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Flower游戏

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谁玩这部游戏?

/133人想玩 /386人玩过 /13人在玩 /21人搁置 /16人抛弃
In a recent essay, London Books Review contributor John Lancaster complains that many games feel too much like work, a matter of "competitive, repetitive, quantifiable, measured progress towards goals determined by others" rather than playfulness or escapism. There's a certain truth to this - prioritising as they do steady investment over instant gratification, statistical achievement over sensory or imaginative thrills, the RPG and MMO genres in particular aren't worlds away from the daily grind of a corporate banker. Lancaster devotes a paragraph to The Movies, Peter Molyneux's take on the running of a film studio, which he describes as "almost as much of a budget-juggling, ego-massaging, logistics-forecasting pain in the bum as it would be in real life" - an example to which we might add that of, say, Nintendogs, a miniature management exercise with cute flicky ears. "Most video games," Lancaster concludes, "aren't nearly irresponsible enough."

Which leads us nicely to ThatGameCompany's Flower, an experience so luxuriantly laid-back, so entirely pressure-free, that the first thing I wanted to do when I finished the preview build was go to sleep (at which point, sadly, The Boss emailed to demand another ten-page feature). In Flower, the world of rush hours and paychecks is kept at a firm remove, a droning grey backdrop glimpsed through the window of a run-down apartment. The game's ample rewards, rather, are a matter of colour, light and sound.

Flower's premise is abstract but lucid. You must enter the dreams of the sagging plants on your windowsill in order to restore them to health. Each dream takes the form of a darkened verdant landscape, and the player is manifest as a gust of wind. Moving (or rather blowing) yourself over flower buds causes them to blossom, and as more and more buds open the earth and sky brighten from sepia dullness to National Geographic splendour. Once everything is in full bloom, the dreaming plant will blossom likewise.
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吐槽箱

himoku.snow 玩过@ 2025-2-12 08:28

氛围很到位然而还是欠缺一定的玩法和引导,但在当年谁又能想到陈星汉在未来会改掉问题做出风之旅人呢?

MISAKI鸣 玩过@ 2025-1-17 18:27

化作花瓣,随风荡漾,播撒生机,传递希望,零落成泥碾作尘,生生不息。说下个人体验缺点:1、PC上键鼠操作方式有点别扭,要一直按着鼠标左键很容易累,而且转视角很不方便。2、游戏玩法性单一,玩起来其实很无聊,只适合休闲欣赏风景。3、部分关卡引导较差,容易迷路。

非実在自闭哥 玩过@ 2025-1-11 17:31

本质就是贪吃蛇,但是引导太烂,找不到东西在哪,而且3d转来转去容易晕。

桔梗 玩过@ 2024-12-30 22:13

也是吃上赛博菌子了

kkLiu 玩过@ 2024-11-9 01:10

简洁轻盈,优雅美丽的艺术作品;起承转合的传统叙事模式融入弱引导的玩法之中,营造出一种沉浸式的感官体验

越石 玩过@ 2024-10-6 11:16

“游戏是交互艺术”的极佳范本,不可思议的心理重组疗愈之旅,引导倒是没有《旅》那么浑然天成,有时候卡关就开始晕3D了。给9分还是因为这是游戏里至少十年一见的“绝境”。

Clabpick 玩过@ 2024-9-16 02:10

很美,可惜我晕3D

皮卡皮卡皮 玩过@ 2024-8-9 02:52

确实挺有设计感的

真梦魇 玩过@ 2024-8-2 09:52

当你心情不好的时候玩一盘看看风景还是很解压的...........

铜锣卫门 玩过@ 2024-5-2 08:31

禅意游戏,游戏不太好玩,但通关后回味无穷

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