hi all. I’m trying to send an object from server to client. the object holds (beside some strings) a byte array which represents an image file. Thus, the objects can be quite huge (depending on the image, e.g. like 300kb). I tried to sendit via RPC as custom struct which failed because of the size. Now i’m sendingit asNetworkMessage viaNetworkServer.SendByChannelToAll on the reliableFragmented
![uNET - Send big amount of data over network (How to split send byte[]?) - Unity Answers](/image.pl?url=https%3a%2f%2fcdn-ak-scissors.b.st-hatena.com%2fimage%2fsquare%2f90a73c513013902e5d51985d26395b1e1b70c1a2%2fheight%3d288%3bversion%3d1%3bwidth%3d512%2fhttps%253A%252F%252Feurope1.discourse-cdn.com%252Funity%252Foriginal%252F3X%252Fa%252Fa%252Faaeab82727497b6f37f4312dcd57be21e6cd25e8.png&f=jpg&w=240)
1リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く