Bumpy Metaballs | Click and drag to rotate, mouse wheel to zoom. Double-click togo fullscreen.Go fullscreen Isosurfacecreated with Marching Cubes, and bump added with normalmapping. The metaballs don't have generated UV coordinates, and tangents can't be calculated with the usual method becauseit relies ontexture coordinates. Following the triplanarmapping explained in thisGPU Gems 3 articl
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