洗脑的电子音乐、自说自话的文本(讽刺资本、娱乐至死、精神分析)等等的钢铁蠕虫生态观,颜色倾向是服用迷幻剂的废墟美学,会有Dépaysement(疏离感)怪诞与非理性。装懂说句,对于眼睛、嘴巴的解读一般认为是感知与潜意识(接收)、欲望与沟通(输出),更深入的,神话体系的柏拉图之眼再到巴塔耶的《眼睛的故事》、梅洛庞蒂的《知觉现象学》都强调了眼睛的转喻or隐喻。(不用升华太多本质依旧是普通独特游戏)

HatFeather 玩过@ 2023-6-4 12:56

三部曲第一作,影响了后续诸多作品。拼贴风格,复古而厚重的色彩与纹理,不明所以的对话与剧情,五官素材的大量运用...徘徊其间突然悟出超现实的魅力所在。战斗立绘是作者从书上剪裁下又手工拼接在一起制成的。Nomad意“游居者”,风格杂糅的服饰象征来自各国被扔进这个超脱理性的奇异世界的玩家。如果不刻意探索完全地图的话很快便能通关,比起RPG更接近步行模拟器。不过我基本一直都在迷路...

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